TES Skyrim

post screenshots of enbseries
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Re: TES Skyrim

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Re: TES Skyrim

Oyama wrote:Massive spam, sorry. I'm done with my new pre-sharpening method.

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i guess with pre sharpening you mean right on ENB initialization before the tonemapping takes place and before effect.txt but after the Driver and Engine ?
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Re: TES Skyrim

CruNcher
Yes, right in prepass.fx, like Matso did with another method.

Aiyen
We can compensate via a pre-rgb filter I think. I already tested it, but it was a quick brute-force method, so hard to balance right.
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Re: TES Skyrim

Oyama: I did not try in the prepass.fx, but still before my tonemapping, which seems to be the main issue. I have been contemplating trying to add in a contrast curve specially made for the given sharpening method, but kinda think that it would limit the amount of tweakablity of the sharpening, since it would need to be tailor made. But more testing needs to be done! We can take this technical mumbo jumbo to a pm if you wish so we can get more pretty pictures in here instead! :)

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Re: TES Skyrim

The Grim and Somber ENB by wolfgrimdark! Thanks for this great and photogenic ENB :)

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Re: TES Skyrim



We'll do, or we'll bore everyone here to death ! :lol:
I'll come to you in some days and send you the actual versions of my codes. ;)

Pre-sharpening... all depends on your method. If it's color substract via pixel/texel size, better placing in prepass, still. You can even do pre-colour correction in DoF shaders/passes.
I never tried any sharpen method in enbeffect.fx.
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Re: TES Skyrim

hmm i wonder it should be slower right do you have a result and speed loss (frame rendertime) compare compared to the same sharpening applied at the end of the render chain via effect.txt ?
And wouldn't it be more efficient to use a negative lod bias ?
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85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

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Re: TES Skyrim

Superb Woodofpriest !!!!

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Re: TES Skyrim

CruNcher
Nope, the performance is better than with post-sharpening ;)
Actually, I'm stacking 4 different methods to have my results, 1 pre and 3 postsmethods, aiming at different ranges, etc...
Post-Sharpen is more costly.
Neg LOD bias is not an actual 'sharpening' method, I use it to "dry" the image, not sharpening it.
Its main goal is rather to counterbalance OGSSAA blurring if using some.
But Skyrim isn't OGSSAA compatible, and ENB isn't too.
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Re: TES Skyrim

@WoodsOfYpres, Wow amazing shot. :shock:
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