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 Post subject: Re: TES Skyrim 0.245
PostPosted: 14 Jan 2014, 02:57 
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Joined: 11 Sep 2013, 22:34
Posts: 61
ENBSeries wrote:
FadeFogRangeDay=60.0
FadeFogRangeNight=60.0
These values are too high, basically you see ssao very close to camera and wasting performance for distant computations without seeing them. Run weather d4886 and see yourself.


These do not exist anymore, it is only FadeFogRange :D

It would be nice to have Night/Day/Sunrise/Sunset and in fact some other Ssao settings be part of weather ini ;)

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Skyrim Memory Patch - fixing ILS, uGrids CTD, freezes
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 Post subject: Re: TES Skyrim 0.245
PostPosted: 14 Jan 2014, 03:25 
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*blah-blah-blah maniac*
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Joined: 23 Aug 2013, 21:59
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ENBSeries wrote:
I tested release build 0.245 and don't see what you guys talking about ssao stats everywhere, everything is fine from what i see. Screenshot?

It's not something you can really catch in a screenshot, a video would be the only way. The SSAO timings constantly change in the profiler, sometimes to really low numbers and jumping up to high. And it's happening many times a second, so it's very hard to grab an exact number, it changes too quickly and with a lot of variation. Hence the numbers I reported are estimated averages.

That said, the optimizations are a big improvement on my system. So whatever you're doing, I think it's in the right direction.

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 Post subject: Re: TES Skyrim 0.245
PostPosted: 14 Jan 2014, 03:30 
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Joined: 20 Jul 2013, 00:34
Posts: 318
nitroviper wrote:
v0.245

Still don't work for me :( It gets to all the way till I load my save. This new version shows my videocard and stuff so I know its installed.

As soon as I click load save it crashes.

back to .236 for me :(

This is my PC stats

Windows 7 64bit
AMD FX8350
AMD HD 7950
MOBO ASUS M5A99FX PRO R2.0
8GB PC2133 DDR3 ram
Drivers 13.12

Try this to see if your Skyrim has too many scripted mods. I used this always to load a save because I have a few scripted mods not initializing correctly and CTD trying to load.

When the game starts and you see ENB shows your card info, bring up the console. Execute "coc whiterunbreezehome" to load the BreezeHome cell. Once you see the empty Breezehome, wait until you hear a few clicks or wait about 10 seconds to allow all scripts to initialize. Bring up the in-game menu and move to the SYSTEM tab and load the save you are trying to load.

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 Post subject: Re: TES Skyrim 0.245
PostPosted: 14 Jan 2014, 04:04 
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Joined: 13 Jan 2014, 05:00
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ENBSeries wrote:
Gabber
nitroviper
Try these versions and report which work, which aren't


I tried them all, the only one that works is 236_5


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 Post subject: Re: TES Skyrim 0.245
PostPosted: 14 Jan 2014, 04:56 
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Joined: 23 Jan 2013, 23:13
Posts: 60
Location: IDAHO
Has nitro viper tried starting a new save? i use AMd too and do not get any crashes. i wonder if it is just his saves got corrupted.

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 Post subject: Re: TES Skyrim 0.245
PostPosted: 14 Jan 2014, 04:58 
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Joined: 12 Jan 2014, 09:51
Posts: 37
@nitroviper did you edit your ugridstoload or something ucellbuffer in your saves? if you did then that must be the issue...have you tried starting a new game?

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 Post subject: Re: TES Skyrim 0.245
PostPosted: 14 Jan 2014, 05:28 
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Joined: 07 Dec 2013, 08:33
Posts: 19
Location: Hungary
@Boris
I've done 2 runs with every binary that wasn't stable.

236_5 - stable
239_4 - stable
240_3 - CTD with message (skyrim stopped working), game freeze, no system crash, no flickering(possible, didn't experience any)
241 - CTD and game freeze, screen flickering(subtle), no system crash
241_5 - screen flickering(subtle), game freeze, no system crash


do you want me to test further? Since you already solved the system crashing issue I'd rather not see my VGA tear up the screen and freeze my system again if it's not necessary.


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 Post subject: Re: TES Skyrim 0.245
PostPosted: 14 Jan 2014, 06:11 
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Joined: 07 Dec 2013, 08:33
Posts: 19
Location: Hungary
240_0 - almost instantly crashed - black screen. closed game via task manager and no system crash, but I believe it would have crashed if I didn't ctrl-alt-del too quickly.
240_2 - no problems. restarted game 3 times, stable

Edit: Whoa. wtf. Driver crashed while I was tabbed out of the game writing this message.
Followed by a BSOD with atikmdag.sys. Really weird, I've been using 13.12 since it was published, no errors whatsoever.

Not sure what's up. Reading Guru3D posts seems like other people are having flickering issues with 13.12 as well. I'll roll back to 13.10B2 again, because 240_2 seemed stable, and driver didn't crash until I tabbed out of the game.

Thanks for the help, Boris.

If you need anything else tested, let me know

Edit2:
240_2 - stable with 13.10, no issues

@DigitalGenius
Don't talk when you have nothing constructive to say.
There are no issues with my PC. Implying that I'm unable to take care of my PC with 18 years of experience with PC's is an insult to say the least.
Boris solving freezes with different binaries is further proof of that.


Last edited by Gabber on 14 Jan 2014, 07:19, edited 3 times in total.

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 Post subject: Re: TES Skyrim 0.245
PostPosted: 14 Jan 2014, 07:03 
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*sensei*

Joined: 18 Jul 2012, 09:46
Posts: 312
Location: Bangladesh
You people have some serious issues with your computer.
I cant seem to find any way to help you guys from what i read about your problem.
My instinct says some silly small mistake on your end causing this, and you may laugh about it when its figured out.

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 Post subject: Re: TES Skyrim 0.245
PostPosted: 14 Jan 2014, 07:10 
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Joined: 30 Jun 2013, 20:28
Posts: 101
ENBSeries wrote:
Arkngt
You are amd user, better wait when some other report performance. Code highly optimized for modern nvidia cards, at least 6xx generation like mine, amd must run at same or about 20% less performance, but definetly not that much as you say.


16.2 FPS with the latest release:

http://i.imgur.com/lLz7tUv.jpg


24.6 with the previous:

http://i.imgur.com/82oMp2C.jpg


Jumping stats. SSAO filtering 0.0001:

http://i.imgur.com/YKH7CA8.jpg


SSAO filtering 0.0014:

http://i.imgur.com/NVMycCG.jpg


(It went from 0.0000 to 0.0039.)

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