GTA San Andreas (GTASA)
Graphic mod ENBSeries 0.248 (renamed topic of 0.247 beta)
Added ambient occlusions of much less noisy code than previous versions, applied per pixel normals for ambient occlusions for characters and vehicles to fix triangulation artifacts. Added some more properties for vehicles lighting, removed game motion blur (parameter to toggle it is in enblocal.ini), fixed shadows flickering, markers affected by reflections.
Update 27 october 2015:
Added normal map, new transform matrices and camera position to the enbeffectprepass.fx shader file.
For version 0.247:
Added reflections and per pixel lighting to vehicles.
Reflection is the same as it was in old versions, but it differ by vector computation and mixed with sky texture. Per pixel lighting is also changed, but in general similar. Also added per pixel lighting to some other car parts like chairs, wheels.
GTA San Andreas 0.248
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GTA San Andreas 0.248
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Re: GTA San Andreas 0.247
Nice! Will try it out now, I like how you re-add the old effects with some small, though nice improvements.
You forgot to add an entry to the new page btw, just in case you wonder why no one noticed your release...
You forgot to add an entry to the new page btw, just in case you wonder why no one noticed your release...
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Re: GTA San Andreas 0.247
News pages was updated, press f5 in browser.
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Re: GTA San Andreas 0.247
I really like this enb, looks much better than the older iterations, only thing missing now is ssao xD But on a serious note great job with the release, works like a charm
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Re: GTA San Andreas 0.247
Same thing. Appears when the charecter is opposed to the sky.antonzabaznov wrote:Как это исправить? Или это только у меня...
Oh, and there is a nice thin dark edge around other objects opposed to the sky too.
Stays even if every effect but shadows is off.
Here two more bugs:
1. Markers have wrong color when EnableReflections is on:
(should be:
)
2. White polygon appears at some camera directions when game menu and enb menu are opened at the same time.
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Re: GTA San Andreas 0.247
Don't know, never saw issue like that, gonna test more.
Anyway, screenshot of some changes to ambient occlusion by lowering noise and drawing cars and characters with per vertex normals without triangulation artifacs
Anyway, screenshot of some changes to ambient occlusion by lowering noise and drawing cars and characters with per vertex normals without triangulation artifacs
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Re: GTA San Andreas 0.247
Spent the last few good hours testing this inside-out with sa-mp on a 9800GT.
DOF Will not work regardless of what i try.
Water will not work (probably a problem that should be fixed by Sa-Mp).
If shadow is enabled it creates some black pixels as i would be playing borderland2.
Lens Dirt not working.
But even with all this i am astonished by the FPS i am seeing compared with the quality...
screenshot with the shadow problem:
[spoiler]
[/spoiler]
DOF Will not work regardless of what i try.
Water will not work (probably a problem that should be fixed by Sa-Mp).
If shadow is enabled it creates some black pixels as i would be playing borderland2.
Lens Dirt not working.
But even with all this i am astonished by the FPS i am seeing compared with the quality...
screenshot with the shadow problem:
[spoiler]
[/spoiler]
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Re: GTA San Andreas 0.247
axellight
Previous users tested samp and in 0.238, i didn't any radical changes, so better to wait old testers to compare.
Previous users tested samp and in 0.238, i didn't any radical changes, so better to wait old testers to compare.
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Re: GTA San Andreas 0.247
I am aware as i tested the older version as well, but thanks a lot for the fast reply.