Dancuka
If you mean only flickering when moving between doors or some similar different scenes defined by game, i have this too, but as i said, it's dissapear after less than one second, so i don't know yet how to debug this. Only "stable" bugs are easy to find.
The problem with sun rays happen because game bloom texture have this in it (wtf?), but i ignore it in enbeffect.fx shader. Will try to fix that by removing from bloom.
Requested ambient occlusion screenshots and video of it's noisyness. Captured from Skyrim, but the code is the same for DS2.
http://youtu.be/y6QV5h6UVEM
Dark Souls 2 v0256
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Re: Dark Souls 2 v0256
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
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Re: Dark Souls 2 v0256
For me is most noticeable in Majula or when entering a building.ENBSeries wrote: Flickering of ambient occlusion will be fixed only when i find the places where this occur, i don't see them.
Made a video showing the AO On/Off issue in Majula here
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Re: Dark Souls 2 v0256
Forgot to post my specs
1280 x 1024
I7 950
Cleveland-GL8 6GB ram
HD 5770 Vapor-x
1280 x 1024
I7 950
Cleveland-GL8 6GB ram
HD 5770 Vapor-x
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Re: Dark Souls 2 v0256
Boris: it seems like it's the ambient lighting curve under environment that causes the black screen. If set at 1, there's no problems.., apparently...
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Ronnie Stormly Ree
Animator on Hitman 2016
My Skyrim ENB
My Gaming youtube Channel
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Ronnie Stormly Ree
Animator on Hitman 2016
My Skyrim ENB
My Gaming youtube Channel
My Animation youtube Channel
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Re: Dark Souls 2 v0256
That issue with curve fixed.
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7