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 Post subject: Re: TES Skyrim
PostPosted: 30 Dec 2013, 07:06 
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Unreal wrote:


Very interesting, I like it! How did you make it B&W? Just an ENB shader?

Asgaard wrote:
This pictures taken with my "Realistic" lighting ENB with Multiple Weathers ENB effect... Not a good preview of my preset but the next pics will be better!! ;) It's just for Showing my Armor!!! :D Any Lovers Of "The Lord Of The Rings"?? Lol


Wonderful shots. Very artistic, especially the one with just the staff head. :D

OhKay wrote:
jrista
its good to see your pics here for once! i never got into the down sampling things but great pics never less


Thanks! I hadn't really been terribly happy with my results until now, hence the reason I hadn't shared much.

Finally got interiors looking good....still have work to do on exteriors. The downsampling is really all just photoshop. I have an Apple screen (was nice like, seven years ago when I first bought it), and it DOES NOT like me messing with the refresh rates, and DOES NOT do GPU-based downsampling. Instead, I gave Boris' ENB high resolution rendering a try. It doesn't really look good when your in the game...it uses very basic resizing that doesn't supersample or anything like that...if anything, it is sparsely sampling which results in crappy text and jagged textures and stuff like that. But the images are full size...5120x2880 pixels, so I can downsample them nicely with Photoshop, and the results are pretty amazing. I only get about 8fps on the high end, in some cases as low as 1fps, so it makes doing even screenarchery too difficult to be realistic. ENBs high resolution rendering only supports factor of two multiples of the screens actual resolution, and I had to create a custom resolution to even get it to do 5120x2880 instead of 5120x3200, so I don't think I can render it at 3840x2160 either (which would perform well enough to actually be workable for screenarchery.)

Anyway, as I continue to tweak Kountervibe, I'll keep sharing.

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 Post subject: Re: TES Skyrim
PostPosted: 30 Dec 2013, 07:09 
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Joined: 02 Jan 2012, 21:07
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Vanilla Skyrim without any modded textures/meshes/mods + ENB + Custom Weather

Video
http://www.youtube.com/watch?v=0E1HEIurehY

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jrista wrote:
Unreal wrote:


Very interesting, I like it! How did you make it B&W? Just an ENB shader?



B&W = lack of colour, so... :lol:


Colour saturation to 0.

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Last edited by Unreal on 30 Dec 2013, 07:19, edited 1 time in total.

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 Post subject: Re: TES Skyrim
PostPosted: 30 Dec 2013, 07:16 
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Just one today. Still Tweaking weathers and lighting for ELE.

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 Post subject: Re: TES Skyrim
PostPosted: 30 Dec 2013, 07:28 
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jrista
yeah i can imagine going anything over my native res 2560x1440 would bog down fps dramatically. i'm not happy with whats running now, my interior is ok between 30-34 but once in dense foliage area, it can drastically down to slideshow 9-12 fps. i have tried down sampling before but like you've stated, below 10fps which is not worth it for me. if you have multiple monitors, different case but single with mind blowing 5120x3200... thats just crazy :?

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 Post subject: Re: TES Skyrim
PostPosted: 30 Dec 2013, 07:47 
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Unreal wrote:
jrista wrote:
Unreal wrote:


Very interesting, I like it! How did you make it B&W? Just an ENB shader?



B&W = lack of colour, so... :lol:


Colour saturation to 0.


I guess I was asking...did you desaturate in post (i.e. after you took the video/screens, in photoshop or something), or did you do it with ENB (shader or enbseries.ini) so it was actually B&W in the game?

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Kountervibe ENB Extensive (CoT tweaks) (0.243) | Uber SMAA+1.0 SSAO+DOF @ 4k 2160p (20fps)/1440p (35-45fps+)/1080p (40-90fps)


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 Post subject: Re: TES Skyrim
PostPosted: 30 Dec 2013, 07:50 
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OhKay wrote:
jrista
yeah i can imagine going anything over my native res 2560x1440 would bog down fps dramatically. i'm not happy with whats running now, my interior is ok between 30-34 but once in dense foliage area, it can drastically down to slideshow 9-12 fps. i have tried down sampling before but like you've stated, below 10fps which is not worth it for me. if you have multiple monitors, different case but single with mind blowing 5120x3200... thats just crazy :?


I actually managed to get 3840x2160 working. Had to set my desktop to 1920x1080x60hz first, then configure the game for the higher rez. It works, about 25fps median, lows around 18fps and highs around 29fps. Not too bad...but for some reason, when I use the higher resolutions like that, my controls only fully work the first time I load. If I load any other save games (which I usually create as I'm playing through on my character at 1920x1080 to mark good scenes), then I can no longer control my character properly...very annoying.

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Kountervibe ENB Extensive (CoT tweaks) (0.243) | Uber SMAA+1.0 SSAO+DOF @ 4k 2160p (20fps)/1440p (35-45fps+)/1080p (40-90fps)


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 Post subject: Re: TES Skyrim
PostPosted: 30 Dec 2013, 08:00 
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jrista wrote:

I guess I was asking...did you desaturate in post (i.e. after you took the video/screens, in photoshop or something), or did you do it with ENB (shader or enbseries.ini) so it was actually B&W in the game?


ENB (enbeffect), of course.

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 Post subject: Re: TES Skyrim
PostPosted: 30 Dec 2013, 09:41 
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jrista
i think is best to work with native res for now... until ENB improves on fps... 8-) one negative thing about having hi res monitor, all eyes candy but comes to performance, not so great with gaming as i'm having now

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thanks Jawz for this amazing Super Nova :D
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 Post subject: Re: TES Skyrim
PostPosted: 30 Dec 2013, 13:12 
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Joined: 02 Aug 2013, 23:06
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Quick shot from my Grims Vintage Somber Preset. All credit to Tansarville for base code and OhKay for his amazing Cinematic style DoF effect code.

Erik the Slayer (my own mod):
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EDIT: One more shot:

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 Post subject: Re: TES Skyrim
PostPosted: 30 Dec 2013, 13:28 
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Joined: 06 Nov 2013, 13:17
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:shock: There is heavy there

wolfgrimdark :shock:
OhKay :shock:
Vamps :shock:
EvoFq3o0 : The shadows in your screen : :shock: :shock: So fine...

:D


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