Weird "little squares"filter with enb in Skyrim

  • Author
  • Message
Offline
Posts: 9
Joined: 02 May 2014, 22:23

Weird "little squares"filter with enb in Skyrim

Image
Image
Image

It's Awful! Please! Help me to fix this!


Thanks a lot
Pd: The enb is REALVISION A Perfomance, but with other enb this werid flilter appears again

Offline
*sensei*
Posts: 289
Joined: 08 Dec 2012, 23:05

Re: Weird "little squares"filter with enb in Skyrim

That's probably some amazing skyrim/skyrimprefs .ini tweak.
_________________
i5 2500k@4.0ghz - 24Gb RAM - R9-290 4Gb Tri-X - SSD 240gb Intel 520 - Win7x64

Offline
Posts: 9
Joined: 02 May 2014, 22:23

Re: Weird "little squares"filter with enb in Skyrim

Nope, i'm check the .ini and are fine, the problem only appears with the enb

Offline
User avatar
*blah-blah-blah maniac*
Posts: 1938
Joined: 05 Mar 2012, 02:08

Re: Weird "little squares"filter with enb in Skyrim

Almost looks like the interlace effect available in Skyrealism - ENB Evolved

Are you using his enbeffect.fx file?

What other shader/.fx, .txt files are you running with?

Offline
Posts: 9
Joined: 02 May 2014, 22:23

Re: Weird "little squares"filter with enb in Skyrim

--JawZ-- wrote:Almost looks like the interlace effect available in Skyrealism - ENB Evolved

Are you using his enbeffect.fx file?

What other shader/.fx, .txt files are you running with?
i'm only using the Realvision A performance (for RLO) files

Offline
User avatar
*blah-blah-blah maniac*
Posts: 1938
Joined: 05 Mar 2012, 02:08

Re: Weird "little squares"filter with enb in Skyrim

Ok, then it might just be a low quality setting for either DetailedShadows, Skylighting, SSAO or any other shadow effect that you might be running with.

Or a high enbseries.ini shadow radius with or without a high or even low iBlurDeferredShadowMask in the skyrimprefs.ini

Offline
Posts: 9
Joined: 02 May 2014, 22:23

Re: Weird "little squares"filter with enb in Skyrim

i'm configured several times with the ENBcustomizer and the only succes is when i'm deactivated the "user effect" in advanced->global, but.... the enb not works without this :(


The settings of the enbseries.ini

[GLOBAL]
UseEffect=true

[EFFECT]
UseOriginalPostProcessing=false
EnableBloom=true
EnableAdaptation=true
EnableAmbientOcclusion=false
EnableDepthOfField=false
UseOriginalObjectsProcessing=false
EnableDetailedShadow=true
EnableSunRays=true
EnableSkyLighting=false
EnableReflection=false
EnableImageBasedLighting=false
EnableSoftParticles=false
EnableParticleLights=false
EnableSubSurfaceScattering=false
EnableSunGlare=true
EnableLens=true
EnableWater=false
EnableUnderwater=false
EnableCloudShadows=false
EnableVolumetricRays=false
EnableProceduralSun=false
EnableMist=false

[WEATHER]
EnableMultipleWeathers=false

[BLOOM]
Quality=2
AmountDay=0.3
AmountNight=0.1
BlueShiftAmountDay=2.0
BlueShiftAmountNight=0.2
ContrastDay=1.0
ContrastNight=1.0
AmountInterior=1.0
ContrastInterior=1.0
BlueShiftAmountInterior=1.0
AmountInteriorDay=0.3
AmountInteriorNight=0.2
ContrastInteriorDay=1.0
ContrastInteriorNight=1.0
BlueShiftAmountInteriorDay=1.0
BlueShiftAmountInteriorNight=1.0
AmountSunrise=0.3
AmountSunset=0.3
BlueShiftAmountSunrise=2.0
BlueShiftAmountSunset=2.0
IgnoreWeatherSystem=false

[LENS]
ReflectionIntensitySunrise=0.3
ReflectionIntensityDay=0.4
ReflectionIntensitySunset=0.3
ReflectionIntensityNight=0.13
ReflectionIntensityInteriorDay=0.12
ReflectionIntensityInteriorNight=0.12
ReflectionPowerSunrise=0.9
ReflectionPowerDay=1.1
ReflectionPowerSunset=0.9
ReflectionPowerNight=2.4
ReflectionPowerInteriorDay=2.0
ReflectionPowerInteriorNight=2.0
DirtIntensitySunrise=0.13
DirtIntensityDay=0.19
DirtIntensitySunset=0.14
DirtIntensityNight=0.16
DirtIntensityInteriorDay=0.13
DirtIntensityInteriorNight=0.13
DirtPowerSunrise=1.9
DirtPowerDay=2.1
DirtPowerSunset=1.9
DirtPowerNight=1.78
DirtPowerInteriorDay=1.9
DirtPowerInteriorNight=1.9
IgnoreWeatherSystem=false

