TES Skyrim 0.251

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Joined: 04 Mar 2014, 21:12

Re: TES Skyrim 0.251

I have done a clean install of Win8.1 and can report the crash still occurs with my hardware.

1. Clean install of 8.1 to a clean formatted drive.
2. Check for Updates run until no automatic updates left.
3. Install NVidia drivers 334.49 (including NVidia Experience and PhysX but excluding 3D tools)
4. Clean install of Steam
5. Clean install of Skyrim to directory outside Program Files (x86)
6. Run Steam and Skyrim Launcher to create .inis in My Documents
7. Clean install of 0.251 Wrapper version and enblocal.ini modified to use ENBoost only
8. SkyrimPrefs.ini modified to use bFloatPointRenderTarget=1 and tree/land/grass shadows

On launch, I get the white ENB 0.251 text, the logo fades in and then crashes on fade out, exactly as before.

There is no antivirus, no motherboard drivers, no memory manager - nothing. This is on a clean Win8.1 install.

Next I tried the Injector version and apart from the fact that the ENB text was white on white, the crash was the same. Next I rolled back from NVidia 334.89 to 332.21 (without NVidia Experience), the crash was the same.

Hardware used is as follows... Asus Maximus VI Formula (latest BIOS), Intel 4770K, Corsair 2x8Gb 1600, Samsung 840PRO 256Gb, ASUS reference 780 Ti 3Gb, Apple Cinema Display at 2560x1440, Corsair AX860I PSU.

I am reverting to Win7 now and will write off my Win8.1 OEM license as I can't claim a refund now it is opened.

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Re: TES Skyrim 0.251

your SkyrimPrefs.ini should look like this, if not recreate one. after run Skyrim launcher, adjust all necessary settings (resolution) then exit, see how you go

