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 Post subject: Predator Vision
PostPosted: 04 Feb 2014, 06:39 
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Joined: 21 Jan 2014, 14:52
Posts: 37
Not sure where to put it so I'll try here.

We all know that Gopher's Predator Vision mod doesn't mix well with most ENB's.
Best fix I found so far is to set the key to activate nightvision the same as KeyUseEffect= in enbseries.ini. This works pretty well but... what about hunter vision...

Mainly my question is if it's possible to assign two keys to KeyUseEffect= in the enbseries.ini
So you can set it up that both nightvision AND huntervision keys will activate/deactivate ENB effects.

I tried and made another KeyUseEffect= line right under the first one but that obviously didn't work :oops:

How do I set this up if possible?

Thanks in advance!

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Tomoko
 Post subject: Re: Predator Vision
PostPosted: 04 Feb 2014, 14:24 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
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I don't want to make such things, better will be if somebody will make SKSE plugin for example which detect visions and sent updates to ENBSeries. But this useless also, because each preset is unique and almost all of them will not work, they simply don't have code for that. Create additional shader turning on in such cases is only partial solution, because it broke how preset work, so each old preset must have own tweaked setting for such shader.

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 Post subject: Re: Predator Vision
PostPosted: 04 Feb 2014, 20:08 
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Joined: 21 Jan 2014, 14:52
Posts: 37
Ok, too bad :cry:

As you said yourself every preset is unique so i don't see it happen soon, or ever for that matter, that there will be a (SKSE) plugin that fixes this issue.
The two button activate/deactivate method seemed a decent alternative.

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 Post subject: Re: Predator Vision
PostPosted: 04 Feb 2014, 20:44 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
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Decent alternative for what? I wrote in previous post that additional shader will not be useful to increase brightness or something like that, because of non standart users made shaders, for example eye adaptation may be ignorant to such changes and compencate them automatically. Computing after all shaders in ldr? Then it will broke post effects like sepia or letterbars which frequently made in effect.txt. Things aren't so simple actually. Or i don't know proper solution yet.

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 Post subject: Re: Predator Vision
PostPosted: 05 Feb 2014, 09:20 
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Joined: 21 Jan 2014, 14:52
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Maybe I'm thinking way too simple..

I now have set my Nightvision activation key and the ENB effect disable/enable key as the same key on line "KeyUseEffect=" in the enbseries.ini With this setup pressing the key set under "KeyUseEffect=" will turn on Nightvision and at the same time disable ENB effect and so Nightvision works. Press the same key again and Nightvision will be turned off and at the same time ENB effect will be enabled again.

Now i was thinking if it would be possible to let Predator vision work the same way by being able to set two values for "KeyUseEffect="
So for example "KeyUseEffect=46, 35"
Then you could use <Delete> to enable/disable Nightvision while at the same time disable/enable ENB effect and use <End> to enable/disable Predator Vision while at the same time disable/enable ENB effect.
Problem might be that you press <End> before pressing <Delete> again and mess things up but that is the users fault and easy to fix.

It's a dirty fix i know, and probably completely wrong from a programmer's point of view but it works and doesn't require programming skills or technical knowledge of every ENB you want to use/try.

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