GTA San Andreas 0.238 beta

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Joined: 15 Feb 2013, 22:57

Re: GTA San Andreas 0.238 beta

Water is great!
Except for some small artifacts at the edges of objects placed in front of the shallow water.
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P.S.: Are you planning to add reflections? That would be awesome!

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Re: GTA San Andreas 0.238 beta

mindstalker
Those artifacts unfixable, because nobody in modern games draw underwater objects separately.
Reflections already applied, only from sky gradient. Other reflections - not sure, screen space may be, but i dislike them for surfaces like water. Reflections from drawing objects mirrored - no way, it's twice more draw calls, game already suffer from this bottleneck.
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Re: GTA San Andreas 0.238 beta

Firetruck thing also was in old enb's, the effect is so ugly that no one cares about this bug :P

MRZ
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Re: GTA San Andreas 0.238 beta

As my Pc is so poor , Can you Boris implement this updated water shader into v0.076 ? and can you make it also Normal map compatible ?
Please , do it , as some other people will find it so important , especially the Normal Map compatibility.

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Re: GTA San Andreas 0.238 beta

2 things he will never do and which are senseless: touching old versions and dedicated support for a not very well-known mod.

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Re: GTA San Andreas 0.238 beta

MRZ
Don't waste your time, i'll not do anything for such old cards.
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Re: GTA San Andreas 0.238 beta

Any news, Boris?

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Re: GTA San Andreas 0.238 beta

No
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Re: GTA San Andreas 0.238 beta

Heya Boris, I have a issue with 0.238: the game crashes at startup, the other versions work fine. I've been using XP till now and I switched to Windows 7 (clean install) today. Installed GPU drivers, fired up the game and boom: crash.
I'm using an HD 3850 (which I tought that it should be enough to atleast start the game).

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Re: GTA San Andreas 0.238 beta

Install latest DirectX Runtime, remove all crapware. But i don't know if your card support hardware feature which mod using, i should, in theory. Antialiasing must be disabled in game options and in drivers.
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