TES Skyrim 0.244
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Re: TES Skyrim 0.244
Sigurd44, nice DOF on the screens. Can you give me that preset?
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Re: TES Skyrim 0.244
It's the default DoF preset from prod's mod: http://www.nexusmods.com/skyrim/mods/39799/? The ENB preset is the second file. I changed nothing concerning the DoF, because it's pretty perfect. It should be mentioned that the volumetric fog feature adds up to the DoF effect. The volumetric fog was done by prod.
It's not only the DoF blur, the transitions are very soft while changing viewing angles or while moving. You will notice that only ingame of course.
...but enough offtopic, I promised prod a few screenshots using exaggerated SSAO setttings. I will post a link here after it's done here too.
It's not only the DoF blur, the transitions are very soft while changing viewing angles or while moving. You will notice that only ingame of course.
...but enough offtopic, I promised prod a few screenshots using exaggerated SSAO setttings. I will post a link here after it's done here too.
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Re: TES Skyrim 0.244
its the enbeffectprepass.fx file from the old Kountervibe by Oyama (pre 221, I think)
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Re: TES Skyrim 0.244
Sorry, I couldn't find the appropriate forum for this so I thought I'd post it on the most active one.
What does the ENBinjector.exe file actually do? I'm trying to figure out whether Mod Organizer users would have to run it from within MO or not. MO doesn't actually install anything to the data folder or use the real skyrim.ini/skyrimprefs.inis. It creates virtual ones instead. Running executables within MO lets applications see all of the virtualized data and mods. It's necessary for programs like BOSS, which need to see the data folder. However, it might be useless for something that only alters files outside of the Data folder.
Also, does the injector have to be run each time Skyrim is started? Or is it permanently injected?
What does the ENBinjector.exe file actually do? I'm trying to figure out whether Mod Organizer users would have to run it from within MO or not. MO doesn't actually install anything to the data folder or use the real skyrim.ini/skyrimprefs.inis. It creates virtual ones instead. Running executables within MO lets applications see all of the virtualized data and mods. It's necessary for programs like BOSS, which need to see the data folder. However, it might be useless for something that only alters files outside of the Data folder.
Also, does the injector have to be run each time Skyrim is started? Or is it permanently injected?
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Re: TES Skyrim 0.244
Injector is what is says, once injected it not required any more, but injection require this app to be started each time before game running. Or just use wrapper version.
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Re: TES Skyrim 0.244
Settings:
UseIndirectLighting=true
UseComplexIndirectLighting=true
UseComplexAmbientOcclusion=true
UseAmbientIndirectLighting=true
SamplingQuality=-1
SamplingPrecision=-1
SamplingRange=1.0
FadeFogRange=4.0
SourceTexturesScale=1.581138830084189
SizeScale=1.581138830084189
FilterQuality=0
Screenshots: Exaggerated SSAO Settings
Full Bitmap format, no downscaling, >14 MB per picture
The girls don't even have the best available and most complex body textures (like Santa's or Navatsea), just some adapted CBBE textures. I saw pics with Navatsea in lower SSAO settings and they look gorgeous. The male skin is maybe already the best available on Nexus without modding/adapting it further by photoshop.
UseIndirectLighting=true
UseComplexIndirectLighting=true
UseComplexAmbientOcclusion=true
UseAmbientIndirectLighting=true
SamplingQuality=-1
SamplingPrecision=-1
SamplingRange=1.0
FadeFogRange=4.0
SourceTexturesScale=1.581138830084189
SizeScale=1.581138830084189
FilterQuality=0
Screenshots: Exaggerated SSAO Settings
Full Bitmap format, no downscaling, >14 MB per picture
The girls don't even have the best available and most complex body textures (like Santa's or Navatsea), just some adapted CBBE textures. I saw pics with Navatsea in lower SSAO settings and they look gorgeous. The male skin is maybe already the best available on Nexus without modding/adapting it further by photoshop.
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Re: TES Skyrim 0.244
AMD Users
Test attached file, is water displacement is flat or proper by height? Please don't use this version for actual gameplay, it use old shader compiler and much slower.
EDIT: file deleted
Test attached file, is water displacement is flat or proper by height? Please don't use this version for actual gameplay, it use old shader compiler and much slower.
EDIT: file deleted
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Re: TES Skyrim 0.244
Waves working normal in that test. Displacement is proper.
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Re: TES Skyrim 0.244
The wave height worked when I raised and lowered the WavesAmplitudeDay value.
I just saw the EnableHaze setting in enbseries.ini with that test binary. I guess that's a sneak peek of coming soon feature?
I just saw the EnableHaze setting in enbseries.ini with that test binary. I guess that's a sneak peek of coming soon feature?
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Re: TES Skyrim 0.244
skysan4298
I don't misunderstood probably, "raised and lowered" means they not worked properly till you did that?
Can't say about haze, i'm moving to/from various effects and optimizations when boring from doing something. haze is simple as effect, but complex for editing, each location, time and weather have own.
I don't misunderstood probably, "raised and lowered" means they not worked properly till you did that?
Can't say about haze, i'm moving to/from various effects and optimizations when boring from doing something. haze is simple as effect, but complex for editing, each location, time and weather have own.
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