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 Post subject: Re: TES Skyrim
PostPosted: 02 Jan 2014, 15:41 
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*blah-blah-blah maniac*
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Joined: 30 Dec 2011, 13:18
Posts: 665
Aal: thanks man.. I hope to share my config again soon

piwi: thanks. That kajhit in riverwood is one I resurected :-) cover kajhit for the head, and a mod for the body that I cant remember the name of, and that new improved eyes mod. Works really well

confidence man: Interesting. I will give it a shot... All these new features, it's hard to keep up.

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Tomoko
 Post subject: Re: TES Skyrim
PostPosted: 02 Jan 2014, 19:30 
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*sensei*
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Joined: 08 Nov 2013, 20:38
Posts: 252
Location: Greece
Happy new year everyone, scrolling through the pages i missed since i last posted was wonderful! You guys post amazing stuff :)
I wanted to share a few shots with my new character, i think she is the prettiest one i made so far.

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 Post subject: Re: TES Skyrim
PostPosted: 02 Jan 2014, 21:28 
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*blah-blah-blah maniac*
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Joined: 02 Jan 2012, 21:07
Posts: 660
Location: Spain
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 Post subject: Re: TES Skyrim
PostPosted: 03 Jan 2014, 00:02 
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Joined: 06 Nov 2013, 13:17
Posts: 84
LucidAPs Nice screens. The second so fun :P :P

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 Post subject: Re: TES Skyrim
PostPosted: 03 Jan 2014, 00:10 
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*blah-blah-blah maniac*
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Joined: 02 Jan 2014, 23:38
Posts: 877
Started texturing Skyrim today, made some stuff. First post on here after reading for a few years.
Screens are 1080p, no downsampling, no AO, enbquality=2(bad), no antialiasing. Sry only 560ti
Everything still wip
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Redone fieldgrass02 forestgrass01. 2d plants still need some colour adjusting and alphamap rework, 2d textures is only 20% done.

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Haven't found good male 2k hands yet, low settings ruin the shadows a bit, sry.

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interior glasses farmhouse

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Solitude dragon

Is there a skyrim parallax tutorial out there? Creating the texture is no problem, but it doesn't seem to work without mesh and esp


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 Post subject: Re: TES Skyrim
PostPosted: 03 Jan 2014, 03:03 
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*sensei*

Joined: 02 Feb 2013, 22:02
Posts: 328
Location: Austria
@Pfuscher:

Looking nice and far from being Pfusch.

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I've been going for a darker look the last few weeks.
Random guards and strangers incoming!

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 Post subject: Re: TES Skyrim
PostPosted: 03 Jan 2014, 03:41 
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*sensei*
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Joined: 09 Feb 2013, 23:09
Posts: 377
Location: Florida
jrista

Sorry for the late reply. I didn't do anything different to get that shot. It had just caught my eye when going by there. I think it was just the right lighting and camera angle.
Thanks though :) I also like how it turned out.

aal

Thanks :) I like that first shot of the bones. After playing Skyrim for well over a thousand hours, I don't remember seeing that spot before.

piwi

Cool shots and nice detail. And I see you like the ass shots :P

Wonderful shots everyone 8-)

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 Post subject: Re: TES Skyrim
PostPosted: 03 Jan 2014, 03:48 
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*blah-blah-blah maniac*

Joined: 31 Dec 2011, 19:42
Posts: 504
Woods - for mountains I have ugrids at 9 and I think Distant Detail for better LOD.

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I wonder if Boris can make like an on/off switch for direct light controlled by time of day. I want the influence that nighttime direct light has when the sunlight comes over the horizon without it actually lighting up the twilight hours.

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Natural Lighting and Atmospherics for ENB - A Skyrim weather mod and preset.
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 Post subject: Re: TES Skyrim
PostPosted: 03 Jan 2014, 05:35 
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*sensei*

Joined: 02 Feb 2013, 22:02
Posts: 328
Location: Austria
One more and I call it a night.

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 Post subject: Re: TES Skyrim
PostPosted: 03 Jan 2014, 10:04 
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Joined: 06 Nov 2013, 13:17
Posts: 84
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kaffeekranz :o


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