I promise to (attempt to) write a cell shader if you give access to normals and eye vector Didn't you say a few threads back that you were surprised that no one had written one yet? How could they without normals and eye vector? To me they just seems like very basic things to have in a shader. Sorry to be a bother. Thanks for considering.ENBSeries wrote:If you talk about artistic styles like cell shading, it's different story and planned in far far future. Just normals are not enough for such things.
TES Skyrim 0.250
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- *master*
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Re: TES Skyrim 0.250
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Re: TES Skyrim 0.250
Thank you so much, that is IMMENSELY helpful!ENBSeries wrote:Version updated, download again
Added IgnoreWeatherSystem parameters to almost all categories of enbseries.ini.
Been waiting for a feature like this for very long, so I'm really excited & happy now
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Re: TES Skyrim 0.250
Not only you, finally consistency is easily possible
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Re: TES Skyrim 0.250
number6
Per pixel normals are not required for any artistic style, i don't have per vertex normals and you can generate per triangle normals from depth. So what's the problem? Point me in to paper where normals required and which will not produce ugly artifacts in case of not per vertex.
Per pixel normals are not required for any artistic style, i don't have per vertex normals and you can generate per triangle normals from depth. So what's the problem? Point me in to paper where normals required and which will not produce ugly artifacts in case of not per vertex.
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Re: TES Skyrim 0.250
Boris
Thanx for latest updates !
Noob questions :
- You were planning to "rescale" quality levels and adding " -2 " values, did you drop the thing for now ?
- Is it possible to expand to " -1 " the ones clamped to 0 for now ? (Skylighting...) Pointless ?
- Are you actually planning major additions, just a selfish question as I have to update 3 presets in order to release them if ever ?....
Thanx for latest updates !
Noob questions :
- You were planning to "rescale" quality levels and adding " -2 " values, did you drop the thing for now ?
- Is it possible to expand to " -1 " the ones clamped to 0 for now ? (Skylighting...) Pointless ?
- Are you actually planning major additions, just a selfish question as I have to update 3 presets in order to release them if ever ?....
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Re: TES Skyrim 0.250
^^^^
WTF ?
WTF ?
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Re: TES Skyrim 0.250
No CTD here. Everything works perfectly, just for the exception of transparent objects when in front of mist, mostly particles like flames, fires and spells.
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Re: TES Skyrim 0.250
imhunsoo
this is what happens to trolls here
this is what happens to trolls here
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Re: TES Skyrim 0.250
Ok, I'M A COMPLETLY DUMB
As usually I forgot to save and apply changes.
Fog works like a charm. Now foggy weather is really foggy. Thanks.
As usually I forgot to save and apply changes.
Fog works like a charm. Now foggy weather is really foggy. Thanks.
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Intel i7 920 D0 @3,8ghz / Noctua NH-D14 / Asus P6x58D Premium / 3x4gb G.Skill Ripjaws PC12800 1600mhz
2xGTX680 SLI
Corsair AX860 PSU
Cooler Master HAF-X Case
Windows 7 64b