[SSAO_SSIL]
UseIndirectLighting=true
UseComplexIndirectLighting=true
UseComplexAmbientOcclusion=true
UseAmbientIndirectLighting=true
SamplingQuality=0
SamplingPrecision=0
SamplingRange=0.6
FadeFogRange=1.0
SizeScale=0.5
SourceTexturesScale=0.7
EnableComplexFilter=true
FilterQuality=0
FilterType=0
AOAmount=0.75
AOAmountInterior=1.0
ILAmount=3.5
ILAmountInterior=1.0
ILType=0
AOIntensity=1.0
AOIntensityInterior=1.0
AOType=0
AOMixingType=0
AOMixingTypeInterior=0
EnableDenoiser=true
EnableSupersampling=false

[NIGHTDAY]
DetectorDefaultDay=false
DetectorLevelDay=0.7
DetectorLevelNight=0.1
DetectorLevelCurve=0.5
DetectorOldVersion=false

[ADAPTATION]
ForceMinMaxValues=false
AdaptationSensitivity=0.1
AdaptationTime=0.2
AdaptationMin=0.2
AdaptationMax=1.0

[ENVIRONMENT]
DirectLightingIntensityDay=1.3
DirectLightingIntensityNight=1.0
DirectLightingCurveDay=1.7
DirectLightingCurveNight=1.0
DirectLightingDesaturationDay=0.8
DirectLightingDesaturationNight=0.8

SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierNight=2.1
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierNight=2.0
SpecularFromLightDay=0.1
SpecularFromLightNight=0.0

AmbientLightingIntensityDay=1.3
AmbientLightingIntensityNight=1.0
AmbientLightingCurveDay=0.6
AmbientLightingCurveNight=1.0
AmbientLightingDesaturationDay=0.8
AmbientLightingDesaturationNight=0.0

PointLightingIntensityDay=1.0
PointLightingIntensityNight=1.0
PointLightingCurveDay=0.9
PointLightingCurveNight=0.9
PointLightingDesaturationDay=0.5
PointLightingDesaturationNight=0.4

FogColorMultiplierDay=0.6
FogColorMultiplierNight=0.2
FogColorCurveDay=0.6
FogColorCurveNight=1.0

ColorPowDay=1.3
ColorPowNight=1.0
DirectLightingIntensityInterior=1.0
DirectLightingCurveInterior=1.0
DirectLightingDesaturationInterior=0.0
SpecularAmountMultiplierInterior=1.0
SpecularPowerMultiplierInterior=1.0
SpecularFromLightInterior=0.0
AmbientLightingIntensityInterior=1.0
AmbientLightingCurveInterior=1.0
AmbientLightingDesaturationInterior=0.0
PointLightingIntensityInterior=1.0
PointLightingCurveInterior=1.0
PointLightingDesaturationInterior=0.0
FogColorMultiplierInterior=1.0
FogColorCurveInterior=1.0
ColorPowInterior=1.0
DirectLightingIntensityInteriorDay=1.0
DirectLightingIntensityInteriorNight=1.0
DirectLightingCurveInteriorDay=1.0
DirectLightingCurveInteriorNight=1.0
DirectLightingDesaturationInteriorDay=0.0
DirectLightingDesaturationInteriorNight=0.0
SpecularAmountMultiplierInteriorDay=1.0
SpecularAmountMultiplierInteriorNight=1.0
SpecularPowerMultiplierInteriorDay=1.0
SpecularPowerMultiplierInteriorNight=1.0
SpecularFromLightInteriorDay=0.0
SpecularFromLightInteriorNight=0.0
AmbientLightingIntensityInteriorDay=1.0
AmbientLightingIntensityInteriorNight=0.75
AmbientLightingCurveInteriorDay=0.9
AmbientLightingCurveInteriorNight=0.7
AmbientLightingDesaturationInteriorDay=0.0
AmbientLightingDesaturationInteriorNight=0.0
PointLightingIntensityInteriorDay=1.2
PointLightingIntensityInteriorNight=1.2
PointLightingCurveInteriorDay=1.0
PointLightingCurveInteriorNight=1.0
PointLightingDesaturationInteriorDay=0.4
PointLightingDesaturationInteriorNight=0.4
FogColorMultiplierInteriorDay=1.0
FogColorMultiplierInteriorNight=1.0
FogColorCurveInteriorDay=1.0
FogColorCurveInteriorNight=1.0
ColorPowInteriorDay=1.0
ColorPowInteriorNight=1.0
DirectLightingIntensitySunrise=1.2
DirectLightingIntensitySunset=1.2
DirectLightingCurveSunrise=1.7
DirectLightingCurveSunset=1.7
DirectLightingDesaturationSunrise=0.8
DirectLightingDesaturationSunset=0.8
SpecularAmountMultiplierSunrise=1.0
SpecularAmountMultiplierSunset=1.0
SpecularPowerMultiplierSunrise=1.0
SpecularPowerMultiplierSunset=1.0
SpecularFromLightSunrise=0.1
SpecularFromLightSunset=0.1
AmbientLightingIntensitySunrise=1.4
AmbientLightingIntensitySunset=1.4
AmbientLightingCurveSunrise=0.5
AmbientLightingCurveSunset=0.5
AmbientLightingDesaturationSunrise=0.8
AmbientLightingDesaturationSunset=0.8
AmbientColorFilterAmountSunrise=0.0
AmbientColorFilterAmountDay=0.0
AmbientColorFilterAmountSunset=0.0
AmbientColorFilterAmountNight=0.0
AmbientColorFilterAmountInteriorDay=0.0
AmbientColorFilterAmountInteriorNight=0.0
AmbientColorFilterTopSunrise=1, 1, 1
AmbientColorFilterTopDay=1, 1, 1
AmbientColorFilterTopSunset=1, 1, 1
AmbientColorFilterTopNight=1, 1, 1
AmbientColorFilterTopInteriorDay=1, 1, 1
AmbientColorFilterTopInteriorNight=1, 1, 1
AmbientColorFilterMiddleSunrise=0, 0, 0
AmbientColorFilterMiddleDay=0, 0, 0
AmbientColorFilterMiddleSunset=0, 0, 0
AmbientColorFilterMiddleNight=0, 0, 0
AmbientColorFilterMiddleInteriorDay=0, 0, 0
AmbientColorFilterMiddleInteriorNight=0, 0, 0
AmbientColorFilterBottomSunrise=1, 1, 1
AmbientColorFilterBottomDay=1, 1, 1
AmbientColorFilterBottomSunset=1, 1, 1
AmbientColorFilterBottomNight=1, 1, 1
AmbientColorFilterBottomInteriorDay=1, 1, 1
AmbientColorFilterBottomInteriorNight=1, 1, 1
PointLightingIntensitySunrise=1.0
PointLightingIntensitySunset=1.0
PointLightingCurveSunrise=0.9
PointLightingCurveSunset=0.9
PointLightingDesaturationSunrise=0.5
PointLightingDesaturationSunset=0.5
ParticleLightsIntensitySunrise=1.0
ParticleLightsIntensityDay=1.0
ParticleLightsIntensitySunset=1.0
ParticleLightsIntensityNight=1.2
ParticleLightsIntensityInteriorDay=1.0
ParticleLightsIntensityInteriorNight=1.0
FogColorMultiplierSunrise=0.7
FogColorMultiplierSunset=0.7
FogColorCurveSunrise=0.75
FogColorCurveSunset=0.75
ColorPowSunrise=1.3
ColorPowSunset=1.3
IgnoreWeatherSystem=false

