Thanks decreases SSAO filter times from 0.0014 to 0.0004ENBSeries wrote:electricsheep26354
3
TES Skyrim 0.245
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Re: TES Skyrim 0.245
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Re: TES Skyrim 0.245
@Boris
do i understand right it is Adaptive now ?
do i understand right it is Adaptive now ?
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Re: TES Skyrim 0.245
Strange, I'll do some testing.ENBSeries wrote: kaffeekranz
I don't have any ideas what could be wrong on your side, 4 times slower can be only for old videocards of dx10 generation with not much arithmetic units. May be someone else will share comparison results?
In the meantime, electricsheep, Oyama, you guys want to do me a favour and run a profiler comparison for SSAO between v0.244 and v0.245? Pretty please?
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Re: TES Skyrim 0.245
Love the added supersampling - the game is more sharp/beautiful then ever.
All other settings being equal, supersampling costs me c. 3 FPS at the entrance to Whiterun (29.5 - 26.5), but as I can tone down the filter quality (29.5 @ 3 and 27.5 @ -1, w/o supersampling), the difference is just 1 FPS in practice. Totally worth it.
All other settings being equal, supersampling costs me c. 3 FPS at the entrance to Whiterun (29.5 - 26.5), but as I can tone down the filter quality (29.5 @ 3 and 27.5 @ -1, w/o supersampling), the difference is just 1 FPS in practice. Totally worth it.
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Re: TES Skyrim 0.245
Arkngt
What scales are you running ?
kaffeekranz
As soon as back on PC
What scales are you running ?
kaffeekranz
As soon as back on PC
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Re: TES Skyrim 0.245
EDIT: no, false alarm, it's for proper computations of ssil vectors in debug version only.
I've found "bug" in latest ssao/ssil optimizations, indirect lighting is twice lower than in previous versions. Will do fix as only finish other changes to this code.
I've found "bug" in latest ssao/ssil optimizations, indirect lighting is twice lower than in previous versions. Will do fix as only finish other changes to this code.
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Re: TES Skyrim 0.245
SSAO times (setting as per my previous post but SSAO filter quality set to 3)kaffeekranz wrote:Strange, I'll do some testing.ENBSeries wrote: kaffeekranz
I don't have any ideas what could be wrong on your side, 4 times slower can be only for old videocards of dx10 generation with not much arithmetic units. May be someone else will share comparison results?
In the meantime, electricsheep, Oyama, you guys want to do me a favour and run a profiler comparison for SSAO between v0.244 and v0.245? Pretty please?
0.244 = 0.0065
0.245 = 0.0130 (with supersampling enabled)
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Re: TES Skyrim 0.245
Ignore my previous post, it's not a bug.
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Re: TES Skyrim 0.245
[SSAO_SSIL]Oyama wrote:Arkngt
What scales are you running ?
EnableSupersampling=true
UseIndirectLighting=true
UseComplexIndirectLighting=true
UseComplexAmbientOcclusion=true
UseAmbientIndirectLighting=false
SamplingQuality=-1
SamplingPrecision=1
SamplingRange=0.28
FadeFogRange=16.0
SizeScale=1.0
SourceTexturesScale=1.0
FilterQuality=3
FilterType=0
AOAmount=0.83
AOAmountInterior=0.82
ILAmount=2.71
ILAmountInterior=2.69
AOMixingType=2
AOMixingTypeInterior=2
AOIntensity=0.78
AOIntensityInterior=0.80
AOType=0
UseOldType=false
EnableDenoiser=false
BTW, how do you guys check the SSAO filter times?
EDIT: Found it - and it's twice as slow for me as well. 0.0045 w/o Supersampling, 0.0082 with it.
Last edited by Arkngt on 13 Jan 2014, 07:48, edited 2 times in total.
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Re: TES Skyrim 0.245
Thanks man.electricsheep26354 wrote: 0.244 = 0.0065
0.245 = 0.0130 (with supersampling enabled)
Yes, of course I meant to say 'no supersampling' vs 'with supersampling', so thanks for understanding my 'just woke up'-gibberish.
And a thanks to you.Oyama wrote: kaffeekranz
As soon as back on PC
But if your results are going to be in line with electricsheep's then I'm out of ideas.. using older driver's (although I didn't even try the new problematic ones) didn't change anything, so I'll test Boris' standard config later on.
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