Code: Select all

[General]
fBrightLightColorB=1.0000
fBrightLightColorG=1.0000
fBrightLightColorR=1.0000
iStoryManagerLoggingEvent=-1
bEnableStoryManagerLogging=0
[Imagespace]
bDoDepthOfField=1
iRadialBlurLevel=2
[Display]
iBlurDeferredShadowMask=3
fInteriorShadowDistance=3000.0000
fShadowDistance=8000
iShadowMapResolutionSecondary=1024
iShadowMapResolutionPrimary=2048
iShadowSplitCount=2
iMaxAnisotropy=1
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
fTreesMidLODSwitchDist=1e+007
fGamma=1.0000
fDecalLOD2=1500.0000
fDecalLOD1=1000.0000
fSpecularLODStartFade=2000
fShadowLODStartFade=200.0000
fLightLODStartFade=3500
iTexMipMapMinimum=0
iTexMipMapSkip=0
iWaterMultiSamples=0
iMultiSample=1
iShadowMode=3
bTreesReceiveShadows=1
bDrawLandShadows=1
bFull Screen=1
iSize H=1440
iSize W=2560
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODLevel2FadeTreeDistance=2048.0000
fMeshLODLevel1FadeTreeDistance=2844.0000
fMeshLODLevel2FadeDist=1e+007
fMeshLODLevel1FadeDist=1e+007
iScreenShotIndex=62
bShadowMaskZPrepass=0
bMainZPrepass=0
iMaxSkinDecalsPerFrame=25
iMaxDecalsPerFrame=100
bFloatPointRenderTarget=1
sD3DDevice="NVIDIA GeForce GTX 770"
bFXAAEnabled=0
iShadowMapResolution=4096
fShadowBiasScale=0.15
iShadowMaskQuarter=4
iAdapter=0
iPresentInterval=1
iShadowFilter=3
bShadowsOnGrass=1
bTransparencyMultisampling=0
bDeferredShadows=1
bDrawShadows=1
[Grass]
b30GrassVS=1
fGrassStartFadeDistance=7000
fGrassMaxStartFadeDistance=7000.0000
fGrassMinStartFadeDistance=0.0000
[MAIN]
bGamepadEnable=1
bCrosshairEnabled=1
fHUDOpacity=1.0000
bSaveOnPause=1
bSaveOnTravel=1
bSaveOnWait=1
bSaveOnRest=1
fSkyCellRefFadeDistance=150000.0000
[GamePlay]
bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
iDifficulty=2
[Interface]
bDialogueSubtitles=1
bGeneralSubtitles=1
fMouseCursorSpeed=1.0000
bShowCompass=1
[Controls]
fGamepadHeadingSensitivity=1.9000
fMouseHeadingSensitivity=0.0125
bAlwaysRunByDefault=1
bInvertYValues=1
bGamePadRumble=1
bMouseAcceleration=1
bUseKinect=0
[Particles]
iMaxDesired=750
[SaveGame]
fAutosaveEveryXMins=15.0000
[AudioMenu]
fAudioMasterVolume=1.0000
fVal7=1.0000
uID7=956506293
fVal6=1.0000
uID6=956506290
fVal5=1.0000
uID5=956507672
fVal4=1.0000
uID4=956506294
fVal3=1.0000
uID3=94881
fVal2=0.4000
uID2=466532
fVal1=1.0000
uID1=554685
fVal0=0.8000
uID0=1007612
[Clouds]
fCloudLevel2Distance=262144.0000
fCloudLevel1Distance=32768.0000
fCloudLevel0Distance=16384.0000
fCloudNearFadeDistance=9000.0000
[TerrainManager]
fTreeLoadDistance=75000
fBlockMaximumDistance=250000
fBlockLevel1Distance=70000
fBlockLevel0Distance=35000
fSplitDistanceMult=1.5
bShowLODInEditor=0
[NavMesh]
fObstacleAlpha=0.5000
fCoverSideHighAlpha=0.8000
fCoverSideLowAlpha=0.6500
fEdgeFullAlpha=1.0000
fEdgeHighAlpha=0.7500
fEdgeLowAlpha=0.5000
fTriangleFullAlpha=0.7000
fTriangleHighAlpha=0.3500
fTriangleLowAlpha=0.2000
fLedgeBoxHalfHeight=25.0000
fEdgeDistFromVert=10.0000
fEdgeThickness=10.0000
fPointSize=2.5000
[Trees]
bRenderSkinnedTrees=1
uiMaxSkinnedTreesToRender=20
[Decals]
uMaxDecals=1000
bDecals=1
bSkinnedDecals=1
uMaxSkinDecals=100
uMaxSkinDecalsPerActor=60
[LOD]
fLODFadeOutMultObjects=15
fLODFadeOutMultItems=15
fLODFadeOutMultActors=15
fLODFadeOutMultSkyCell=1.0000
[Launcher]
bEnableFileSelection=1
bShowAllResolutions=1
uLastAspectRatio=3
[BlurShaderHDR]
bDoHighDynamicRange=1
[BlurShader]
bUseBlurShader=0
[Water]
iWaterReflectHeight=512
iWaterReflectWidth=512
bUseWaterDisplacements=1
bUseWaterRefractions=1
bUseWaterReflections=1
bUseWaterDepth=1
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Posts: 6
Joined: 26 Feb 2014, 13:35

Re: TES Skyrim 0.251

I would run Memtest overnight before you drive yourself mad thinking it's a software issue. And, obviously, verify the Skyrim install (Steam local files) or re-download it entirely.

Otherwise you've come this far, so you might as well go all the way and do a clean Win 7 x64 install with the same process and see if it works.

