TES Skyrim 0.244
Forum rules
new topics are not allowed in this subsection, only replies.
new topics are not allowed in this subsection, only replies.
- Author
- Message
-
Offline
- Posts: 49
- Joined: 09 Feb 2012, 16:56
- Location: Ukraine, Kiev (Belaya Tserkov)
Re: TES Skyrim 0.244
Sigurd44, nice DOF on the screens. Can you give me that preset?
_________________
Windows 7 Enterprise (64bit)
AMD Phenom II X4 B55, 3500MHz OC
Radeon HD 6870 (1024MB)
6GB of DDR3
Creative Audigy 2 ZS Sound Card
Windows 7 Enterprise (64bit)
AMD Phenom II X4 B55, 3500MHz OC
Radeon HD 6870 (1024MB)
6GB of DDR3
Creative Audigy 2 ZS Sound Card
-
Offline
- Posts: 46
- Joined: 02 Sep 2013, 19:30
- Location: Germany
Re: TES Skyrim 0.244
It's the default DoF preset from prod's mod: http://www.nexusmods.com/skyrim/mods/39799/? The ENB preset is the second file. I changed nothing concerning the DoF, because it's pretty perfect. It should be mentioned that the volumetric fog feature adds up to the DoF effect. The volumetric fog was done by prod.
It's not only the DoF blur, the transitions are very soft while changing viewing angles or while moving. You will notice that only ingame of course.
...but enough offtopic, I promised prod a few screenshots using exaggerated SSAO setttings. I will post a link here after it's done here too.
It's not only the DoF blur, the transitions are very soft while changing viewing angles or while moving. You will notice that only ingame of course.
...but enough offtopic, I promised prod a few screenshots using exaggerated SSAO setttings. I will post a link here after it's done here too.
_________________
Asus Z97 Deluxe
i7-4790K (oc 4400 Mhz)
2 x EGVA Geforce Titan X SLI
16 GB DDR3 RAM 1600 G.Skill
Samsung 840 Evo 1 TB SSD
Asus PB278Q 27'' 2560x1440
Asus Z97 Deluxe
i7-4790K (oc 4400 Mhz)
2 x EGVA Geforce Titan X SLI
16 GB DDR3 RAM 1600 G.Skill
Samsung 840 Evo 1 TB SSD
Asus PB278Q 27'' 2560x1440
-
Offline
- *sensei*
- Posts: 372
- Joined: 28 Jul 2013, 23:26
Re: TES Skyrim 0.244
its the enbeffectprepass.fx file from the old Kountervibe by Oyama (pre 221, I think)
-
Offline
- Posts: 20
- Joined: 08 Jan 2014, 17:55
Re: TES Skyrim 0.244
Sorry, I couldn't find the appropriate forum for this so I thought I'd post it on the most active one.
What does the ENBinjector.exe file actually do? I'm trying to figure out whether Mod Organizer users would have to run it from within MO or not. MO doesn't actually install anything to the data folder or use the real skyrim.ini/skyrimprefs.inis. It creates virtual ones instead. Running executables within MO lets applications see all of the virtualized data and mods. It's necessary for programs like BOSS, which need to see the data folder. However, it might be useless for something that only alters files outside of the Data folder.
Also, does the injector have to be run each time Skyrim is started? Or is it permanently injected?
What does the ENBinjector.exe file actually do? I'm trying to figure out whether Mod Organizer users would have to run it from within MO or not. MO doesn't actually install anything to the data folder or use the real skyrim.ini/skyrimprefs.inis. It creates virtual ones instead. Running executables within MO lets applications see all of the virtualized data and mods. It's necessary for programs like BOSS, which need to see the data folder. However, it might be useless for something that only alters files outside of the Data folder.
Also, does the injector have to be run each time Skyrim is started? Or is it permanently injected?
-
Offline
- *blah-blah-blah maniac*
- Posts: 17549
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim 0.244
Injector is what is says, once injected it not required any more, but injection require this app to be started each time before game running. Or just use wrapper version.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- Posts: 46
- Joined: 02 Sep 2013, 19:30
- Location: Germany
Re: TES Skyrim 0.244
Settings:
UseIndirectLighting=true
UseComplexIndirectLighting=true
UseComplexAmbientOcclusion=true
UseAmbientIndirectLighting=true
SamplingQuality=-1
SamplingPrecision=-1
SamplingRange=1.0
FadeFogRange=4.0
SourceTexturesScale=1.581138830084189
SizeScale=1.581138830084189
FilterQuality=0
Screenshots: Exaggerated SSAO Settings
Full Bitmap format, no downscaling, >14 MB per picture
The girls don't even have the best available and most complex body textures (like Santa's or Navatsea), just some adapted CBBE textures. I saw pics with Navatsea in lower SSAO settings and they look gorgeous. The male skin is maybe already the best available on Nexus without modding/adapting it further by photoshop.
