Stendarr home by lost_gypsy123, on Flickr
Landscapeshot135.jpg by lost_gypsy123, on Flickr
Blood roar by lost_gypsy123, on Flickr
Toll highwayman by lost_gypsy123, on Flickr
Shurliah Final Morphs by lost_gypsy123, on Flickr
Broken heart by lost_gypsy123, on Flickr
Guarding the lair by lost_gypsy123, on Flickr
Dragoness by lost_gypsy123, on Flickr
I am aware the skin is a bit too sharp, working on smoothing it out without getting rid of the details.
TES Skyrim
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- *sensei*
- Posts: 377
- Joined: 09 Feb 2013, 23:09
- Location: Florida
Re: TES Skyrim
Insomnia
Thank you, and I can always say the same about yours
saltr
Thanks I like how the nights have turned out.
charlievoviii
Yeah we both have the cinematic look although different styles. I believe his is pp2 and mine is pp5.
I have noticed some of the same armors we have used look better with his preset...at least to me
Thank you, and I can always say the same about yours
saltr
Thanks I like how the nights have turned out.
charlievoviii
Yeah we both have the cinematic look although different styles. I believe his is pp2 and mine is pp5.
I have noticed some of the same armors we have used look better with his preset...at least to me
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- *blah-blah-blah maniac*
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Re: TES Skyrim
yours look more hazy foggy look. Anyway damn that picture right there is epic. Perfect hair choice and color, she's looking down just right, good job the angle. I will give you 9/10 scores just because the hair spike look weird.symphonicjohn wrote: charlievoviii
Yeah we both have the cinematic look although different styles. I believe his is pp2 and mine is pp5.
I have noticed some of the same armors we have used look better with his preset...at least to me
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ENBSeries wrote: Welcome to AMD world! Don't complains to me, you bought it, have a nice time.
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- *sensei*
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Re: TES Skyrim
@symphonicjohn
His is not PP2. I almost find it offensive :p
Here, bloom.
His is not PP2. I almost find it offensive :p
Here, bloom.
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Re: TES Skyrim
@prod80 keep posting pictures of new bloom on Nexus, teasing the fk out of us. So when is this release ?
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ENBSeries wrote: Welcome to AMD world! Don't complains to me, you bought it, have a nice time.
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Re: TES Skyrim
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ENBSeries wrote: Welcome to AMD world! Don't complains to me, you bought it, have a nice time.
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Re: TES Skyrim
Working out some final bugs, then ready for release. Just spend 6 hours programming to have bloom behave a bit better... which works... I think spend like 100-120 hours already in notepad and trying various techniques to find best option. But because new technique there will be bugs. Linked to z-buffer so generally this will cause some behaviour changes... imagine z-fighting on mountains, but now in bloom. That is problem I am solving/reducing now... it's limited now only to situational interior spaces. Key to find good values with good enough precision in limited space. Z buffer is really big piece of shit in Skyrim. 90-92% precision already used before view distance left your nose, leaving whole world with low precision depth. HORRIBLE! Some math applied to somewhat extend the precision range, but not optimal solution (math eat extra performance, z-testing already very expensive technique).charlievoviii wrote:@prod80 keep posting pictures of new bloom on Nexus, teasing the fk out of us. So when is this release ?
Now just need decide on quality... ie. I can eat 50% FPS or 10% :p
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Re: TES Skyrim
awesome stuffs. I say make different versions of bloom sets. I'm sure a lot of us screenarchers with highend PC want best quality period..... thanks for your hard work.prod80 wrote:Working out some final bugs, then ready for release. Just spend 6 hours programming to have bloom behave a bit better... which works... I think spend like 100-120 hours already in notepad and trying various techniques to find best option. But because new technique there will be bugs. Linked to z-buffer so generally this will cause some behaviour changes... imagine z-fighting on mountains, but now in bloom. That is problem I am solving/reducing now... it's limited now only to situational interior spaces. Key to find good values with good enough precision in limited space. Z buffer is really big piece of shit in Skyrim. 90-92% precision already used before view distance left your nose, leaving whole world with low precision depth. HORRIBLE! Some math applied to somewhat extend the precision range, but not optimal solution (math eat extra performance, z-testing already very expensive technique).charlievoviii wrote:@prod80 keep posting pictures of new bloom on Nexus, teasing the fk out of us. So when is this release ?
Now just need decide on quality... ie. I can eat 50% FPS or 10% :p
Last edited by charlievoviii on 06 May 2014, 16:28, edited 1 time in total.
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ENBSeries wrote: Welcome to AMD world! Don't complains to me, you bought it, have a nice time.
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Re: TES Skyrim
nextGen ENB ... banding heaven :? just toying with me character at the mo'
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- *sensei*
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Re: TES Skyrim
I use PP5. Sorry if thats offensive.
Symphonicjohn
Brilliant shots! Especially the Sovngarde interior. Just stunning!
Symphonicjohn
Brilliant shots! Especially the Sovngarde interior. Just stunning!
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| i5 3350p @3.1 | 16 GB RAM | GTX1060 | Skyrim on SSD |
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CGI ENB