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 Post subject: Re: TES Skyrim
PostPosted: 06 May 2014, 06:58 
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*blah-blah-blah maniac*

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symphonicjohn wrote:
charlievoviii

Yeah we both have the cinematic look although different styles. I believe his is pp2 and mine is pp5.
I have noticed some of the same armors we have used look better with his preset...at least to me ;)

Image


yours look more hazy foggy look. Anyway damn that picture right there is epic. Perfect hair choice and color, she's looking down just right, good job the angle. I will give you 9/10 scores just because the hair spike look weird. :D

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 Post subject: Re: TES Skyrim
PostPosted: 06 May 2014, 09:12 
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*sensei*

Joined: 28 Jul 2013, 23:26
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@symphonicjohn
His is not PP2. I almost find it offensive :p

Here, bloom.

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 Post subject: Re: TES Skyrim
PostPosted: 06 May 2014, 10:04 
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@prod80 keep posting pictures of new bloom on Nexus, teasing the fk out of us. So when is this release ?

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 Post subject: Re: TES Skyrim
PostPosted: 06 May 2014, 10:24 
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 Post subject: Re: TES Skyrim
PostPosted: 06 May 2014, 10:25 
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*sensei*

Joined: 28 Jul 2013, 23:26
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charlievoviii wrote:
@prod80 keep posting pictures of new bloom on Nexus, teasing the fk out of us. So when is this release ?


Working out some final bugs, then ready for release. Just spend 6 hours programming to have bloom behave a bit better... which works... I think spend like 100-120 hours already in notepad and trying various techniques to find best option. But because new technique there will be bugs. Linked to z-buffer so generally this will cause some behaviour changes... imagine z-fighting on mountains, but now in bloom. That is problem I am solving/reducing now... it's limited now only to situational interior spaces. Key to find good values with good enough precision in limited space. Z buffer is really big piece of shit in Skyrim. 90-92% precision already used before view distance left your nose, leaving whole world with low precision depth. HORRIBLE! Some math applied to somewhat extend the precision range, but not optimal solution (math eat extra performance, z-testing already very expensive technique).

Now just need decide on quality... ie. I can eat 50% FPS or 10% :p


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 Post subject: Re: TES Skyrim
PostPosted: 06 May 2014, 10:33 
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prod80 wrote:
charlievoviii wrote:
@prod80 keep posting pictures of new bloom on Nexus, teasing the fk out of us. So when is this release ?


Working out some final bugs, then ready for release. Just spend 6 hours programming to have bloom behave a bit better... which works... I think spend like 100-120 hours already in notepad and trying various techniques to find best option. But because new technique there will be bugs. Linked to z-buffer so generally this will cause some behaviour changes... imagine z-fighting on mountains, but now in bloom. That is problem I am solving/reducing now... it's limited now only to situational interior spaces. Key to find good values with good enough precision in limited space. Z buffer is really big piece of shit in Skyrim. 90-92% precision already used before view distance left your nose, leaving whole world with low precision depth. HORRIBLE! Some math applied to somewhat extend the precision range, but not optimal solution (math eat extra performance, z-testing already very expensive technique).

Now just need decide on quality... ie. I can eat 50% FPS or 10% :p


awesome stuffs. I say make different versions of bloom sets. I'm sure a lot of us screenarchers with highend PC want best quality period..... thanks for your hard work.

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Last edited by charlievoviii on 06 May 2014, 16:28, edited 1 time in total.

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 Post subject: Re: TES Skyrim
PostPosted: 06 May 2014, 10:57 
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nextGen ENB ... banding heaven :? just toying with me character at the mo'
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 Post subject: Re: TES Skyrim
PostPosted: 06 May 2014, 11:10 
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Joined: 17 Apr 2014, 22:12
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I use PP5. Sorry if thats offensive. :lol: ;)

Symphonicjohn
Brilliant shots! Especially the Sovngarde interior. Just stunning!

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 Post subject: Re: TES Skyrim
PostPosted: 06 May 2014, 11:15 
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@ohkay
I like that ENB, too bad the creator stop working on it :(

damn she's fine as hell.
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 Post subject: Re: TES Skyrim
PostPosted: 06 May 2014, 11:42 
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Joined: 28 Jul 2013, 23:26
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Insomnia wrote:
I use PP5. Sorry if thats offensive. :lol: ;)


oh I misread that, I though he was talking about charlievoviii, not you :p lack of sleep :\


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