Arm caught in DOF blur
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- Joined: 01 Sep 2012, 09:31
Arm caught in DOF blur
Just a quick question with hopefully a quick remedy: When using .221, I find that with the DOF, my arm gets caught in the DOF blur. When I move my arm in front of the object I'm focused on, my arm has about 40% (guesstimate) translucency and I can see right through my arm. Not sure what's causing this but I can tell you I did just build my computer 2 weeks ago and had a fresh install of Win 7 along with a fresh install of Skyrim. Yes SkyrimPrefs.ini is configured properly and all of the other required settings are properly configured (eg. enblocal memory capacity, enbseries preferences, etc.). I have GOT to be missing something that's right in front of me (as usual) but I can't for the life of me find out what. I read something about TXAA causing transparency issues with .221 (I'm using the Project ENB files for .221) but I don't have Temporal enabled. Not really sure what's up here. Any ideas?
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Re: Arm caught in DOF blur
All geometry in first person mode have different 3d space from main world, so any depth based effects work wrong.
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7