TES Skyrim

post screenshots of enbseries
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Joined: 19 Mar 2014, 02:11

Re: TES Skyrim

ImageEnb test 9 by lost_gypsy123, on Flickr

ImageEnb test 8 by lost_gypsy123, on Flickr

ImageEnb test 3 by lost_gypsy123, on Flickr

ImageEnb test 6 by lost_gypsy123, on Flickr

ImageEnb test 2 by lost_gypsy123, on Flickr

ImageEnb test 5 by lost_gypsy123, on Flickr

ImageEnb test 4 by lost_gypsy123, on Flickr

ImageEnb test 7 by lost_gypsy123, on Flickr

Trying to create a realistic preset using TK as a base, NLA and RLO.

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*blah-blah-blah maniac*
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Re: TES Skyrim

prod80 wrote:New enbbloom.fx is up for Binary 254 released on or after 2 May 2014 only.
nice, can't wait to try it out when i get home. thanks prod80

@saltr and lost_gypsy


nicely done guys. Time for me to go play with new serenity ENB
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Re: TES Skyrim

belethor shop
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Re: TES Skyrim

maybe someone here can help me out. For some stupid reason, male and kids npc head and body are totally two different colors. My male/female characters are perfect, but not the male NPC and male&female kids. So weird. :x :?
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Re: TES Skyrim

Insomnia
you really know how to create handsome male too!

saltr
very cinematic as always

lost_gypsy
there's something uniqueness about your presets, that first shot is really good ;)

Pfuscher
that ground floor looks really standout! whats the name of that file texture?

charlievoviii
have you tried Better Males?

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Re: TES Skyrim

@ohkay

that's what I'm using. My male character is perfect, the only issue i have is with male NPC and kids.
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Re: TES Skyrim

@Ohkay: That's my riverbedege texture used as whiteruns (wr)basedirt01 with a changed mesh for whiterun interiors with parallax.

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Re: TES Skyrim

Pfuscher
really nice, can't wait to try it out
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Re: TES Skyrim

@Ohkay
Do you know which walking animation ore animation-pack u use?
I really like the "relaxed" walk

@lost_gypsy
very special style, looks great

@everybody
great shoots as always

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Re: TES Skyrim

Uploaded the parallax meshes for whiterun. Should be compatible with every other parallax pack.
It's basically PPR + over thousand additional entries.
If it creates a seam or visual problem anywhere , just delete the according mesh and use your backup/vanilla/PPR
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