charlievoviii wrote:
@prod80 keep posting pictures of new bloom on Nexus, teasing the fk out of us. So when is this release ?
Working out some final bugs, then ready for release. Just spend 6 hours programming to have bloom behave a bit better... which works... I think spend like 100-120 hours already in notepad and trying various techniques to find best option. But because new technique there will be bugs. Linked to z-buffer so generally this will cause some behaviour changes... imagine z-fighting on mountains, but now in bloom. That is problem I am solving/reducing now... it's limited now only to situational interior spaces. Key to find good values with good enough precision in limited space. Z buffer is really big piece of shit in Skyrim. 90-92% precision already used before view distance left your nose, leaving whole world with low precision depth. HORRIBLE! Some math applied to somewhat extend the precision range, but not optimal solution (math eat extra performance, z-testing already very expensive technique).
Now just need decide on quality... ie. I can eat 50% FPS or 10% :p