Looks great, majk360.
@Klotim
Use muddiness=0 , for water transparency
TES Skyrim
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- *master*
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Re: TES Skyrim
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Opethfeldt ENB v7
Opethfeldt ENB v7
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- *sensei*
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Re: TES Skyrim
Opethfeldt wrote:
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Re: TES Skyrim
Whenever I post, a master swoops in and steals all the shine! Good work Opethfeldt. As always! Was addicted to your preset a while back
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Re: TES Skyrim
@Unreal Your water looks awesome. Have you tried a darker rock texture? I think you would benefit from it because the glare of your current rocks.
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Re: TES Skyrim
Guzio
Thank you I definitely want to release it! But i don't want to set a strict release date, that would kill the appeal of tweaking a bit for me When i'm almost done i will also share something like an alpha version here on the forum. And stunning pics! Your lightning looks really well balanced.
majk360
Great pics dude! The SSAO looks really good on your pics and i also like the look of your overall direct and ambient lightning setup Only thing i'd criticize about your pics is the heavy compression.
Opethfeldt
Great to see you posting again! I still use your older pics as a reference for AO, Skylightning and stuff like that
Thank you I definitely want to release it! But i don't want to set a strict release date, that would kill the appeal of tweaking a bit for me When i'm almost done i will also share something like an alpha version here on the forum. And stunning pics! Your lightning looks really well balanced.
majk360
Great pics dude! The SSAO looks really good on your pics and i also like the look of your overall direct and ambient lightning setup Only thing i'd criticize about your pics is the heavy compression.
Opethfeldt
Great to see you posting again! I still use your older pics as a reference for AO, Skylightning and stuff like that
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Water plugin for Realistic Water Two and ENB
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YouTube: http://www.youtube.com/user/ScytheOfSteel
Water plugin for Realistic Water Two and ENB
Intel Core i5-3570 @ 4.00GHz | 8GB Corsair Vengeance DDR3 1600 | Asus Geforce GTX 670 DirectCU ii 4GB Vram | Win7 64bit on Samsung SSD 840 120GB
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Re: TES Skyrim
I don't like dark rocks, i prefer the vanilla texture.Canlocu wrote:@Unreal Your water looks awesome. Have you tried a darker rock texture? I think you would benefit from it because the glare of your current rocks.
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Re: TES Skyrim
WoodsOfYpres Thank you! Means alot comming from you. The compression, I thought about. I saw that Unreal used flickr, and those look uncompressed so I tried with that. I use the ENB to take the shots and upload the .bmp's directly to flickr or imgur. What's the secret recepy?
Last edited by majk360 on 10 Jan 2014, 17:18, edited 1 time in total.
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Re: TES Skyrim
Don't use bmp, just compress them with jpg.majk360 wrote:WoodsOfYpres Thank you! Means alot comming from you. The compression, I thought about. I saw that Unreal used flicker, and those look uncompressed so I tried with that. I use the ENB to take the shots and upload the .bmp's directly to flickr or imgur. What's the secret recepy?
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Re: TES Skyrim
Ah so I use photoshop to save them as jpg instead of letting the site do it for me. Smart. Thanks Unreal. More nice pics from you. Awesome.
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Re: TES Skyrim
Guys i need your help, i got a problem where some reflections will bloom out of control please take a look.
In these screens the reflection is from the golden glowing sword i am carrying but it can happen with a fire and anything that glows like the sun <- exception because of Boris sun parameters it can be controlled.
This is the sword.
This is what's happening.
I can fix by disabling bloom.
Disabling DOF will minimize the effect.
Or disabling Water.
Or by setting FrennelMin to 0.00
Any ideas would be much appreciated or at least point me out to the right file to go over, for what i can tell it's a reaction with dof and bloom.
In these screens the reflection is from the golden glowing sword i am carrying but it can happen with a fire and anything that glows like the sun <- exception because of Boris sun parameters it can be controlled.
This is the sword.
This is what's happening.
I can fix by disabling bloom.
Disabling DOF will minimize the effect.
Or disabling Water.
Or by setting FrennelMin to 0.00
Any ideas would be much appreciated or at least point me out to the right file to go over, for what i can tell it's a reaction with dof and bloom.
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CPU: Intel Core i7-6850k @4.2GHz GPU: NVIDIA GeForce GTX 1060 Aorus OC 6gb vram RAM: Corsair DDR4 32gb Disk Drive: SSD Mushkin 120gb
/ Youtube Channel / Music Channel /
CPU: Intel Core i7-6850k @4.2GHz GPU: NVIDIA GeForce GTX 1060 Aorus OC 6gb vram RAM: Corsair DDR4 32gb Disk Drive: SSD Mushkin 120gb