Unreal wrote:
Very interesting, I like it! How did you make it B&W? Just an ENB shader?
Asgaard wrote:
This pictures taken with my "Realistic" lighting ENB with Multiple Weathers ENB effect... Not a good preview of my preset but the next pics will be better!!

It's just for Showing my Armor!!!

Any Lovers Of "The Lord Of The Rings"?? Lol
Wonderful shots. Very artistic, especially the one with just the staff head.

OhKay wrote:
jrista
its good to see your pics here for once! i never got into the down sampling things but great pics never less
Thanks! I hadn't really been terribly happy with my results until now, hence the reason I hadn't shared much.
Finally got interiors looking good....still have work to do on exteriors. The downsampling is really all just photoshop. I have an Apple screen (was nice like, seven years ago when I first bought it), and it DOES NOT like me messing with the refresh rates, and DOES NOT do GPU-based downsampling. Instead, I gave Boris' ENB high resolution rendering a try. It doesn't really look good when your in the game...it uses very basic resizing that doesn't supersample or anything like that...if anything, it is sparsely sampling which results in crappy text and jagged textures and stuff like that. But the images are full size...5120x2880 pixels, so I can downsample them nicely with Photoshop, and the results are pretty amazing. I only get about 8fps on the high end, in some cases as low as 1fps, so it makes doing even screenarchery too difficult to be realistic. ENBs high resolution rendering only supports factor of two multiples of the screens actual resolution, and I had to create a custom resolution to even get it to do 5120x2880 instead of 5120x3200, so I don't think I can render it at 3840x2160 either (which would perform well enough to actually be workable for screenarchery.)
Anyway, as I continue to tweak Kountervibe, I'll keep sharing.