Don't see anything wrong in process list (kies is probably samsung tool).
Attached files will write modified shaders in to files in folder shaderoutputX. Run each version, go in the game where it crash previously, exit game, make copy of generated shaders and repeat test with another binary. I need to compare how they differ.
ENBSeries wrote:Don't see anything wrong in process list (kies is probably samsung tool).
Attached files will write modified shaders in to files in folder shaderoutputX. Run each version, go in the game where it crash previously, exit game, make copy of generated shaders and repeat test with another binary. I need to compare how they differ.
How do you want me to test these?
Like i tested before? displacement disabled, fixparallax enabled?
(yes, Kies, is samsung phone tool)
Btw, if FixParallaxBugs=false don't allow game to start, it's absolutely different thing which i can't find. Do you have skse and especially skse plugins? Remove them and try again.
Water doens't matter, it's not because of it. Anyway, shaders are the same, so it's bug of stack, why it happen, don't know, nobody reported yet. I'll try to check all code again, may be will find something. But because nobody else reported it yet, still prefer to think you have some issues on your system/os/game, incompatible mods, scripts, software, viruses, etc. I will make update later with code which work for you, but you definetly will have problems, just in other cases.
I'll set FixParallax to false, if that solves my crashes, and keeps the game stable, I think I'll be fine until my next format C:/. Frankly, I have no idea what's causing this either... I haven't changed anything in my system except for the drivers, really. So I have no idea how to fix it other than just wipe everything clean.
Again, thanks a lot for your time.
I think i'll just wipe my system clean this weekend.
No sence to make cleanup, you will trap in to same problem later without knowning what actually causing issue. On the contrary, better to find while you can.