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 Post subject: Re: Dark Souls 2 v0257
PostPosted: 05 May 2014, 22:22 
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Joined: 26 Apr 2014, 20:05
Posts: 116
midhras wrote:
......


Thanks for that.

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Tomoko
 Post subject: Re: Dark Souls 2 v0257
PostPosted: 06 May 2014, 01:49 
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Joined: 06 May 2014, 01:46
Posts: 59
Location: Australia
mindflux wrote:
Sadly I don't have too much time on my hands these days, but spurred on by the screenshots posted here I decided to give this game a try and I have to say I was pleasantly surprised: what a great romp that harks right back to the good old days, and once again ENB just adds tremendously to the visuals.

I'm not experiencing crashes with NT4.0 compatibility mode, and as far as I can see the compatibility mode has no drawbacks - or does it?



Yeah that is the key to running it, the only crash on NT mode is the massive pit in Majula, it happens when you drop down.


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 Post subject: Re: Dark Souls 2 v0257
PostPosted: 06 May 2014, 07:23 
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Joined: 27 Jul 2013, 01:40
Posts: 31
Windows 8 doesn't have a NT compatibility mode :(


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 Post subject: Re: Dark Souls 2 v0257
PostPosted: 06 May 2014, 07:24 
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Joined: 24 May 2012, 22:24
Posts: 50
Location: Belgrade, Serbia
ChaosDuck wrote:
So ignoring the crashes that *some* people have, the only issue right now is the AO flickering.


Did you see the clip I posted earlier?
https://www.youtube.com/watch?v=wmNffflBVkk
It def doesn't happen to everyone.

I'm running on:
770GTX
337.50 drivers Win 7 64
2560x1440


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 Post subject: Re: Dark Souls 2 v0257
PostPosted: 06 May 2014, 07:38 
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Joined: 20 Jan 2013, 17:23
Posts: 69
nattydread wrote:
Did you see the clip I posted earlier?
https://www.youtube.com/watch?v=wmNffflBVkk
It def doesn't happen to everyone.

I'm running on:
770GTX
337.50 drivers Win 7 64
2560x1440


My mistake, I just hadn't seen any proof of it not happening to everyone, guess I skipped over your video. :oops:

I'm still on WHQL drivers, I'll try 337.50 and see if it fixes anything.


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 Post subject: Re: Dark Souls 2 v0257
PostPosted: 06 May 2014, 09:14 
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Joined: 10 Apr 2014, 09:14
Posts: 85
ChaosDuck wrote:
nattydread wrote:
Did you see the clip I posted earlier?
https://www.youtube.com/watch?v=wmNffflBVkk
It def doesn't happen to everyone.

I'm running on:
770GTX
337.50 drivers Win 7 64
2560x1440


My mistake, I just hadn't seen any proof of it not happening to everyone, guess I skipped over your video. :oops:

I'm still on WHQL drivers, I'll try 337.50 and see if it fixes anything.


That does nothing. I'm using 337.50 and still have the issue.

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 Post subject: Re: Dark Souls 2 v0257
PostPosted: 06 May 2014, 15:23 
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Joined: 26 Apr 2014, 20:05
Posts: 116
Do you have SLI nVidia cards by any chance?

I opened up nVidia inspector, searched the Dark Souls II profile and clicked "apply" and viola, no more AO flickering.

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 Post subject: Re: Dark Souls 2 v0257
PostPosted: 06 May 2014, 16:13 
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Joined: 10 Apr 2014, 09:14
Posts: 85
wickfut wrote:
Do you have SLI nVidia cards by any chance?

I opened up nVidia inspector, searched the Dark Souls II profile and clicked "apply" and viola, no more AO flickering.


I've done that yes. Can you confirm that your Nvidia settings look the same as mine: http://img.techpowerup.org/140506/nvidi ... 175343.png
Go to the 2nd bonfire in the shaded woods or Heides Tower of flame to see if you still get the AO flickering.

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 Post subject: Re: Dark Souls 2 v0257
PostPosted: 06 May 2014, 17:08 
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Joined: 26 Apr 2014, 20:05
Posts: 116
CyberPunked wrote:
wickfut wrote:
Do you have SLI nVidia cards by any chance?

I opened up nVidia inspector, searched the Dark Souls II profile and clicked "apply" and viola, no more AO flickering.


I've done that yes. Can you confirm that your Nvidia settings look the same as mine: http://img.techpowerup.org/140506/nvidi ... 175343.png
Go to the 2nd bonfire in the shaded woods or Heides Tower of flame to see if you still get the AO flickering.


Yes, you're right. I get a very slight on/off when the statue is just about to go offscreen. It's barely noticeable now though.

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 Post subject: Re: Dark Souls 2 v0257
PostPosted: 06 May 2014, 17:33 
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Joined: 20 Jan 2013, 17:23
Posts: 69
wickfut wrote:
Yes, you're right. I get a very slight on/off when the statue is just about to go offscreen. It's barely noticeable now though.


So you're saying that the rate of the AO flickering decreased after you applied a "fresh" Inspector profile for the game? I'll try that, but I must say I'm skeptic, it'll set everything to application controlled by default.


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