I'm tweaking my ENB. I have found that the volumetric fog closer to the player is much much brighter than the distant fog over mountains. Both types of fog are controlled by the [VOLUMETRICFOG] settings. Thus I have this:
The distant fog is about where I want it for this weather.
Close volumetric fog much brighter than distant
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Close volumetric fog much brighter than distant
Last edited by mallimoosh on 15 Mar 2014, 00:27, edited 1 time in total.
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Re: Close volumetric fog much brighter than distant
There is no distance dependencies in ENBSeries, so it's because of model (not vanilla fog) or some other unknown reason. I don't have this issue.
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
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Re: Close volumetric fog much brighter than distant
Thanks for your reply.
I know now it is not ENB's fault.
If anyone knows- I'm not sure where these meshes are, but I renamed my meshes/effects folder and the problem remains.
I know now it is not ENB's fault.
If anyone knows- I'm not sure where these meshes are, but I renamed my meshes/effects folder and the problem remains.