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 Post subject: Re: TES Skyrim 0.243
PostPosted: 01 Jan 2014, 20:17 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
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Version updated, download again
Fixed minor bugs and increased performance of game shadows for budget videocards (they were slower when clouds shadows enabled).

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Tomoko
 Post subject: Re: TES Skyrim 0.243
PostPosted: 01 Jan 2014, 21:41 
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*blah-blah-blah maniac*
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Joined: 30 Dec 2011, 13:18
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Boris: I will try your latest version, and report back to you then.

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 Post subject: Re: TES Skyrim 0.243
PostPosted: 02 Jan 2014, 00:25 
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*blah-blah-blah maniac*
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DigitalPrinceX
Let me know when will be ready for testing (you know, run a lot of builds).

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 Post subject: Re: TES Skyrim 0.243
PostPosted: 02 Jan 2014, 12:10 
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Joined: 01 Aug 2013, 16:46
Posts: 77
Im updating my ENB (i abandoned it in 2.11 dll or so) and in the pc i used for test low settings with HD4850 512mb found with same settings that i got more fps. Now it use DOF, sunrays, sunglare and almost normal grass when before there was none. And still 2 more fps than before. Nice work.

Here i have 32 fps:
Image

I also got a R9 270x toxic for my gaming pc and game runs like a beast.


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 Post subject: Re: TES Skyrim 0.243
PostPosted: 02 Jan 2014, 13:41 
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*sensei*

Joined: 18 Jul 2012, 09:46
Posts: 312
Location: Bangladesh
Im here. Give me like sets of 3 binaries to test each time.

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 Post subject: Re: TES Skyrim 0.243
PostPosted: 02 Jan 2014, 16:11 
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*blah-blah-blah maniac*
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DigitalPrinceX
First, test 0.236 from the site, if it work properly, then each of attached and say which work, which aren't

EDIT: file deleted

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 Post subject: Re: TES Skyrim 0.243
PostPosted: 02 Jan 2014, 17:04 
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*sensei*

Joined: 18 Jul 2012, 09:46
Posts: 312
Location: Bangladesh
Results :
0.236 - Displacement works as intended.
0.239_4 - Displacement works as intended.
0.240_3 - Displacement works as intended.
0.241_3 - Displacement works as intended.

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 Post subject: Re: TES Skyrim 0.243
PostPosted: 02 Jan 2014, 17:14 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
Posts: 14816
Location: Russia
Version updated, download again
Added VSyncSkipNumFrames parameter to enblocal.ini for users with high refresh rate displays who need to limit game performance (game physics work wrong at high fps). 0 means standart vsync, 1 is syncing to each second vertical refresh, 2 - third, 3- fourth.

DigitalPrinceX
Freaks downloading test file, so i'll better post PM to you.

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 Post subject: Re: TES Skyrim 0.243
PostPosted: 02 Jan 2014, 17:37 
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*sensei*

Joined: 18 Jul 2012, 09:46
Posts: 312
Location: Bangladesh
Result :
0.241_4 - Displacement works as intended.
0.241_5 - FLAT !
0.241_7 - FLAT !

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Sound :: Creative X-Fi Titanium
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 Post subject: Re: TES Skyrim 0.243
PostPosted: 02 Jan 2014, 17:55 
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*blah-blah-blah maniac*
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Joined: 30 Dec 2011, 13:18
Posts: 665
Boris: you are right, the volumetric fog problem is solved in 0.243

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