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 Post subject: Re: TES Skyrim 0.243
PostPosted: 01 Jan 2014, 11:58 
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Joined: 12 Jun 2013, 06:49
Posts: 35
Speaking of downloads, this morning ENB tells me there is a new version for download when I start Skyrim, but when I go to the site there isn't a new version. The fact that this is happening on the first day of a new year arouses my suspicions that there is a flaw in some timestamp logic somewhere?


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Tomoko
 Post subject: Re: TES Skyrim 0.243
PostPosted: 01 Jan 2014, 15:04 
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Joined: 18 Oct 2013, 20:36
Posts: 26
Noticed it too. Made me come look here, twice already. :)

MM


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 Post subject: Re: TES Skyrim 0.243
PostPosted: 01 Jan 2014, 17:20 
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Joined: 04 Jan 2012, 10:53
Posts: 28
seeing the update notification too


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 Post subject: Re: TES Skyrim 0.243
PostPosted: 01 Jan 2014, 18:32 
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*blah-blah-blah maniac*
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Joined: 30 Dec 2011, 13:18
Posts: 665
Hey Boris Here's the volumetric fog problem I've talked about. The fog just becomes almost black at some camera angles, happens all the time when looking up on big mountains. If I turn off volumetric fog shadows, it becomes less black, but still very noticable.. Screenshots are from the bit mountain just above riverwood.. My enbseries.ini attached below

I jumped straight from 0.228 to 0.241.. And I don't think it was a problem in 0.228 (not sure)

No problem at this angle
Image

Big problem at this angle, and all I did was looking a bit more upwards, in gameplay.. So no tfc 1
Image

And here's two other screens

Image

Image

EDIT: deleted attached file after downloading

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 Post subject: Re: TES Skyrim 0.243
PostPosted: 01 Jan 2014, 18:39 
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Joined: 22 Aug 2013, 10:11
Posts: 15
is a cricket? ahahahaha
with the last 0.243

http://imgur.com/5tOGjkV


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 Post subject: Re: TES Skyrim 0.243
PostPosted: 01 Jan 2014, 18:52 
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*master*

Joined: 23 Sep 2013, 17:30
Posts: 158
Marlboro Man
gkar

As it's likely tied to the change in date (welcome to 2014), everyone is going to see this message until there's an actual update.

Invocatore
That's the enblensmask.png that is included with the archive. You're meant to replace it with something else.


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 Post subject: Re: TES Skyrim 0.243
PostPosted: 01 Jan 2014, 19:08 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
Posts: 14816
Location: Russia
kalicola
Are you sure this bug still occur for you? Because i fixed it already in previous updates, may be you forgot to download again. Don't see it with your enbseries.ini

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 Post subject: Re: TES Skyrim 0.243
PostPosted: 01 Jan 2014, 19:11 
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Joined: 04 Jan 2012, 10:53
Posts: 28
sos for the off topic

how are you guys/girls keeping dungeons dark through day time without making all interiors too dark through day?

ive tried Further Dark Dungeons and blackout dungeons

many thanks and happy new year all :)


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 Post subject: Re: TES Skyrim 0.243
PostPosted: 01 Jan 2014, 19:14 
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*sensei*

Joined: 28 Jul 2013, 23:26
Posts: 372
gkar wrote:
sos for the off topic

how are you guys/girls keeping dungeons dark through day time without making all interiors too dark through day?

ive tried Further Dark Dungeons and blackout dungeons

many thanks and happy new year all :)


Try ELE Interior lighting (Image Spaces) viewtopic.php?f=6&t=1930 and use DNI separated enbeffect.fx


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 Post subject: Re: TES Skyrim 0.243
PostPosted: 01 Jan 2014, 19:30 
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Joined: 04 Jan 2012, 10:53
Posts: 28
thx for the info. will look in at that

theres no magic mod that tells dungeons to use enb nighttime settings only?


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