[SKY]
Enable=true
DisableWrongSkyMath=true

StarsIntensity=1.8
StarsCurve=1.0

AuroraBorealisIntensity=1.0
AuroraBorealisCurve=0.7

CloudsIntensityDay=1.5
CloudsIntensityNight=0.4
CloudsCurveDay=1.0
CloudsCurveNight=1.0
CloudsDesaturationDay=0.0
CloudsDesaturationNight=0.3

GradientIntensity=0.6
GradientDesaturation=0.4

GradientTopIntensityDay=1.0
GradientTopIntensityNight=0.9
GradientTopCurveDay=0.7
GradientTopCurveNight=0.8

GradientMiddleIntensityDay=2.3
GradientMiddleIntensityNight=0.7
GradientMiddleCurveDay=1.0
GradientMiddleCurveNight=0.8

GradientHorizonIntensityDay=2.5
GradientHorizonIntensityNight=0.8
GradientHorizonCurveDay=1.0
GradientHorizonCurveNight=0.8

SunIntensity=1.0
SunDesaturation=0.5
SunCoronaIntensity=1.0
SunCoronaCurve=0.8
SunCoronaDesaturation=0.7

MoonIntensity=1.5
MoonCurve=1.0
MoonDesaturation=0.0
CloudsIntensityInterior=1.0
CloudsCurveInterior=1.0
CloudsDesaturationInterior=0.0
CloudsEdgeClamp=0.5
CloudsEdgeIntensity=8.0
GradientIntensityDay=1.00
GradientIntensityNight=0.2
GradientIntensityInterior=1.0
GradientDesaturationDay=0.0
GradientDesaturationNight=0.0
GradientDesaturationInterior=0.0
GradientTopIntensityInterior=1.0
GradientTopCurveInterior=1.0
GradientMiddleIntensityInterior=1.0
GradientMiddleCurveInterior=1.0
GradientHorizonIntensityInterior=1.0
GradientHorizonCurveInterior=1.0

CloudsIntensityInteriorDay=1.0
CloudsIntensityInteriorNight=1.0
CloudsCurveInteriorDay=1.0
CloudsCurveInteriorNight=1.0
CloudsDesaturationInteriorDay=0.0
CloudsDesaturationInteriorNight=0.0
CloudsOpacitySunrise=1.0
CloudsOpacityDay=1.0
CloudsOpacitySunset=1.0
CloudsOpacityNight=1.0
CloudsOpacityInteriorDay=1.0
CloudsOpacityInteriorNight=1.0
GradientIntensityInteriorDay=1.0
GradientIntensityInteriorNight=1.0
GradientDesaturationInteriorDay=0.0
GradientDesaturationInteriorNight=0.0
GradientTopIntensityInteriorDay=1.0
GradientTopIntensityInteriorNight=1.0
GradientTopCurveInteriorDay=1.0
GradientTopCurveInteriorNight=1.0
GradientMiddleIntensityInteriorDay=1.0
GradientMiddleIntensityInteriorNight=1.0
GradientMiddleCurveInteriorDay=1.0
GradientMiddleCurveInteriorNight=1.0
GradientHorizonIntensityInteriorDay=1.0
GradientHorizonIntensityInteriorNight=1.0
GradientHorizonCurveInteriorDay=1.0
GradientHorizonCurveInteriorNight=1.0

