Oh and other than this, the mist effect works like a magic for me. no artifacts seen till now:D
I don't even have to tweak anything and it looks like it was always been there. Amazing!
TES Skyrim 0.250
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Re: TES Skyrim 0.250
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Re: TES Skyrim 0.250
I'm turning off mist for loading screens, if loading screens are detected. And you know that they aren't always detected, so the issue occur. I'll try again to find the way to determine loading screens with bigger change of success.
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Re: TES Skyrim 0.250
Wonderful, just disable it for loading screens and all will be good I think
And the last sentence in your post, I assume you mean "I'll try again to find the way to detect loading screens with bigger chance of success", correct?
And the last sentence in your post, I assume you mean "I'll try again to find the way to detect loading screens with bigger chance of success", correct?
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The fun behind everything is that we will never finish.
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Re: TES Skyrim 0.250
Boris yet another question for ya!
I am wondering if it is possible to create an option so you can increase the glow/intensity of just the sun disk in the procedual sun.
Or just an intensity drop-off control so that the sun intensity can be high, without the effect spilling out all over the place.
Sort of like you did for clouds edge glow.
I am wondering if it is possible to create an option so you can increase the glow/intensity of just the sun disk in the procedual sun.
Or just an intensity drop-off control so that the sun intensity can be high, without the effect spilling out all over the place.
Sort of like you did for clouds edge glow.
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Re: TES Skyrim 0.250
0z9x8c7v
Yes
Aiyen
I don't understand what exactly and why.
Yes
Aiyen
I don't understand what exactly and why.
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Re: TES Skyrim 0.250
When increasing sun intensity then the effect spreads out really far from the center. Just wondering if it is possible to get a parameter that can control the radius of influence depending on weather.
Say if I put Sun intensity day = 10 then the effect would only be visible in a very narrow area around the sun instead of the entire sky.
That way it would be possible to create some rather epic sun scenes during certain weather conditions and locations.
Hope that is a bit more clear.
Say if I put Sun intensity day = 10 then the effect would only be visible in a very narrow area around the sun instead of the entire sky.
That way it would be possible to create some rather epic sun scenes during certain weather conditions and locations.
Hope that is a bit more clear.
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Re: TES Skyrim 0.250
Aiyen
No, i don't like such idea, everything can be achieved with current parameters. Btw sun intensity is always the same.
I'm very close to the end of programming anchors editor for mist, few features left to implement and test result. Unfortunately it's a lot of boring work which i do several days, so probably drop some planned things and release editor in simpler form and will do updates later. Hard to work without resting.
No, i don't like such idea, everything can be achieved with current parameters. Btw sun intensity is always the same.
I'm very close to the end of programming anchors editor for mist, few features left to implement and test result. Unfortunately it's a lot of boring work which i do several days, so probably drop some planned things and release editor in simpler form and will do updates later. Hard to work without resting.
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Re: TES Skyrim 0.250
Version updated, download again
Added anchors editor for mist effect to allow modify vertical offset of the mist in different places (check forum thread to get more details about anchors). Now the mist (which is fog and haze in same effect) have all required properties and i'm not planning to add new, so feel free to build presets with it. Increased startup performance.
Added explanation about anchors to the first post in this topic. Any suggestions? I can add some other properties to anchors, f.e. BottomTop modificator, but make sure you understand how that will looks like and how transition will work, i don't want abnormal areas which looks empty from the distance, but heavily fogged when you step inside.
Added anchors editor for mist effect to allow modify vertical offset of the mist in different places (check forum thread to get more details about anchors). Now the mist (which is fog and haze in same effect) have all required properties and i'm not planning to add new, so feel free to build presets with it. Increased startup performance.
Added explanation about anchors to the first post in this topic. Any suggestions? I can add some other properties to anchors, f.e. BottomTop modificator, but make sure you understand how that will looks like and how transition will work, i don't want abnormal areas which looks empty from the distance, but heavily fogged when you step inside.
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Re: TES Skyrim 0.250
On to testing
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Re: TES Skyrim 0.250
I have a small problem Boris,
i added some GUI parameters in the lens.fx file but the shader window just do not want to show this file and the parameters to me.
Is there something i am missing?
File attached
i added some GUI parameters in the lens.fx file but the shader window just do not want to show this file and the parameters to me.
Is there something i am missing?
File attached
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Vividian - Weather - Lighting - CoT and Pure Weather Enhancement
Viradia ENB for Fallout
Vivid Clouds and Fogs
GTX670 @ Windows74bit - 8GB RAM