Close volumetric fog much brighter than distant

Post Reply
  • Author
  • Message
Offline
Posts: 12
Joined: 03 Jan 2013, 14:33

Close volumetric fog much brighter than distant

I'm tweaking my ENB. I have found that the volumetric fog closer to the player is much much brighter than the distant fog over mountains. Both types of fog are controlled by the [VOLUMETRICFOG] settings. Thus I have this:

enb 2014_03_13 22_24_05_32.jpg
The distant fog is about where I want it for this weather.
Last edited by mallimoosh on 15 Mar 2014, 00:27, edited 1 time in total.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17549
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: Close volumetric fog much brighter than distant

There is no distance dependencies in ENBSeries, so it's because of model (not vanilla fog) or some other unknown reason. I don't have this issue.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
Posts: 12
Joined: 03 Jan 2013, 14:33

Re: Close volumetric fog much brighter than distant

Thanks for your reply.

I know now it is not ENB's fault.

If anyone knows- I'm not sure where these meshes are, but I renamed my meshes/effects folder and the problem remains.
Post Reply