CloudsIntensitySunrise=1.5
CloudsIntensitySunset=1.5
CloudsCurveSunrise=1.0
CloudsCurveSunset=1.0
CloudsDesaturationSunrise=0.0
CloudsDesaturationSunset=0.0
CloudsEdgeFadeRange=1.0
CloudsEdgeMoonMultiplier=4.0

GradientIntensitySunrise=1.0
GradientIntensitySunset=1.0
GradientDesaturationSunrise=0.0
GradientDesaturationSunset=0.0
GradientTopIntensitySunrise=1.5
GradientTopIntensitySunset=1.5
GradientTopCurveSunrise=0.7
GradientTopCurveSunset=0.7
GradientMiddleIntensitySunrise=2.3
GradientMiddleIntensitySunset=2.3
GradientMiddleCurveSunrise=1.0
GradientMiddleCurveSunset=1.0
GradientHorizonIntensitySunrise=2.5
GradientHorizonIntensitySunset=2.5
GradientHorizonCurveSunrise=1.0
GradientHorizonCurveSunset=1.0
SunIntensitySunrise=1.0
SunIntensityDay=1.0
SunIntensitySunset=1.0
SunIntensityNight=1.0
SunIntensityInteriorDay=1.0
SunIntensityInteriorNight=1.0
SunDesaturationSunrise=0.4
SunDesaturationDay=0.5
SunDesaturationSunset=0.4
SunDesaturationNight=0.0
SunDesaturationInteriorDay=0.0
SunDesaturationInteriorNight=0.0
SunColorFilterSunrise=1, 1, 1
SunColorFilterDay=1, 1, 1
SunColorFilterSunset=1, 1, 1
SunColorFilterNight=1, 1, 1
SunColorFilterInteriorDay=1, 1, 1
SunColorFilterInteriorNight=1, 1, 1
SunGlowIntensitySunrise=0.1
SunGlowIntensityDay=0.2
SunGlowIntensitySunset=0.1
SunGlowIntensityNight=0.0
SunGlowIntensityInteriorDay=0.0
SunGlowIntensityInteriorNight=0.0
SunGlowHazinessSunrise=0.0
SunGlowHazinessDay=0.0
SunGlowHazinessSunset=0.0
SunGlowHazinessNight=0.0
SunGlowHazinessInteriorDay=0.0
SunGlowHazinessInteriorNight=0.0
MoonIntensitySunrise=1.0
MoonIntensityDay=0.2
MoonIntensitySunset=0.2
MoonIntensityNight=1.5
MoonIntensityInteriorDay=1.0
MoonIntensityInteriorNight=1.0
MoonCurveSunrise=1.0
MoonCurveDay=1.0
MoonCurveSunset=1.0
MoonCurveNight=1.0
MoonCurveInteriorDay=1.0
MoonCurveInteriorNight=1.0
MoonDesaturationSunrise=0.0
MoonDesaturationDay=0.0
MoonDesaturationSunset=0.0
MoonDesaturationNight=0.0
MoonDesaturationInteriorDay=0.0
MoonDesaturationInteriorNight=0.0
IgnoreWeatherSystem=false

[OBJECT]
SubSurfaceScatteringMultiplierSunrise=0.0
SubSurfaceScatteringMultiplierDay=0.0
SubSurfaceScatteringMultiplierSunset=0.0
SubSurfaceScatteringMultiplierNight=0.0
SubSurfaceScatteringMultiplierInteriorDay=0.0
SubSurfaceScatteringMultiplierInteriorNight=0.0
SubSurfaceScatteringPowerSunrise=8.0
SubSurfaceScatteringPowerDay=8.0
SubSurfaceScatteringPowerSunset=8.0
SubSurfaceScatteringPowerNight=8.0
SubSurfaceScatteringPowerInteriorDay=8.0
SubSurfaceScatteringPowerInteriorNight=8.0
IgnoreWeatherSystem=false

[LIGHTSPRITE]
IntensityDay=1.1
IntensityNight=0.9
CurveDay=1.2
CurveNight=1.0
IntensityInterior=1.0
CurveInterior=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
IntensitySunrise=1.1
IntensitySunset=1.1
CurveSunrise=1.2
CurveSunset=1.2
IgnoreWeatherSystem=false

[WINDOWLIGHT]
Intensity=2.5
Curve=1.5
IntensityDay=1.0
IntensityNight=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveDay=1.0
CurveNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
IntensitySunrise=1.0
IntensitySunset=1.0
CurveSunrise=1.0
CurveSunset=1.0
IgnoreWeatherSystem=false

[VOLUMETRICFOG]
EnableShadows=true
IntensityDay=1.2
IntensityNight=0.2
CurveDay=0.5
CurveNight=0.8
IntensityInterior=1.0
CurveInterior=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
LightingInfluenceDay=1.0
LightingInfluenceNight=1.0
LightingInfluenceInteriorDay=1.0
LightingInfluenceInteriorNight=1.0
IntensitySunrise=1.2
IntensitySunset=1.2
CurveSunrise=0.5
CurveSunset=0.5
LightingInfluenceSunrise=1.0
LightingInfluenceSunset=1.0
IgnoreWeatherSystem=false

[FIRE]
IntensityDay=1.0
IntensityNight=2.0
CurveDay=0.7
CurveNight=0.7
IntensityInterior=1.0
CurveInterior=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
IntensitySunrise=1.0
IntensitySunset=1.0
CurveSunrise=0.7
CurveSunset=0.7
AdditiveBlending=true
IgnoreWeatherSystem=false

[COLORCORRECTION]
UsePaletteTexture=true
Brightness=1.0
GammaCurve=1.0
UseProceduralCorrection=false

[SHADOW]
ShadowObjectsFix=true
ShadowCastersFix=false
UseBilateralShadowFilter=true
ShadowQualityFix=true
DetailedShadowQuality=1
ShadowFilterQuality=1
ShadowBlurRange=4.0
ShadowBlurRangeInterior=2.0
IgnoreWeatherSystem=false

[DEPTHOFFIELD]
FadeTime=0.2
Quality=0
IgnoreWeatherSystem=false

[RAYS]
SunRaysMultiplier=1.5
SunRaysMultiplierSunrise=0.5
SunRaysMultiplierDay=0.9
SunRaysMultiplierSunset=0.5
SunRaysMultiplierNight=0.4
SunRaysMultiplierInteriorDay=0.4
SunRaysMultiplierInteriorNight=0.4
IgnoreWeatherSystem=false

[SKYLIGHTING]
Quality=1
FilterQuality=1
AmbientMinLevel=0.9
AmbientMinLevelSunrise=0.6
AmbientMinLevelDay=0.8
AmbientMinLevelSunset=0.6
AmbientMinLevelNight=0.3
AmbientMinLevelInteriorDay=0.1
AmbientMinLevelInteriorNight=0.1
IgnoreWeatherSystem=false

[VEGETATION]
SubSurfaceScatteringMultiplierDay=1.0
SubSurfaceScatteringMultiplierNight=1.0
SubSurfaceScatteringMultiplierInteriorDay=1.0
SubSurfaceScatteringMultiplierInteriorNight=1.0
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerNight=1.0
SubSurfaceScatteringPowerInteriorDay=1.0
SubSurfaceScatteringPowerInteriorNight=1.0
SubSurfaceScatteringMultiplierSunrise=1.0
SubSurfaceScatteringMultiplierSunset=1.0
SubSurfaceScatteringPowerSunrise=1.0
SubSurfaceScatteringPowerSunset=1.0
IgnoreWeatherSystem=false

[EYES]
SubSurfaceScatteringMultiplierSunrise=0.36
SubSurfaceScatteringMultiplierDay=0.48
SubSurfaceScatteringMultiplierSunset=0.36
SubSurfaceScatteringMultiplierNight=0.24
SubSurfaceScatteringMultiplierInteriorDay=0.24
SubSurfaceScatteringMultiplierInteriorNight=0.24
SubSurfaceScatteringPowerSunrise=4.9
SubSurfaceScatteringPowerDay=0.5
SubSurfaceScatteringPowerSunset=4.9
SubSurfaceScatteringPowerNight=8.0
SubSurfaceScatteringPowerInteriorDay=8.0
SubSurfaceScatteringPowerInteriorNight=8.0
IgnoreWeatherSystem=false

[PARTICLE]
IntensityDay=1.0
IntensityNight=0.6
IntensityInteriorDay=0.65
IntensityInteriorNight=1.0
LightingInfluenceDay=1.0
LightingInfluenceNight=1.0
LightingInfluenceInteriorDay=1.0
LightingInfluenceInteriorNight=0.5
IntensitySunrise=1.0
IntensitySunset=1.0
LightingInfluenceSunrise=1.0
LightingInfluenceSunset=1.0
IgnoreWeatherSystem=false

[REFLECTION]
Quality=2
FilterQuality=2
FilterBluriness=0.3
SizeScale=0.35
SourceTexturesScale=0.25
Amount=1.0
Power=1.0
GlosinessMin=0.0
GlosinessMax=0.0
EnableDenoiser=true
DenoiserType=0
EnableSupersampling=false
ExteriorEnable=true
InteriorEnable=true
IgnoreWeatherSystem=false

[IMAGEBASEDLIGHTING]
AdditiveAmountDay=0.08
AdditiveAmountNight=0.08
MultiplicativeAmountDay=0.0
MultiplicativeAmountNight=0.0
ReflectiveAmountDay=0.2
ReflectiveAmountNight=0.2
AdditiveAmountSunrise=0.08
AdditiveAmountSunset=0.08
AdditiveAmountInteriorDay=0.08
AdditiveAmountInteriorNight=0.08
MultiplicativeAmountSunrise=0.0
MultiplicativeAmountSunset=0.0
MultiplicativeAmountInteriorDay=0.0
MultiplicativeAmountInteriorNight=0.0
ReflectiveAmountSunrise=0.2
ReflectiveAmountSunset=0.2
ReflectiveAmountInteriorDay=0.2
ReflectiveAmountInteriorNight=0.2
IgnoreWeatherSystem=false

[RAIN]
Enable=false
EnableAntialiasing=false
EnableSupersampling=true
MotionStretch=1.0
MotionTransparency=0.9
IgnoreWeatherSystem=false

[TIMEOFDAY]
Enable=false
DawnDuration=1.5
SunriseTime=7.25
DayTime=13.5
SunsetTime=19.25
DuskDuration=1.5
NightTime=1.0

[SUBSURFACESCATTERING]
Quality=0
Radius=4.0
Amount=0.66
EpidermalAmount=0.44
SubdermalAmount=0.002
EpidermalDiffuseSaturation=0.06
SubdermalDiffuseSaturation=0.09
EpidermalMix=0.5
SubdermalMix=0.22
SubdermalTranslucency=0.27
SubdermalPhase=0.009
IgnoreWeatherSystem=false

[WATER]
EnablePreCache=false
EnableDispersion=true
EnableCaustics=true
EnableParallax=true
EnableShadow=true
EnableVolumetricShadow=true
EnableLighting=true
EnableSelfReflection=true
EnableDisplacement=true
DisplacementQuality=0
DisplacementFilterQuality=2
ShadowQuality=1
EnableShadowNoise=false
ReflectionAmount=1.0
FrennelMultiplier=1.0
FrennelMin=0.0
FrennelMax=1.0
DispersionAmount=0.3
CausticsAmount=3.0
SunSpecularMultiplier=1.52
SunScatteringMultiplier=5.5
SunLightingMultiplier=0.88
WetMultiplier=0.72
WavesAmplitudeSunrise=0.8
WavesAmplitudeDay=0.5
WavesAmplitudeSunset=0.8
WavesAmplitudeNight=0.8
WavesAmplitudeInteriorDay=1.0
WavesAmplitudeInteriorNight=1.0
Muddiness=0.72
IgnoreWeatherSystem=false

[UNDERWATER]
EnableDispersion=true
EnableParallax=true
EnableDisplacement=false
EnableSilhouette=true
EnableBlurring=true
EnableReflection=true
EnableShadow=true
ShadowQuality=0
DispersionAmount=0.9
ReflectionAmount=1.0
TransparencyFade=1.0
TransparencyCurve=1.5
DeepnessFade=1.0
DeepnessDarkening=0.5
TintAmount=2.0
TintFade=2.0
SunScatteringMultiplier=1.0
IgnoreWeatherSystem=false

[CLOUDSHADOWS]
EnableAtNight=false
OpacitySunrise=0.59
OpacityDay=0.39
OpacitySunset=0.59
OpacityNight=1.0
OpacityInteriorDay=0.39
OpacityInteriorNight=1.0
IgnoreWeatherSystem=false

[VOLUMETRICRAYS]
Quality=1
IntensitySunrise=0.15
IntensityDay=0.25
IntensitySunset=0.15
IntensityNight=0.15
IntensityInteriorDay=0.25
IntensityInteriorNight=0.15
DensitySunrise=1.0
DensityDay=1.0
DensitySunset=1.0
DensityNight=1.0
DensityInteriorDay=1.0
DensityInteriorNight=1.0
SkyColorAmountSunrise=0.5
SkyColorAmountDay=0.5
SkyColorAmountSunset=0.5
SkyColorAmountNight=0.5
SkyColorAmountInteriorDay=0.5
SkyColorAmountInteriorNight=0.5
IgnoreWeatherSystem=false

[PROCEDURALSUN]
Size=1.0
EdgeSoftness=0.5
GlowIntensitySunrise=0.4
GlowIntensityDay=0.4
GlowIntensitySunset=0.4
GlowIntensityNight=0.4
GlowIntensityInteriorDay=0.4
GlowIntensityInteriorNight=0.4
GlowCurveSunrise=1.0
GlowCurveDay=1.0
GlowCurveSunset=1.0
GlowCurveNight=1.0
GlowCurveInteriorDay=1.0
GlowCurveInteriorNight=1.0
IgnoreWeatherSystem=false

[MIST]
ColorFromEnvironmentFog=0.0
SkyLightingAmountSunrise=0.3
SkyLightingAmountDay=0.35
SkyLightingAmountSunset=0.3
SkyLightingAmountNight=0.1
SkyLightingAmountInteriorDay=0.5
SkyLightingAmountInteriorNight=0.1
SunLightingAmountSunrise=0.1
SunLightingAmountDay=0.1
SunLightingAmountSunset=0.1
SunLightingAmountNight=0.1
SunLightingAmountInteriorDay=0.1
SunLightingAmountInteriorNight=0.1
DesaturationSunrise=0.0
DesaturationDay=0.0
DesaturationSunset=0.0
DesaturationNight=0.0
DesaturationInteriorDay=0.0
DesaturationInteriorNight=0.0
ColorFilterSunrise=1, 1, 1
ColorFilterDay=1, 1, 1
ColorFilterSunset=1, 1, 1
ColorFilterNight=1, 1, 1
ColorFilterInteriorDay=1, 1, 1
ColorFilterInteriorNight=1, 1, 1

