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 Post subject: Re: TES Skyrim
PostPosted: 30 Dec 2013, 16:10 
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Joined: 27 Jul 2013, 22:42
Posts: 18
im still amazed with so many presets and images, simple amazing.
and OhKay yep is jasmin enb i just tweaked a little.

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Tomoko
 Post subject: Re: TES Skyrim
PostPosted: 30 Dec 2013, 16:54 
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Joined: 05 Oct 2013, 09:35
Posts: 118
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 Post subject: Re: TES Skyrim
PostPosted: 30 Dec 2013, 17:55 
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*sensei*
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Joined: 02 Aug 2013, 23:06
Posts: 477
Location: New Hampshire, US
Updated Far Off ENB by Far327 to ENB 243 to do some testing and wanted to share a couple of shots:

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 Post subject: Re: TES Skyrim
PostPosted: 30 Dec 2013, 22:26 
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*blah-blah-blah maniac*
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Joined: 30 Dec 2011, 22:39
Posts: 725
@Wolf, thanks for taking the time to update to the latest ENB. the screen shots look nice :) They came out a bit dark, but again its likely from your downsample.

I had to remove Monster Wars and Skyrim Monster Mod due to continuous CTD. Even after bash patching, still had multiple CTD issues. Damn shame because those monster mods really added a much needed creature encounter variety.

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 Post subject: Re: TES Skyrim
PostPosted: 30 Dec 2013, 22:53 
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Joined: 21 Nov 2013, 23:17
Posts: 92
Location: Italy
WoodsOfYpres - Asgaard - EvoFq3o0 -OhKay - Gionight - symphonicjohn - Thanks for your appreciation :D

All - Great shots! Too many to mention :)

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 Post subject: Re: TES Skyrim
PostPosted: 31 Dec 2013, 00:05 
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Joined: 30 Dec 2013, 23:58
Posts: 1
Just wanted to give you guys a shout, that my new project enables water reflection for some static objects and I would love to see it with your awesome ENB!

http://www.nexusmods.com/skyrim/mods/49270/


heres a sample Image how it looks in riften:

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 Post subject: Re: TES Skyrim
PostPosted: 31 Dec 2013, 00:35 
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*blah-blah-blah maniac*
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Joined: 02 Jan 2012, 21:07
Posts: 660
Location: Spain
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 Post subject: Re: TES Skyrim
PostPosted: 31 Dec 2013, 00:42 
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*sensei*
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Joined: 09 Feb 2013, 23:09
Posts: 377
Location: Florida
EvoFq3o0

I actually made some shots without DoF a few days ago. I notice you don't use any DoF but I like the effect, especially with characters. I need to turn it off more for landscape shots but sometimes I'm just not thinking about it.

wolfgrimdark

That Grims Vintage Somber Preset looks excellent and a great shot of your Eric the slayer :)
It seems you can get great shots no matter what preset your working with. Nice shots also updating Far's preset.

pastrana

Nice shots of Green River, I was just there :) Such a nice place for screenshots.

far327

Yeah I know what you mean. I've had a few mods like that before and I would get too many crashes. I already have enough as it is :lol:

Wonderful shots everyone. I always like to see the different styles and how others set up their shots.

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 Post subject: Re: TES Skyrim
PostPosted: 31 Dec 2013, 00:44 
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*blah-blah-blah maniac*

Joined: 31 Dec 2011, 19:42
Posts: 504
3AMt wrote:
Just wanted to give you guys a shout, that my new project enables water reflection for some static objects and I would love to see it with your awesome ENB!

http://www.nexusmods.com/skyrim/mods/49270/


heres a sample Image how it looks in riften:

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How do we enable this again? I managed to grab it right before nexus crapped out, and now I can't see the description. Something about using the map around whiterun?

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Natural Lighting and Atmospherics for ENB - A Skyrim weather mod and preset.
High-Res bark textures - Some bark textures I made.
Dark Souls 2 ENB preset - Preset for Dark Souls 2.


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 Post subject: Re: TES Skyrim
PostPosted: 31 Dec 2013, 00:47 
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Joined: 23 Jan 2013, 23:13
Posts: 60
Location: IDAHO
Confidence-Man wrote:
3AMt wrote:
Just wanted to give you guys a shout, that my new project enables water reflection for some static objects and I would love to see it with your awesome ENB!

http://www.nexusmods.com/skyrim/mods/49270/


heres a sample Image how it looks in riften:

Image


How do we enable this again? I managed to grab it right before nexus crapped out, and now I can't see the description. Something about using the map around whiterun?


Go to either riften or windhelm then open and close the map

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