Maybe you guys have noticed this but I'll report it anyway.
The original skse_steam_loader.dll is 114KB in size, so if you're adding code to it then compile it, it should be larger size, no?
If you compile the dll using VS2010 with no updates or service pack, the dll size is 107KB , witch is odd because you added code so it should be larger then 114KB .
If you compile the dll using VS2010 with service pack and all updates, the dll size is 108KB , witch is still odd because you added code so it should be larger then 114KB.
Also, when you compile using VS2010, if you look at the output log it shows:
========== Build: 2 succeeded,
1 failed, 0 up-to-date, 0 skipped ==========
Now, "PurpleLaunchBox" said "SKSE only supports building on VS2008 due to a language change from C++11." in the following post:
http://forums.bethsoft.com/topic/147887 ... p=23273343
So I went ahead and downloaded VS2008 90Trial from here:
http://download.microsoft.com/download/ ... 435622.iso
Now when I compile the dll using VS2008 with service pack and all updates, the dll size is 122KB. It is now larger then the original dll since i've added code to it, witch makes sense.
Also, when you compile using VS2008, if you look at the output log it shows:
========== Build:
3 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========
So.. I say it's better to compile the dll using VS2008.