Wow so it's entirely Procedural Shader generated Boris Mentioned this didn't he ?
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CruNcher
That mipmap problem is not because of mipmap, i found that shaders are different, first case is very low macro texture used and in second case it not applied at all. So don't look in to any solutions, except lod distances in general or for terrain, probably Oblivion users may help with hidden engine properties as landscape very similar to that game.
So this is the very low Macro Texture Shader (billinear) ?

And this is a Procedural Texture as well or are only the transitioning steps procedural ?

@electricsheep26354
are you sure all of these even exist ?
there is no reference for some of those in the string data i got from fifty ?
btw this looks really interesting
bUseMyGamesDirectory=1
if i guess right what it means it could be very cool for debug and mulitple testing

ok seems it is disabled for Skyrim (most probably only enabled before release build)
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I'm testing in Skyrim 1.4.21, cos I didn't want to update yet... I don't really think they would change this in this last patch, isn't it?
Firsts tests confirm that Skyrim *does not* reads/uses the bUseMyGamesDirectory=0 setting. I've been verifying with procmon.exe and I cannot seem to find any evidence of Skyrim reading anything other than the default values for those entries.
W.r.t. the sLocalMasterPath: it doesn't chokes if I put the absoulte path of the existing directory, but if I move it and edit that setting -> crash.
I hope that someones with access to the actual disassembly can verify this... (I have IDApro but I don't have it installed right now)
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@Cruncher; few posts above you say that that's about what happens to you - this is simply too many too hi res textures which causes it. Reduce your landscape texture resolution and/or play on ugrids 5 (dunno if you raised it)
Nope it has nothing todo with the texture resolution it happens with the default textures (no hi res pack) as well, this is a complete clean installation
This could be interesting
fLodDistance=500.0000
fFadeOutTime=2.0000
fFadeInTime=1.2000
fFadeInThreshold=0.7000
fFadeOutThreshold=0.3000
fDistanceMultiplier=1.0000
fLODFadeOutPercent=0.6000
fLODNoiseMipBias=0.0000
bLODNoiseAniso=1
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85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard