Sorry if this has been covered before but with latest wrapper, and I have 'volumetric rays' ON, I get this...
I have this issue with just Aspens (and some bunting around skyrim). I use Vurts Flora and he does not know at the moment why.
*UPDATE*
Seems to tie in with MIST, when enabled in ENB and at certain angles the tree's become see through. OFF and they are solid.
ENBSeries wrote:
Jay_ombie
This can't happen because of mist, the bug is in nif properties of that trees, they do not draw to depth. Or you don't have setting in skyrimprefs.ini which draw trees to depth (or shadow? don't remember).
This tree mesh is added by a mod. It's one of the trees added by Skyrim Flora Overhaul. Check the updated version of the mod for a new mesh.
Saberus
Do you imagine how hard to develop the mod for mmo game which is not final release? I can't modify it with every new patch changes to minor graphic things. And if it's again buggy hell like skyrim, no thanks.
ENBSeries wrote:Saberus
Do you imagine how hard to develop the mod for mmo game which is not final release? I can't modify it with every new patch changes to minor graphic things. And if it's again buggy hell like skyrim, no thanks.
First of all, im from sweden, and all thoose beer and vodka i took today, damn.
Anywy, i aggre with boris, better wait till a stable final release is done from the company.
You two drink too much vodka I said nothin' about ENB game looks fine with SweetFX. But if somebody gonna play and want to group or somethin', then i'm in Daggerfall under nick "Saberuss" testing Imperial race.. free horsey yey
snsmac wrote:Im new to enb (so please dont kill me) and tried some coding today.
But i dont understand some things:
What do the operators *= and -= do?
What does the function clip() do?
basically that's it. You can use -= += *= /= %= ... which is just to simplify your code.
for clip look here: http://msdn.microsoft.com/en-us/library ... s.85).aspx
I guess you are working on a dof file or something? I never used clip though, so cant give you any insights why it's useful in ENB, if at all.