Quote:
Boris
ReservedMemorySizeMb - this depends too much from 32/64 bit system and vram size. Smaller - less ram usage of the game (fewer CTDs), but bigger in most cases means less stuttering in very heavy areas where many mods used (and ugrid too high). If user have 512 mb of vram, this value 512 is also nice, because entire video memory will be dynamic, it's already small for heavily modded game, so better to not block it by static data. As i understood from posts, lower value also helps to some users with infinite loading screens (perhaps they happen because i'm forcing in cycle to free old memory and try again to allocate for new resources)
All the memory settings require a bit of experimentation to find what works best for your system and Skyim setup.
Experiment with VRAM size parameter, auto ignores the value set and the mod tries to allocate as much as it can - if this doesn't perform well set auto off and experiment with different values (you can set lower than your actual VRAM and set a higher reserve size.) Systematically work your way through different combinations of values noting results.
Also check your SSAO settings - v high quality, complex ao and high sizescale increase VRAM usage and GFX card load - which can cause choppy performance even at relatively decent FPS.