Fallout 3 / New Vegas 0.249

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Re: Fallout 3 / New Vegas 0.249

Hm, if you are using the ENB 249 binaries, you should not have that issue where shadows on terrain cause a different texture to show through where the shadow is. I used to have this issue, and there was discussion about it in these forums, though as I recall Boris identified and fixed the issue a while back?
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Re: Fallout 3 / New Vegas 0.249

Weird. I made sure everything was updated and I have found the only way to get rid of it is to crank up SSAO REALLLLLY HIGH where it looks terrible but masked this problem.

Maybe it's only fixed for Nvidia?

Sorry Boris didn't see your post there.

Is there a setting or do you mean the color of the game in general?

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Re: Fallout 3 / New Vegas 0.249

I remember Boris had reverted those terrain fixes a while back.
And the dll that had the fix, fixed not every texture, this is logical cause there are roughly 70 terrain textures and he had to exlude them all i think and couldn't find a few, but if you just play on you hardly even notice it after a while, it looks somewhat better atleast as no shadow at all.

Ambient lighting settings in Environment section regulates shadow brightness.
AmbientLightingIntensityDay being the foremost important one.
Ambient curve also influences it a bit.
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Re: Fallout 3 / New Vegas 0.249

Hi, I looked through the forum and havnt seen anything about this.

the water has a weird flickering effect. it seems to be something with the reflection off of the water.

Image

Image

Image

Image

at one point when the water looked like it did in the second image i could see clouds clearly on the surface of the water. but i couldnt duplicate that image when i was taking these. this was taken inside megaton by the atom bomb.

You have to get in the water for it to start happening, eventually it stops freeking out until you get back in. also it seems to be localized to a fairly small circle

Image

that was outside rivet city.

no water mods installed.
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Re: Fallout 3 / New Vegas 0.249

Hi Boris,
Can you tell me which comes first in the pipline, enbeffect.fx or enblens.fx?
Thanks
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Re: Fallout 3 / New Vegas 0.249

Lens
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Re: Fallout 3 / New Vegas 0.249

In that case, any chance we can get access to register values in lens? I was going to write out the values to pixels from effect and read them in lens, but it lens is first, I can't do that.
Thanks
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Re: Fallout 3 / New Vegas 0.249

I finally identified where an AO/IL shadows bug I have is coming from: whenever there's water within the field of view (even if it's occluded), rendering order of some objects changes. Small bushes (but not grass) and most other plant objects lose AO and shadows while water is in the field of view. Additionally, blowing dust clouds properly render on top of AO and shadows while water is in view; without water, the AO and shadows are rendered on top of blowing dust clouds, which looks weird.

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Re: Fallout 3 / New Vegas 0.249

Hi. Is there anyway to reduce or eliminate AO "shimmering" caused by motion?

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Re: Fallout 3 / New Vegas 0.249

When water is part of the render it interferes with ENB.

Here's an example picture with ambient occlusion cranked way up so it's super obvious; there is no water in the render (not even occluded):
Image

In this picture I've turned slightly left; there's a small square of water to my left that you can't see, but it's now within view and disables AO on multiple objects (the bush, tree and tumbleweed, but not the terrain or grass) with obvious visual results:
Image

This is a visual bug related to the Steam overlay (when a little message pops up, for example) that only occurs if there ISN'T water in view (if there is water, this crazy stuff doesn't happen)
Image

And the cause of this:
Image
This water was barely out of view to the left in the first pictures.
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