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Location: London, UK

Re: TES Skyrim 0.251

DanielCoffey wrote:I have done a clean install of Win8.1 and can report the crash still occurs with my hardware.
We've got pretty similar hardware—I've got the Maximus VI Gene and a Radeon R9 290, otherwise we've got the same stuff. Everything works fine for me, so I would say that it's quite likely either a driver- or hardware-related issue. Not sure how 'savvy' you are with computers (and I apologise if I state the obvious), but assuming you need a hand, I'd start by doing the following (simple steps to avoid complexity):
  1. * Run Prime95 to stress your system thoroughly to rule out, primarily, PSU and CPU issues;
    * Run Memtest (there is a Windows tool that works OK, but the bootable Memtest86+ is advisable), this to rule out RAM faults;
    * Run FurMark to stress your graphics card (and along with it the PSU);
    * Run HDTune (or similar) to 'benchmark' your SSD to ensure consistent performance and rule out any faults—this is not foolproof but provides a guideline;
Unfortunately there isn't much you can do to test the motherboard directly, but let me know (provided you need help) if you encounter any issues on either of the above steps and I'll give you a hand to troubleshoot from there.

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Posts: 17
Joined: 04 Mar 2014, 21:12

Re: TES Skyrim 0.251

I am getting the exact same crash under the same circumstances of a clean Win7 install too.

I have run MemTest86+ for an hour and it passed correctly. The GPU, PSU and cooling are perfectly happy with the Valley and Heaven benchmarks. They are also perfectly happy with Skyrim without an ENB so I must be doing something wrong with my usage of the ENB. I will stick with the Win7 install, go back to the basics and try again.

Thanks for all the offers of help - I really do appreciate it.

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Joined: 26 Feb 2014, 18:51

Re: TES Skyrim 0.251

If you installed the OS fresh, have you installed the newest directX ?

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Joined: 04 Mar 2014, 21:12

Re: TES Skyrim 0.251

You genius! Although Win8.1 came with the latest DirectX11, it was missing the DirectX9 library. The instant I installed it on my Win7 drive, the Skyrim logo appeared properly and the cart ride to Helgen was in full ENB. I flipped to my (now rather messy) Win8.1 drive and gave it the same DirectX9 installer and it too responded instantly.

Issue closed and a HUGE thank you.

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Joined: 10 Feb 2014, 20:51

Re: TES Skyrim 0.251

RMK_99 wrote:
352 wrote:
RMK_99 wrote:251 crash when i try run game

236 crash before menu game

221 works fine
Try deleting the file "rendererinfo.txt" found in the same folder as your skyrim.ini file and restart your game. The "rendererinfo.txt" file will be recreated when Skyrim starts.

Hope this helps.
Does not help still crash.
ENB 221 @ 245 works with D3DOverrider and does not need bFloatPointRenderTarget


ENB 236 and 251 does not work with D3DOverrider and need bFloatPointRenderTarget=1

PS:

When nvidia panel prerender limit set to auto/2/3 enb works good, but when is set to 4 enb generade massive stuttering.

PS2:

When i have i5 750 4,3GHz + GTX670 enb + Attk generade huge fps boost, but when i have i5 4670k 4,2GHz + GTX670 enb + Attk generade little fps boost. Why is that ?

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Re: TES Skyrim 0.251

ENBSeries wrote:narphous
First of all, thanks for letting me know that mist appear in interiors.
Water artifacts happen because depth of the objects under water and water plane are subtracted to get deepness. But this deepness is what you see directly, without refraction distortion, that's why various problems occur. This can't be fixed, because in one case leads to another kind of artifact, in second case tracing with distortion is not possible by performance reasons.

I appreciate the detailed explanation. I take it mist isn't supposed to show in interiors? It's actually kind of neat. Also, something I've started wondering since, with prod80's help, I started implementing multiple weathers: is it possible to separate the ignore weathers functions for interiors? I'm asking because it would be really nice to be able to separate out things like lighting and bloom for interiors as globals, while maintaining the ability to use per-weather lighting in exteriors.

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Re: TES Skyrim 0.251

RMK_99
Short answer... don't do strange things like use D3DOverrider. Follow the standard instructions to avoid issues. And don't use Attk. It's known to cause stability issues with ENB. It's what we affectionately refer to as crapware around here. ENBoost should be all you need. Such practices as you outlined are unsupported and use at your own risk.
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