ENBSeries wrote:
Version updated, download again
Improved performance of ambient occlusions in general and NVidia specific for supersampling mode of this effect. Added ILType parameter to [SSAO_SSIL] category to toggle previous simplified and less noisy method vs proper but noisy (used in versions for other games). Fixed crashes for some users.
I'm curious what is performance impact now for ssao in supersampling on/off now, compared to previous version.
My Ssao (sec) results with GTX 670 SLI
Previous ENB 0.245 with Super Sampling disabled: 0.0089
Previous ENB 0.245 with Super Sampling enabled: 0.0288
Latest ENB 0.245 with Super Sampling disabled: 0.0053
Latest ENB 0.245 with Super Sampling enabled: 0.0119
For reference my current [SSAO_SSIL] section:
[SSAO_SSIL]
UseIndirectLighting=true
UseComplexIndirectLighting=true
SamplingQuality=0
SamplingRange=0.2
FadeFogRangeDay=60.0
FadeFogRangeNight=60.0
SizeScale=1.00
SourceTexturesScale=1.0
FilterQuality=2
AOAmount=1.81
ILAmount=3.0
FadeFogRangeInterior=1.0
UseComplexAmbientOcclusion=false
UseAmbientIndirectLighting=false
SamplingPrecision=0
FadeFogRange=20.0
FilterType=0
AOAmountInterior=2.51
ILAmountInterior=3.0
AOIntensity=0.2
AOIntensityInterior=0.2
AOType=0
AOMixingType=7
AOMixingTypeInterior=7
UseOldType=false
EnableDenoiser=true
EnableSupersampling=true
ILType=0