TES Skyrim

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Re: TES Skyrim

Oyama wrote:CruNcher
Nope, the performance is better than with post-sharpening ;)
Actually, I'm stacking 4 different methods to have my results, 1 pre and 3 postsmethods, aiming at different ranges, etc...
Post-Sharpen is more costly.
Neg LOD bias is not an actual 'sharpening' method, I use it to "dry" the image, not sharpening it.
Its main goal is rather to counterbalance OGSSAA blurring if using some.
But Skyrim isn't OGSSAA compatible, and ENB isn't too.
Sounds a little strange how can it be faster if everything after it has to process more pixel ?

and what do you mean with dry the image ?

counterbalance blurring is sharpening ;)
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Re: TES Skyrim

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Re: TES Skyrim

CruNcher
Pre-sharpening doesn't mean adding pixels ;)
You can pre-sharpen via substracting colours according to pixel/texel sizes.
Dry ? hard to explain... sucking some "pop" from it, making it more "unified", like applying sort of sliiiiight noise filter. I love that effect. It's not like substracting contrast.
Neg LOD bias doesn't look like sharpening to me, or at least not like usual sharpening methods.
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Re: TES Skyrim

lowering the chroma resolution seems not to be a good idea

and Negative Lod Bias change is sharpening you force a lower MIP map texture so ergo a higher resolution more pixels (sharpening)
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Re: TES Skyrim

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Re: TES Skyrim

@Pfuscher
looks nice :)

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Re: TES Skyrim

CruNcher wrote:lowering the chroma resolution seems not to be a good idea
Why that ?....
See, I'm far from being an HLSL wizard. I'm rather a noob at coding if anything. Learning, trial and error.
All I can say is I'm trusting my eyes, most of times, and what I'm seeing now about sharpening is quite nice, doesn't imply artifacts and is very performance friendly (on my rig), so I'll stick to it ;)

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:shock: What a badass ! :)
Last edited by Oyama on 08 Feb 2014, 08:27, edited 1 time in total.
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Re: TES Skyrim

@Oyama
you lose fidelity when you smashing the chroma together isn't texture compression doing enough damage already ?

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