Skyrim Memory Patch - fixing ILS, uGrids CTD, freezes
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- *sensei*
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Re: Skyrim Memory Patch - fixing ILS, uGrids CTD, freezes
Doubt it, the new functions are not even used in any mod yet.
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Re: Skyrim Memory Patch - fixing ILS, uGrids CTD, freezes
Also tested it with 1024/512 settings and has been running fine for over an hour.
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Re: Skyrim Memory Patch - fixing ILS, uGrids CTD, freezes
Thank you SOOOO Much!! Worked like a charmTuoni wrote:It does and so does the new SKSE Alpha build.vamp wrote:SSME works on a non steam copy of Skyrim doesn't it?
@MOONxo
Install SKSE Alpha as shown in Gophers movie.
Gopher runs Skyrim using Steam so he didn't tell/show an important step if you don't
- Create a shortcut to skse_loader.exe (right click on it and select copy to desktop)
- Right click on the shortcut on your desktop you just made and select properties
- Under target it shows something like "<path to your skyrim installation folder>\<main skyrim folder name> (where the TESV.exe is located)\skse_loader.exe"
- type -forcesteamloader at the end of that line (don't forget the space between " and -)
On my GF computer the end result looks like this: "G:\Games\The Elder Scrolls V Skyrim\skse_loader.exe" -forcesteamloader
I think Gopher did explain the SKSE.ini part in his video so I'm not going to repeat that here.
Important!: from now on always start Skyrim using your newly created shortcut.
or... you can just download SSME and throw the files in the main Skyrim folder and be done with it.
All I had to do was add -forcesteamloader at the end of my shortcut target.
Love you Tuoni!!
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- *blah-blah-blah maniac*
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Re: Skyrim Memory Patch - fixing ILS, uGrids CTD, freezes
Somebody please report to SKSE developers that they must not touch VirtualAlloc function or it's crash when ENBoost enabled.
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Re: Skyrim Memory Patch - fixing ILS, uGrids CTD, freezes
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Re: Skyrim Memory Patch - fixing ILS, uGrids CTD, freezes
Downloaded SKSE apha and compared files, don't see important changes which may produce bug, will do some research a little more.
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Re: Skyrim Memory Patch - fixing ILS, uGrids CTD, freezes
Tested SKSE alpha, it work fine with ENBoost, so it's user side problem.
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Re: Skyrim Memory Patch - fixing ILS, uGrids CTD, freezes
hello again,
a quick question. Im using SKSE 1.7 alpha and I wonder about one thing that Ive found in my .ini. And its under [memory] and it is "enablePatch=1". What dose that do? Sorry if it has been up for discussion before, have looked but havent found anything about it.
[NotPlacebo]
GiveFirstBornToSheson=1
[General]
ClearInvalidRegistrations=1
[Display]
iTintTextureResolution=1024
[Memory]
EnablePatch=1
DefaultHeapInitialAllocMB=512
ScrapHeapSizeMB=256
[Debug]
WriteMinidumps=1
a quick question. Im using SKSE 1.7 alpha and I wonder about one thing that Ive found in my .ini. And its under [memory] and it is "enablePatch=1". What dose that do? Sorry if it has been up for discussion before, have looked but havent found anything about it.
[NotPlacebo]
GiveFirstBornToSheson=1
[General]
ClearInvalidRegistrations=1
[Display]
iTintTextureResolution=1024
[Memory]
EnablePatch=1
DefaultHeapInitialAllocMB=512
ScrapHeapSizeMB=256
[Debug]
WriteMinidumps=1
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Hardware: i5 4670k@4.5ghz, 8gb ram@2ghz, 680 2gb@1.25ghz (cpu,gpu and ram watercooled), 3xintel g2 ssd 80g, 5tb WD storage, Xonar Essence, Seasonic 1k Platinum, 305t@2560x1600, Software: win 8.1, Geforce 337.50 driver, UNi Xonar 1.72 Driver
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Re: Skyrim Memory Patch - fixing ILS, uGrids CTD, freezes
I never used the "EnablePatch=1" line and it works just fine.astrob0y wrote:hello again,
a quick question. Im using SKSE 1.7 alpha and I wonder about one thing that Ive found in my .ini. And its under [memory] and it is "enablePatch=1". What dose that do? Sorry if it has been up for discussion before, have looked but havent found anything about it.
[NotPlacebo]
GiveFirstBornToSheson=1
[General]
ClearInvalidRegistrations=1
[Display]
iTintTextureResolution=1024
[Memory]
EnablePatch=1
DefaultHeapInitialAllocMB=512
ScrapHeapSizeMB=256
[Debug]
WriteMinidumps=1
Also you don't need the "[NotPlacebo] part when you use the SKSE 1.7 Alpha version of the memory patch.
Looks like you have your SKSE.ini filled with different leftovers from other versions of the memory patch.
One more thing, you need to change the "DefaultHeapInitialAllocMB=512" to: "DefaultHeapInitialAllocMB=768"
With the current values you're patching the game to the already default 256/256 memoryblocks settings.
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Intel Core i7 4960X @ 4.2GHz | 32GB 1600MHz RAM | 2x Asus GeForce GTX TITAN SLI | 2x Samsung Pro EVO 512GB SSD | Dell U2711 27" Monitor |
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Re: Skyrim Memory Patch - fixing ILS, uGrids CTD, freezes
@Tuoni
Thank you for your informative answer to my question I did suspect that I had some left overs from old patches, but with all the information on differnt forums its hard to keep everything in check
Thank you for your informative answer to my question I did suspect that I had some left overs from old patches, but with all the information on differnt forums its hard to keep everything in check
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Hardware: i5 4670k@4.5ghz, 8gb ram@2ghz, 680 2gb@1.25ghz (cpu,gpu and ram watercooled), 3xintel g2 ssd 80g, 5tb WD storage, Xonar Essence, Seasonic 1k Platinum, 305t@2560x1600, Software: win 8.1, Geforce 337.50 driver, UNi Xonar 1.72 Driver
Hardware: i5 4670k@4.5ghz, 8gb ram@2ghz, 680 2gb@1.25ghz (cpu,gpu and ram watercooled), 3xintel g2 ssd 80g, 5tb WD storage, Xonar Essence, Seasonic 1k Platinum, 305t@2560x1600, Software: win 8.1, Geforce 337.50 driver, UNi Xonar 1.72 Driver