UseIndirectLighting=true
UseComplexIndirectLighting=true
UseComplexAmbientOcclusion=true
UseAmbientIndirectLighting=true
SamplingQuality=-1
SamplingPrecision=-1
SamplingRange=1.0
FadeFogRange=4.0
SourceTexturesScale=1.581138830084189
SizeScale=1.581138830084189
FilterQuality=0
Screenshots: Exaggerated SSAO Settings
Full Bitmap format, no downscaling, >14 MB per picture
The girls don't even have the best available and most complex body textures (like Santa's or Navatsea), just some adapted CBBE textures. I saw pics with Navatsea in lower SSAO settings and they look gorgeous. The male skin is maybe already the best available on Nexus without modding/adapting it further by photoshop.
_________________
Asus Z97 Deluxe
i7-4790K (oc 4400 Mhz)
2 x EGVA Geforce Titan X SLI
16 GB DDR3 RAM 1600 G.Skill
Samsung 840 Evo 1 TB SSD
Asus PB278Q 27'' 2560x1440
Asus Z97 Deluxe
i7-4790K (oc 4400 Mhz)
2 x EGVA Geforce Titan X SLI
16 GB DDR3 RAM 1600 G.Skill
Samsung 840 Evo 1 TB SSD
Asus PB278Q 27'' 2560x1440
-
Offline
- *blah-blah-blah maniac*
- Posts: 17549
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim 0.244
AMD Users
Test attached file, is water displacement is flat or proper by height? Please don't use this version for actual gameplay, it use old shader compiler and much slower.
EDIT: file deleted
Test attached file, is water displacement is flat or proper by height? Please don't use this version for actual gameplay, it use old shader compiler and much slower.
EDIT: file deleted
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- *sensei*
- Posts: 312
- Joined: 18 Jul 2012, 09:46
- Location: Bangladesh
Re: TES Skyrim 0.244
Waves working normal in that test. Displacement is proper.
_________________
CPU :: Core i7 2600k @3.40GHz
GPU :: Sapphire Radeon HD 7870 GHz edition 2GB
Ram :: 8GB
Sound :: Creative X-Fi Titanium
OS :: Win 7 Ultimate 64-bit
CPU :: Core i7 2600k @3.40GHz
GPU :: Sapphire Radeon HD 7870 GHz edition 2GB
Ram :: 8GB
Sound :: Creative X-Fi Titanium
OS :: Win 7 Ultimate 64-bit
-
Offline
- *sensei*
- Posts: 331
- Joined: 20 Jul 2013, 00:34
Re: TES Skyrim 0.244
The wave height worked when I raised and lowered the WavesAmplitudeDay value.
I just saw the EnableHaze setting in enbseries.ini with that test binary. I guess that's a sneak peek of coming soon feature?
I just saw the EnableHaze setting in enbseries.ini with that test binary. I guess that's a sneak peek of coming soon feature?
_________________
AMD R9 6900HX, 16GB DDR5-4800
Win 11Pro 64bit on NvMe, Skyrim on NvMe 2nd partition
Nvidia GTX 1070 FE eGPU v531.209
OrganicENB SE
OrganicENB LE
AMD R9 6900HX, 16GB DDR5-4800
Win 11Pro 64bit on NvMe, Skyrim on NvMe 2nd partition
Nvidia GTX 1070 FE eGPU v531.209
OrganicENB SE
OrganicENB LE
-
Offline
- *blah-blah-blah maniac*
- Posts: 17549
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim 0.244
skysan4298
I don't misunderstood probably, "raised and lowered" means they not worked properly till you did that?
Can't say about haze, i'm moving to/from various effects and optimizations when boring from doing something. haze is simple as effect, but complex for editing, each location, time and weather have own.
I don't misunderstood probably, "raised and lowered" means they not worked properly till you did that?
Can't say about haze, i'm moving to/from various effects and optimizations when boring from doing something. haze is simple as effect, but complex for editing, each location, time and weather have own.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7