ENBSeries wrote:
Version updated, download again
Increased performance of water displacement. Fixed bug with flickering water when player enter water (two water surfaces drawed without clipping each other by stencil). Added volumetric shadow parameter for water category, so previous EnableShadow now act only for single shadow on water surface, this greatly increase performance.
PS: Merry Xmas.
Merry Xmas, Boris! Thanks for all the hard work!
OhKay wrote:
jrista
i have noticed that you had
SizeScale 1.18
SourceTexturesScale 1.00
i always had mine set at 0.45 for both. what performance if whether it was lower or higher? i haven't notice anything different adjusting those values.
SourceTexturesScale shows clamped to 1.0 in the UI if you set it higher, but it still seems to take affect if you set it higher. Setting both values higher results in improved SSAO quality. At 0.45, the size of the image used to blend SSAO into the final render is 20% the original size of the frame. If you set it to 1.0, it is 100% the original size of the frame. If you set it higher, such as 1.183, the SSAO target is larger than the original size of the frame (in my case, 140% larger). The larger you set the SSAO render target, the higher the quality will be (it's roughly the same concept as rendering the whole game at a higher resolution and downsampling for better quality.)
You SHOULD notice a difference if you increase the SSAO scaling. Especially if you increase it beyond 1.0 (100%). At highest quality and precision, you can see that my frame rate was only 10fps with 140% scaling at 1600p. I used to run it at 60% scaling at 1080p, and was barely able to get 30fps with extreme quality and precision.
The trick that I'm trying to share is that you can get both extreme quality, and lesser quality, for SSAO without having to exit the game to change it. You can have eminently playable frame rates by say keeping SSAO scaling at 100% (1.0), and set SamplingQuality and SamplingPrecision to 2 (Low) (frame rates should be VERY high, especially if you use SSAO scaling below 1.0). If you want to do some screenarchery, you can simply crank SamplingQuality and SamplingPrecision back up to -1 (Extreme), and get the best 100% scaling possible. If you have some processing power to spare, you can set SSAO scaling to more than 100%, 125%, 150%, maybe even higher, and play the game at quality/precision 2 with good frame rates, and crank it up to -1 for amazing screenarchery.