TES Skyrim

post screenshots of enbseries
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Joined: 27 Jul 2013, 22:42

Re: TES Skyrim

im here to thanks opethfield for this wonderful enb, so thank you :D

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Re: TES Skyrim

Last edited by OhKay on 07 Jan 2014, 09:19, edited 1 time in total.
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Re: TES Skyrim

OhKay
:lol:

far327
Stunning. Is your version up to date on your site ? Me wanna try it.
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Re: TES Skyrim

far327
Excellent work mate, looks fantastic! Just one thing though.
I feel the specular map was a bit too high on some screens and yet perfect on others, i think we all know this dilemma your call :P

Anyway some more low res screenshots from me.
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Re: TES Skyrim

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Re: TES Skyrim

Can anyone give me some good shadow settings. For some reason my shadows allways looks like crap, I mean REALLY lowres. Ini file settings? ENB settings?

far327: Thanks! Not sure I know what you mean about weight and depth in the air :-) but it sounds good :-)
And about the capture, there's some weird stuttering many times in this video, and that's NOT in the original capture, so I suspect that youtube was coughing alot during the upload, which is really sad, and I hate it, and I'm very close to taking the video down again because of that, AND the bad youtube compression. There MUST be a better way!
I used Shadowplay with Geforce 780. I almost have a constant 60fps also when recording (shadowplay doesnt take any fps away). And if you don't have it, then go and buy a gtx 780. It eats ENB for breakfast :-)
And.. There's something very wrong with your werewolves :-D

LucidAPs: I agree about the fog. but that is one of my biggest problems. If I change the fog during day and night, then it looks really bad in foggy weather. So I kind of optimised it for foggy weather, meaning that it looks way too much during daytime. I can't seem to find a good ballance, But I will try so again, now that you mention it :-) .. And You say it's not your style of ENB. I'm interested to know what more you don't like.. Too much color? Too bright nights?
I prefer pretty nights compared to dark nights

Asgaard: Thanks for the subscribe :-)
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Re: TES Skyrim

kalicola
Yeah i know exactly what you mean, something looks good in one condition and bad in an other and you can't find middle ground. It's especially bad with COT.... :evil: so much hate... ahem! Anyway about the style it's not that there is something i don't like , it's just i wouldn't be able to play with your preset because my eyes will hurt *cough*bloom*cough* . Your preset is awesome and i am sure alot of people will love it.

Edit.
I should probably try your preset my self, there is a limit to what you get from a youtube video. Give as a download link when and if you feel comfortable sharing it :)

Give these a try.

SkyrimPrefs.ini
[Display]
iBlurDeferredShadowMask=5
fInteriorShadowDistance=3500.0000
fShadowDistance=4000.0000
iShadowMapResolutionSecondary=4096
iShadowMapResolutionPrimary=4096
iShadowSplitCount=2
iShadowFilter=4
iActorShadowCountInt=12
iActorShadowCountExt=20
fSpecularLODStartFade=2000.0000
fShadowLODStartFade=1500.0000
fLightLODStartFade=3500.0000
iShadowMode=3
bTreesReceiveShadows=1
bDrawLandShadows=1
bDrawShadows=1
bShadowsOnGrass=1
iShadowMapResolution=4096
iShadowMapResolutionInt=8192
iActorSelfShadow=1
iActorSelfShadowResolution=8192
fShadowBiasScale=0.2500
iShadowMaskQuarter=4
bFloatPointRenderTarget=1
bDeferredShadows=1

Skyrim.ini
[Display]
fShadowLODMaxStartFade=1000.0
fSpecularLODMaxStartFade=2000.0
fLightLODMaxStartFade=3500.0
fSunShadowUpdateTime=0.0025
fSunUpdateThreshold=0.0025
iShadowMapResolutionPrimary=4096
bShadowsOnGrass=1

enbseries.ini
[SHADOW]
ShadowCastersFix=true
UseBilateralShadowFilter=true
ShadowQualityFix=true
DetailedShadowQuality=0
ShadowFilterQuality=0
ShadowBlurRange=0.1
ShadowBlurRangeInterior=0.1
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Re: TES Skyrim

LucidAPs: Yeah, I'm one of those few that have a high Bloom value, which makes everything look alot more soft. I will upload my config soon, just in here :-)

And thanks for the shadow values, I will give those a try Next time I start up the game!
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Re: TES Skyrim

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Re: TES Skyrim

Base shadow settings I tend to use;

iBlurDeferredShadowMask=1 - I find it better to blur the shadows with ENB, and you can adjust it in-game.
fInteriorShadowDistance=4500.0000 - Is the minimum distance I have found that will not cause any light pop-in in most interior cells even those with long hallways.
fShadowDistance=4000.0000 - "4K" for crisp looking shadows or "8K" for when I want more landscape covered by shadows, I never go over "8K".
iShadowMaskQuarter=10
iShadowMapResolution=8192 - 8K for all.
fShadowBiasScale=0.15 to 0.2 - Higher values decreases rendering of smaller shadow shapes while lower values increases the amount of them.
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