http://youtu.be/QveGjWHObZE
Long video but I wanted to show different lighting scenarios. Of course I don't know how to get any quality out of youtube so it looks all compressed.
Blade of Light MOD and ENB settings.
All weapons can emit light to help you see in the darkness. This way the ENB lighting can be truly contrasty. Maintain the stark lighting design of the original game and enhance its spectacular color palette. Now light itself is a factor in fights as you need to position yourself in a favorable spot to increase your chances. If there's a big bonfire behind your enemy you'll get blinded so you'll have to circle arround to see them better. Archers standing against the sun are harder to spot but they will pin you down. You'll need to stay in the light on the pitch black dungeon to stand a chance.
I tried to create a setting that works trough all the game. Unlike many modern games where there's a huge world but it all looks a bit the same, BOD has smaller maps with completely different looks. Desert, castle, foggy mountain pass, catacombs, volcano, fortress, etc. Ideally every map would have its own specific settings but for now I tried a version that looks good on most situations.
Thanks Boris over all, but also Mithras, Matso and many others. I've been stealing shader code from all
![Smile :)](./images/smilies/smile.gif)
I hope I can wrap this up in a nice pack and post it soon. What hosting do you guys recommend? Can ww.enbdev.com site host files?
On a technical note for Boris, we talked about some flares showing trough walls. I realized those and any other transparent texture like blood cause severe slowdowns to ENB so I replaced the in game glow textures for "one black pixel" bitmaps and turned off blood on the game menu to improve performance. I'll keep digging to see if I can get at least the blood to work fast by making it opaque.
Also I found a post where the people behind nglide talk about texture filtering for BOD. The last post is from the nglide creator I think.
http://www.zeus-software.com/forum/view ... c265ba3d44
It seems BOD glide raster doesn't do mipmaping.