RelativeToCameraSunrise=0.0
RelativeToCameraDay=0.0
RelativeToCameraSunset=0.0
RelativeToCameraNight=0.0
RelativeToCameraInteriorDay=0.0
RelativeToCameraInteriorNight=0.0
VerticalOffsetSunrise=-10.0
VerticalOffsetDay=-10.0
VerticalOffsetSunset=-10.0
VerticalOffsetNight=-10.0
VerticalOffsetInteriorDay=-10.0
VerticalOffsetInteriorNight=-10.0

DensitySunrise=1.5
DensityDay=1.5
DensitySunset=1.5
DensityNight=1.5
DensityInteriorDay=1.5
DensityInteriorNight=1.5
VerticalFadeSunrise=4.0
VerticalFadeDay=4.0
VerticalFadeSunset=4.0
VerticalFadeNight=4.0
VerticalFadeInteriorDay=4.0
VerticalFadeInteriorNight=4.0
BottomTopSunrise=0.0
BottomTopDay=0.0
BottomTopSunset=0.0
BottomTopNight=0.0
BottomTopInteriorDay=0.0
BottomTopInteriorNight=0.0
ExponentialFadeSunrise=1.0
ExponentialFadeDay=1.0
ExponentialFadeSunset=1.0
ExponentialFadeNight=1.0
ExponentialFadeInteriorDay=1.0
ExponentialFadeInteriorNight=1.0
IgnoreWeatherSystem=false
EnableAnchors=false


And this is the settings of skyrimprefs.ini (the only different is the changes to operate the enb)

[General]
fBrightLightColorB=1.0000
fBrightLightColorG=1.0000
fBrightLightColorR=1.0000
iStoryManagerLoggingEvent=-1
bEnableStoryManagerLogging=0
[Imagespace]
bDoDepthOfField=1
iRadialBlurLevel=1
[Display]
iBlurDeferredShadowMask=0
fInteriorShadowDistance=3000.0000
fShadowDistance=2000.0000
iShadowMapResolutionSecondary=1024
iShadowMapResolutionPrimary=2048
iShadowSplitCount=2
iMaxAnisotropy=0
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
fTreesMidLODSwitchDist=3600.0000
fGamma=1.2400
fDecalLOD2=1500.0000
fDecalLOD1=1000.0000
fSpecularLODStartFade=1000.0000
fShadowLODStartFade=200.0000
fLightLODStartFade=2500.0000
iTexMipMapMinimum=0
iTexMipMapSkip=0
iWaterMultiSamples=0
iMultiSample=0
iShadowMode=3
bTreesReceiveShadows=1
bDrawLandShadows=1
bFull Screen=1
iSize H=720
iSize W=1280
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODLevel2FadeTreeDistance=2048.0000
fMeshLODLevel1FadeTreeDistance=2844.0000
fMeshLODLevel2FadeDist=10000000.0000
fMeshLODLevel1FadeDist=10000000.0000
iScreenShotIndex=2
bShadowMaskZPrepass=0
bMainZPrepass=0
iMaxSkinDecalsPerFrame=10
iMaxDecalsPerFrame=30
bFloatPointRenderTarget=1
sD3DDevice="NVIDIA GeForce GTX 470"
fShadowBiasScale=0.5000
iShadowMaskQuarter=4
iShadowMapResolution=512
bFXAAEnabled=0
iShadowFilter=3
bShadowsOnGrass=1
bTransparencyMultisampling=0
bDeferredShadows=1
bDrawShadows=1
iAdapter=0
iPresentInterval=1
[Grass]
b30GrassVS=0
fGrassStartFadeDistance=5000.0000
fGrassMaxStartFadeDistance=7000.0000
fGrassMinStartFadeDistance=0.0000
[MAIN]
bGamepadEnable=1
bCrosshairEnabled=1
fHUDOpacity=1.0000
bSaveOnPause=1
bSaveOnTravel=1
bSaveOnWait=1
bSaveOnRest=1
fSkyCellRefFadeDistance=150000.0000
[GamePlay]
bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
iDifficulty=2
[Interface]
bDialogueSubtitles=0
bGeneralSubtitles=0
fMouseCursorSpeed=1.0000
bShowCompass=1
[Controls]
fGamepadHeadingSensitivity=1.0000
fMouseHeadingSensitivity=0.0125
bAlwaysRunByDefault=1
bInvertYValues=0
bGamePadRumble=1
bMouseAcceleration=1
bUseKinect=0
[Particles]
iMaxDesired=750
[SaveGame]
fAutosaveEveryXMins=15.0000
[AudioMenu]
fAudioMasterVolume=1.0000
fVal7=1.0000
uID7=0
fVal6=1.0000
uID6=0
fVal5=1.0000
uID5=0
fVal4=1.0000
uID4=0
fVal3=1.0000
uID3=94881
fVal2=0.4000
uID2=466532
fVal1=1.0000
uID1=554685
fVal0=0.8000
uID0=1007612
[Clouds]
fCloudLevel2Distance=262144.0000
fCloudLevel1Distance=32768.0000
fCloudLevel0Distance=16384.0000
fCloudNearFadeDistance=9000.0000
[TerrainManager]
fTreeLoadDistance=25000.0000
fBlockMaximumDistance=100000.0000
fBlockLevel1Distance=32768.0000
fBlockLevel0Distance=20480.0000
fSplitDistanceMult=0.7500
bShowLODInEditor=0
[NavMesh]
fObstacleAlpha=0.5000
fCoverSideHighAlpha=0.8000
fCoverSideLowAlpha=0.6500
fEdgeFullAlpha=1.0000
fEdgeHighAlpha=0.7500
fEdgeLowAlpha=0.5000
fTriangleFullAlpha=0.7000
fTriangleHighAlpha=0.3500
fTriangleLowAlpha=0.2000
fLedgeBoxHalfHeight=25.0000
fEdgeDistFromVert=10.0000
fEdgeThickness=10.0000
fPointSize=2.5000
[Trees]
bRenderSkinnedTrees=1
uiMaxSkinnedTreesToRender=20
[Decals]
uMaxDecals=250
bDecals=1
bSkinnedDecals=1
uMaxSkinDecals=50
uMaxSkinDecalsPerActor=40
[LOD]
fLODFadeOutMultObjects=7.5000
fLODFadeOutMultItems=4.5000
fLODFadeOutMultActors=6.0000
fLODFadeOutMultSkyCell=1.0000
[Launcher]
bEnableFileSelection=1
bShowAllResolutions=0
uLastAspectRatio=3
[Water]
iWaterReflectHeight=512
iWaterReflectWidth=512
bUseWaterDisplacements=1
bUseWaterRefractions=1
bUseWaterReflections=1
bUseWaterDepth=1
[BlurShaderHDR]
bDoHighDynamicRange=1
[BlurShader]
bUseBlurShader=0

