TES Skyrim 0.250

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Re: TES Skyrim 0.250

ENBSeries wrote:Version updated, download again
Decreased startup time and when applying changes in GUI or by hotkey. It's actually specific changes to shaders to skip compiler strange behavior, for me time decreased from 16.8 to 7 seconds.
Great! Makes testing much quicker.
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Re: TES Skyrim 0.250

ENBSeries wrote: Confidence-Man
This something with render states lost, may be will work with SpeedHack=false. GUI is like Steam overlay or SweetFX, they apply changes after my mod, so i don't have any idea what was changed.
Seems like that worked, thanks.

Will it be possible to have the sun cut through the mist?
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Re: TES Skyrim 0.250

Will it be possible to have the sun cut through the mist?
What do you mean?
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Re: TES Skyrim 0.250

Like this I mean:

Image

Image

Cranking up the sun intensity to extreme levels just gets me a dull, hardly noticeable disc in foggy weather. It would also help with sunrises/sunsets, as even with a relatively small amount of haze it still dulls the sun near the horizon.

Not sure if it's even possible due to the way the mist works. No big deal if not.
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Re: TES Skyrim 0.250

You don't understand the idea of new effect. It's not the mist, it's haze, mist and fog together. Use exponential fade parameter to make sun like that.
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Re: TES Skyrim 0.250

Hey folks, try attached version, i did some changes to increase startup and reloading performance, but better to test it for stability.

EDIT: file deleted
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Re: TES Skyrim 0.250

Tested the Crashtest. Nothing bad to report on my end. Start and apply loading times are greatly improved (compared to the first version of .250).
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Re: TES Skyrim 0.250

New attachment ran like a sweet rabbit!
-Thy humble fan-
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Re: TES Skyrim 0.250

Okay, thanks, i'll publish it then soon with some other changes.
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Re: TES Skyrim 0.250

Well, is there anyone experiencing the bug with loading screen when mist enabled?
I'm using the updated 0.250 now and this bug appeared since it was been added.

It will not happen when I load a save for the first time, but if I fast-travel or get in/out somewhere, the loading screen became looking like this
Image

And if I trun off mist, the bug disappeared instantly
Image

And yes I have set "IgnoreLoadingScreen" to false, setting it true helps obviously but I really not like to lose that beautiful loading screen.
Here is my enblocal.ini setting if any help.

Code: Select all

[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=true
ProxyLibrary=d3d9_sweetfx.dll

[GLOBAL]
UsePatchSpeedhackWithoutGraphics=false
UseDefferedRendering=true
IgnoreCreationKit=true
ForceFakeVideocard=false

[PERFORMANCE]
SpeedHack=true
EnableOcclusionCulling=true

[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0

[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=false
ReservedMemorySizeMb=64
VideoMemorySizeMb=1000
EnableCompression=true
AutodetectVideoMemorySize=true

[WINDOW]
ForceBorderless=true
ForceBorderlessFullscreen=true

[ENGINE]
ForceAnisotropicFiltering=true
MaxAnisotropy=16
EnableVSync=true
VSyncSkipNumFrames=0
AddDisplaySuperSamplingResolutions=false

[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=60.0

[INPUT]
// Shift
KeyCombination=16
// F12
KeyUseEffect=123
//Home
KeyFPSLimit=36
// Delete
KeyShowFPS=46
// End
KeyScreenshot=35
// Enter
KeyEditor=13
// F4
KeyFreeVRAM=115

[ADAPTIVEQUALITY]
Enable=false
Quality=1
DesiredFPS=20.0

[ANTIALIASING]
EnableEdgeAA=true
EnableTemporalAA=false
EnableSubPixelAA=false
EnableTransparencyAA=false

[FIX]
FixGameBugs=true
FixParallaxBugs=true
FixAliasedTextures=true
IgnoreLoadingScreen=false
IgnoreInventory=false
FixSsaoHairTransparency=true
FixTintGamma=true
RemoveBlur=true
FixSubSurfaceScattering=true
FixSkyReflection=true
FixCursorVisibility=true
Last edited by 0z9x8c7v on 05 Feb 2014, 09:19, edited 1 time in total.
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