I do like SSME and think the idea of keeping it separate from SKSE is generally a good idea, this is a subjective overview of my experience and thoughts and is not a commentary on the mod authors or anything like that. I am glad SSME exists and works for many people, I think I may just fall outside of that user group that has great performance with it. I am also in the process of testing to be sure about the issues.keithinhanoi wrote:@Daetarek
What problems have you had with using SSME?
Since I didn't see any repsponses, I'll ask about the differences in SSME again (sorry for a little spam):
Both sheson's original (skse_steam_loader.dll) method and Queued's (d3dx9_42.dll) variant both use a dynamic library to inject the modified code to patch TESV.exe. So, I have assumed that if I see that the mem block 1 value has changed as expected, then there is otherwise no difference in how Skyrim will behave after that, regardless of which method is used.
I came to that conclusion because as far as I know, both methods make no further changes to or interact with TESV.exe after the three lines code are patched.
Can anyone confirm this or otherwise explain how they may effect TESV.exe differently?
I had a huge post wrote out, with a stack of stuff in it, but I really do not want to post it as it appears to me people will just think I am bashing SSME or some such silly thing and ignore the actual issues I see with it, or worse dismiss them offhand as mod issues even though i have not seen them using the skse loader.