Offline
User avatar
*blah-blah-blah maniac*
Posts: 1938
Joined: 05 Mar 2012, 02:08

Re: Weird "little squares"filter with enb in Skyrim

settings you need to change

enbseries.ini;
[SHADOW]
ShadowObjectsFix=true <- remove this as it has been removed in the latest ENB binaries.

ShadowBlurRange=4.0 <- try changing this back to it's default value of 2.0
ShadowBlurRangeInterior=2.0

skyrimprefs.ini;

iBlurDeferredShadowMask=0 <- Lowest value is 1 recommended is 3, the default value. This is mostly likely one of the causes for the interlace effect on shadows.
fShadowBiasScale=0.5000 <- And this can be set to between 0.15 to 0.25 for best shadow rendering. The higher the value the more you remove shadows to be rendered, more or less.
iShadowMapResolution=512 <- set this to 1024 if you can afford it, performance wise that is.


I would strongly recommend that you start using text editor instead of some program to edit ENBSeries files. Notepad++ is a very nice text editor with many abilities that far surpasses any regular windows text editor.

Some info directly copied from my ENB Guide about the Notepad++ text editor;
Guide to ENB Series - Part 2 wrote: I suggest you to download Notepad++ it makes typing in new code way easier and also it’s a good tool to have if you create documents on a regular basis for example README files.

How to make the file navigation easier with Notepad++
1. When you have the enbeffect.fx opened up with Notepad++ locate the menu named Language and choose the language C, Language/C/C

2. To hide parts of the code inside the enbeffect either hold down the key Alt and press key 0 above the letter keys and below the F1-12 keys. Or go inside the menu View and locate Fold all and press it once to fold parts of the code.

3. Now you can view only the parts that you want to edit and have the rest hidden away, makes it a lot easier to not get "lost" in the code sort of speak.

4. You can also hide specific sections of the file manually by selecting the text/code you want to hide and then press Right Mouse button and go down the new menu which opened up to text that says Hide Lines. That will hide the selected part of the text/code and can be viewed again by simply pressing once on the arrows formed on the left side of the Notepad window right next to the line numbers.
You can have the same "hide code sections" function like the one in the GUI shader window incorproated into the ENBSeries.

Offline
Posts: 9
Joined: 02 May 2014, 22:23

Re: Weird "little squares"filter with enb in Skyrim

https://www.youtube.com/watch?v=KnQGs24U1e8

WORKS!!

But a little problem.... is too "bright", it bothers your eyes, how could I fix it?

Image

Offline
User avatar
*blah-blah-blah maniac*
Posts: 1938
Joined: 05 Mar 2012, 02:08

Re: Weird "little squares"filter with enb in Skyrim

From what I can gather from that scene I think the Direct Lighting intensity is the setting to adjust the value of.

Look through my guide if you aren't sure about some effects, before and pictures of most effects and good simple explanations of what they do;

Guide to ENBSeries - Teaching you how to tweak ENB

Nice flick too ;)
Post Reply