Boris
Copy-paste, Achille's heel, right ?
TES Skyrim 0.246
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- *blah-blah-blah maniac*
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Re: TES Skyrim 0.246
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Re: TES Skyrim 0.246
Well I ended up using nvidia inspectors fps limiter and all is good againENBSeries wrote:klotim
I will not touch fps limiter and vsync, they work as they should and the reason of any strange behavior is unknown, so unfixable from my side.
Vsync and borderless window are not linked to each other.
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- *sensei*
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Re: TES Skyrim 0.246
Getting some strange fog effects with the latest revision of v0.246. Double-checked all my settings, and dropped the values that were previously balanced way down, however still getting effects like this:
Light fog
Light fog
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Re: TES Skyrim 0.246
Nice work boris
I've been working on my real clouds mod again and I've improved the cloud model so that is has more realistic shading. i.e the center of clouds will be darker and the borders will be lighter, this roughly simulates light scattering and gives the clouds more 'volume' and a greater sense of depth. I can also change the color of the bright and dark areas independently, which means I can give the clouds vivid orange outlines at sunset
(The clouds in the middle are mine in this screenshot)
I've been working on my real clouds mod again and I've improved the cloud model so that is has more realistic shading. i.e the center of clouds will be darker and the borders will be lighter, this roughly simulates light scattering and gives the clouds more 'volume' and a greater sense of depth. I can also change the color of the bright and dark areas independently, which means I can give the clouds vivid orange outlines at sunset
(The clouds in the middle are mine in this screenshot)
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Re: TES Skyrim 0.246
Looks good soolie!Soolie wrote:Nice work boris
I've been working on my real clouds mod again and I've improved the cloud model so that is has more realistic shading. i.e the center of clouds will be darker and the borders will be lighter, this roughly simulates light scattering and gives the clouds more 'volume' and a greater sense of depth. I can also change the color of the bright and dark areas independently, which means I can give the clouds vivid orange outlines at sunset
Will there be cloud shadows from them?
Oh and btw, will there be a update anytime soon?
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Re: TES Skyrim 0.246
Phinix
I didn't changes if remember, can you compare to older versions? What weather is that and enbseries.ini for it? PS: if i'll release new version, then post the same in new topic.
Guys, this is madness, i'm stuck with another stupid thing. Can't decide how to call category for enbseries.ini and in general is it haze or fog. Mixed calculations of the haze and fog (british f.e.) as we know them and the same variables used to control both, but only one is interpolator which smoothly change between fog and haze. Haze also may look as fog and vice versa, so HOW IN THE HELL TO CALL THIS THING?????????????
Here is what i'm talking about, the same properties, but from top and from bottom:
I didn't changes if remember, can you compare to older versions? What weather is that and enbseries.ini for it? PS: if i'll release new version, then post the same in new topic.
Guys, this is madness, i'm stuck with another stupid thing. Can't decide how to call category for enbseries.ini and in general is it haze or fog. Mixed calculations of the haze and fog (british f.e.) as we know them and the same variables used to control both, but only one is interpolator which smoothly change between fog and haze. Haze also may look as fog and vice versa, so HOW IN THE HELL TO CALL THIS THING?????????????
Here is what i'm talking about, the same properties, but from top and from bottom:
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Re: TES Skyrim 0.246
Wow, that first shot looks amazing...
I would personally call it "Atmospheric Haze" since it serves both as a unique designation and accurate description of what the effect actually is (density of the moisture and ice crystals in the atmosphere creating haze).
I'll try out some of my archived builds and see when it started. Sadly I only have the most recent v0.246 but it may be something completely unrelated I've overlooked. The configuration is PNENB.
I would personally call it "Atmospheric Haze" since it serves both as a unique designation and accurate description of what the effect actually is (density of the moisture and ice crystals in the atmosphere creating haze).
I'll try out some of my archived builds and see when it started. Sadly I only have the most recent v0.246 but it may be something completely unrelated I've overlooked. The configuration is PNENB.
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Re: TES Skyrim 0.246
Well there is a couple of words:ENBSeries wrote:Phinix
I didn't changes if remember, can you compare to older versions? What weather is that and enbseries.ini for it? PS: if i'll release new version, then post the same in new topic.
Guys, this is madness, i'm stuck with another stupid thing. Can't decide how to call category for enbseries.ini and in general is it haze or fog. Mixed calculations of the haze and fog (british f.e.) as we know them and the same variables used to control both, but only one is interpolator which smoothly change between fog and haze. Haze also may look as fog and vice versa, so HOW IN THE HELL TO CALL THIS THING?????????????
obscure, befog, becloud, obnubilate, haze over, fog, cloud, mist.
While I like Atmospheric Haze, there might be Atmospheric mist for example. I dont know about you but I think more people with english as a second/third/whatever language knows what mist is, than haze. Also fog could be confusing as many would thought that it affects near distance, right? And haze could be confusing as many thinks it could be heat haze for example.
I like the word Atmospheric so I vote for Atmospheric Mist
Picture found named Mist:
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Re: TES Skyrim 0.246
Boris
Haze can be fog, dust, dirt, pollution and/or other particles that reduce visibility. Fog is just condensed water vapor, like a cloud suspended above ground.
It seems more proper to call it fog, but can also be called haze.
Edit: When you said you were working on haze I though you were working on Heat Haze. Haze can be confusing. I like Mist to.
Haze can be fog, dust, dirt, pollution and/or other particles that reduce visibility. Fog is just condensed water vapor, like a cloud suspended above ground.
It seems more proper to call it fog, but can also be called haze.
Edit: When you said you were working on haze I though you were working on Heat Haze. Haze can be confusing. I like Mist to.
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Re: TES Skyrim 0.246
Boris
This is a BIG problem
The "fog" we already have, so its "haze"! ..Or "dimness", or something lt
This is a BIG problem
The "fog" we already have, so its "haze"! ..Or "dimness", or something lt
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Windows 7 Enterprise (64bit)
AMD Phenom II X4 B55, 3500MHz OC
Radeon HD 6870 (1024MB)
6GB of DDR3
Creative Audigy 2 ZS Sound Card