@dpeasant
Are you using this settings in effect.txt ?
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// HDR Settings.
float Defog=0.300; // Strength of FogColor, higher = more.
float4 FogColor={0.3, 0.0, 0.0, 0.0}; // Lens-style color filters for Blue, Red, Yellow, White.
float Exposure=0.400; // Contrast settings, higher = brighter, but also more white.
float Gamma=0.100; // Gamma settings for darker or lighter shadows and dark areas, higher = darker.
float BlueShift=1.0; // Shifts entire color spectrum towards blue, good for images too yellow, but this is global.
// Saturation Levels.
float sat = 0; // Saturation levels, higher values = less saturation, 0 = off.
// Sharpen effect settings. For some good settings try using double your resolution in sxres and syres, and keep sharp strength double the offset.
float sharps = 0.00; // Sharpen Strength.
float offsetv = 0.50; // Offset value, higher = more offset from center.
float sxres = 1600; // Horizontal Resolution setting.
float syres = 1200; // Vertical Resolution setting.
float aspect = 1.5; // Aspect Ratio.
In enbseries.ini I added
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ColorSaturationDay=1
ColorSaturationNight=1
but this is personal taste if you like more or less saturation.
What does float VignetteRadius do (from 0.00 to 1.00)??
Boris,
this is offtopic but what if you use blueshift in Skyrim (in enbseries.ini) and float BlueShift=1.0 in effect.txt ? Does is stacks : I mean, does it do more "bluing" ?
Unfortunately , I can't run Sykrim anymore.
Boris, this in another request when will you have time:
can you add in old enb (0.74f, the one is used for ME2/3) under the [COLORCORRECTION] or in [BLOOM] this parameters:
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BlueShiftAmountDay
BlueShiftAmountNight.