TES Skyrim 0.246

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Re: TES Skyrim 0.246

Boris
Okay, got it, understood ..... even if I may know some modders who wouldn't say "Go to hell..." :)
Now on to try the last update ;)
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Re: TES Skyrim 0.246

prod80 wrote:
Confidence-Man wrote:Boris at one point you had talked about adding the ability to have separate enbeffect files to go along with weathers, is that still possible?
I guess you are struggling to deal with DNI separated fx files and the vanilla weathers that do not have a day/night cycle... same here, real pain to deal with... more specifically weather ids 10199f, 105941, 42, 43, 44, 45, 105f40, 10d9ec, 10fef8, 48c14, 923fd ... and probably missed a few there too :p Just cant get those to look 100% right. Just keep sunrise, day, sunset values the same and tweak night lighting to 'as close as possible' match the daytime lighting... depending on how different your DN values are in fx files it's sorta possible :p
I wasn't even thinking about those, more that I'd be able to control things like saturation, brightness levels, gamma, etc.. on a per-weather or weather group basis. It can be done more or less with CK changes but with so many values for every time of day it's hard to get it all balanced.

Also I was thinking of a nighteye workaround. The spell would need a script to trigger a weather transition instead of imagespace modifier, and the new weather could have it's own effect file which could be made brighter, have color filters applied, etc...

Anyway the new cloud lighting is fantastic. Reminds me of Red Dead Redemption when they're lit up at sunrise/sunset.
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Re: TES Skyrim 0.246

Confidence-Man
I know Opethfeldt came up with a night eye solution. Might wanna ask him about it. If I remember right he did do it with an imagespace modifier. But maybe you're trying to accomplish it differently for a specific reason :)
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Re: TES Skyrim 0.246

Version updated, download again
Added scattering for clouds affected by moons with new parameter to control it. Fixed bug with inverted moon curve parameter (nobody reported in two years???).
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Re: TES Skyrim 0.246

Looks awesome. Can it be done with auroras too?
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Re: TES Skyrim 0.246

Sorry to bother you Boris~
But after updating the latest binaries the game didn't start (I mean it just keep loading after I double click SKSE and cannot enter the menu)
Is there anyone got this problem or is just me :?
My specs:
Win7 64bits
GTX 670
Nvidia 331.65 driver
-Your humble fan, shocking-

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Re: TES Skyrim 0.246

abc75179778300
Can't help unless several users report the same problem, i didn't anything which may cause issue.
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Re: TES Skyrim 0.246

OK, got it.

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Re: TES Skyrim 0.246

Guess i know what the problem is, version build with old shader compiler, i forgot to switch it to latest version. Old one is too much buggy and do not allow to run supersampled mode of ambient occlusions. So, version updated, download again.
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Re: TES Skyrim 0.246

Boris
Oh~So fast~
Thank you :)
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