TES Skyrim

post screenshots of enbseries
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Re: TES Skyrim

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Re: TES Skyrim

Experimenting with a more Immersive SSAO setup, keeping renderspeed nicely in the high 20s :)

SSAO is a crazy Psychovisual thing you don't see or even percept it's impact as the chroma is overflowing it really until it's fully stable rendered and merged with the chroma.

Funnily Boris SSAO doesn't take the highest render impact here but changes things significantly in perception, pretty crazy if you think about the fact it has the highest or second highest perception impact here :)

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In Motion thought there are a lot more small problems that hurt the Gameplay Immersion result that aren't really visible in a still screenshot :(
Last edited by CruNcher on 09 Feb 2014, 10:24, edited 18 times in total.
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Re: TES Skyrim

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Re: TES Skyrim

new features like cloud lighting and mist are just so damn good looking.

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Re: TES Skyrim

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Re: TES Skyrim

Awesome results Krista hardly anyone can match that Details for now in the Skyrim community :)
Last edited by CruNcher on 09 Feb 2014, 10:49, edited 1 time in total.
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85% of graphics research is about who can finally make Sponza look good.
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Perfection is the greatest enemy of photorealism.
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Re: TES Skyrim

Lady stuff looks always astonishing.
Do you know how the polygoncount is compared to vanilla mesh?

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Re: TES Skyrim

Yep and i find it a absolutely shame that she got boosted of the Nexus
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Re: TES Skyrim

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Re: TES Skyrim

Oyama what is the Performance difference if you cut any Downsampling out of your Render chain and render plain out in 1080p ?
and especialy cutting anything external out that the user would need to change in his CP setting.

And what really interests me what is the Power consumption for those Results ?
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85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard
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