Playing with Lighting to get real Colors befor i will releas my ENB Preset
TES Skyrim
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Re: TES Skyrim
Some new from tonight.
Oh and talking about armor.
Oh and talking about armor.
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Re: TES Skyrim
Looks realy great, but a littlle to much Bloom for my opinion.sinister.sinner wrote:Some new from tonight.
Oh and talking about armor.
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Re: TES Skyrim
I also work with enb hd6 in enb hollywood
LOL NARFI
LOL NARFI
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Re: TES Skyrim
Looks epic man!!theradikal11 wrote:I also work with enb hd6 in enb hollywood
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Re: TES Skyrim
EDIT: Nevermind
Last edited by jim2point0 on 20 Mar 2012, 14:51, edited 1 time in total.
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Re: TES Skyrim
Detail pass:
I'll need to fix that tree...
Well, I think that's it for this world space. 4 cells, each around 140 mb, will surely make for some interesting framerates.
I'll need to fix that tree...
Well, I think that's it for this world space. 4 cells, each around 140 mb, will surely make for some interesting framerates.
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Re: TES Skyrim
@Trillvile, propa,theradikal
wow some of these shoots look like a Blur Studio cutscene very amazing for Realtime Engine results
@gionight
how the hell do you get so clear results the geometric details are amazingly high (though some parts of the mesh still look not so smooth, especially the shoulder) also AA not affecting the sharpness ?, do you use any pp afterwards or downsampling, your stuff looks very unique you could almost think it's raytraced and not rasterized very impressive especially from an Engine that's mostly unknown, the rendering quality i got immediately in my mind here was Poser 7s Renderer @ least not the best but getting those in Realtime anyways amazing
We need some Moving stuff how is the Speed of Rendering these results out of the Creation Engine ?
gionight whatever you do could you also do it without ENB enabled 1 time to see the difference how much ENB adds to the Engine itself ?
i guess you could go over to cgseociety or some other Raytracing site and post your stuff their they most probably would lough about it but if you say them this isn't raytraced but Rasterized in Realtime or under x minutes they would not lough that heavy anymore
@enbseries
you seem to already have realized the distribution problem of your .dll so i wonder when a preset system with ingame OSD will come to manipulate shaders in realtime and with loadable/saveable presets ?
@all
what really let most of these screens shine are the sheer details inside the artwork it just blows away how much details are in each scene of the world, how much care has been going on here by the Bethesda guys quiet crazy i (and of course all the mods adding to it) never saw something comparable and believable i would say not even Square Enix creates such Details in their Worlds
PS: Im really surprised we don't see something comparable yet out of the CryEngine or Unreal both are free no one though i know of created such beautiful shoots with them , and both should be very well capable of it
also when seeing
things like this
Ingame Realtime Rasterized nahhh never Raytraced Cutscene most probably (amazing)
i mean something like these screens
Clearly look Rasterized they have this very known Look & Feel but nothing from those shots above have them and also ENB is used
Something like this
i would say Cutscene Raytraced
so i really wonder what creates the Magic of believing some shots are Raytraced and some aren't Details, Resolution, AA, Light, Colors, Noise or a whole combination of everything, though im pretty sure Bethesda care for Details (which really is visible in each shoot of this world) plays a big role making each shoot looking so great @ all ?
Unbelievable to think they worked "just" 3 years on all of these details, all the different moods alone from the various places just crazy, did they get any prices yet for it i guess they will get zillions ?
wow some of these shoots look like a Blur Studio cutscene very amazing for Realtime Engine results
@gionight
how the hell do you get so clear results the geometric details are amazingly high (though some parts of the mesh still look not so smooth, especially the shoulder) also AA not affecting the sharpness ?, do you use any pp afterwards or downsampling, your stuff looks very unique you could almost think it's raytraced and not rasterized very impressive especially from an Engine that's mostly unknown, the rendering quality i got immediately in my mind here was Poser 7s Renderer @ least not the best but getting those in Realtime anyways amazing
We need some Moving stuff how is the Speed of Rendering these results out of the Creation Engine ?
gionight whatever you do could you also do it without ENB enabled 1 time to see the difference how much ENB adds to the Engine itself ?
i guess you could go over to cgseociety or some other Raytracing site and post your stuff their they most probably would lough about it but if you say them this isn't raytraced but Rasterized in Realtime or under x minutes they would not lough that heavy anymore
@enbseries
you seem to already have realized the distribution problem of your .dll so i wonder when a preset system with ingame OSD will come to manipulate shaders in realtime and with loadable/saveable presets ?
@all
what really let most of these screens shine are the sheer details inside the artwork it just blows away how much details are in each scene of the world, how much care has been going on here by the Bethesda guys quiet crazy i (and of course all the mods adding to it) never saw something comparable and believable i would say not even Square Enix creates such Details in their Worlds
PS: Im really surprised we don't see something comparable yet out of the CryEngine or Unreal both are free no one though i know of created such beautiful shoots with them , and both should be very well capable of it
also when seeing
things like this
Ingame Realtime Rasterized nahhh never Raytraced Cutscene most probably (amazing)
i mean something like these screens
Clearly look Rasterized they have this very known Look & Feel but nothing from those shots above have them and also ENB is used
Something like this
i would say Cutscene Raytraced
so i really wonder what creates the Magic of believing some shots are Raytraced and some aren't Details, Resolution, AA, Light, Colors, Noise or a whole combination of everything, though im pretty sure Bethesda care for Details (which really is visible in each shoot of this world) plays a big role making each shoot looking so great @ all ?
Unbelievable to think they worked "just" 3 years on all of these details, all the different moods alone from the various places just crazy, did they get any prices yet for it i guess they will get zillions ?
Last edited by CruNcher on 20 Mar 2012, 10:01, edited 22 times in total.
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85% of graphics research is about who can finally make Sponza look good.
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Re: TES Skyrim
Return of pure gameplay screenshots with two enb files
Cosplay again !
Cosplay again !
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Re: TES Skyrim
@ happyken
Looks like Playmobile but nice too.
How u get this Ambientlight ? Like it mb 4 my next ENB Preset.
Looks like Playmobile but nice too.
How u get this Ambientlight ? Like it mb 4 my next ENB Preset.