Dark Souls 2 v0257

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*blah-blah-blah maniac*
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Joined: 31 Dec 2011, 19:42

Re: Dark Souls 2 v0257

DS2 has it's own kind of reverse adaptation, probably trigger-based. So it darkens when you go into a tunnel or something, and lightens up when you go outside. There's no way to remove it, but you can compensate for it somewhat by using enb adaptation (e.g. lower min value at night than in the day.)

As for the different profiles, I think they're just different postprocess formulas. I've always found 2 to be a good baseline.
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*master*
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Re: Dark Souls 2 v0257

thanks CM

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Joined: 17 May 2014, 23:17

Re: Dark Souls 2 v0257

Hi there! There's a glitch at the very begining of the game (just in the very first scenario) related to godrays I guess. A big black gap in the sky far, it were supposed to be white and shinny.

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*blah-blah-blah maniac*
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Re: Dark Souls 2 v0257

This was previously reported. However, development has stopped, so this is not going to get fixed.
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Re: Dark Souls 2 v0257

Image

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Joined: 04 Jan 2012, 10:53

Re: Dark Souls 2 v0257

anyone know of a way to bring up a menu (like skyrim console) that stops mouse input effecting the game? So I can edit the config.

many thx

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*blah-blah-blah maniac*
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Re: Dark Souls 2 v0257

Hit escape, continually. That's the only way.
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Core i5-2500K @4.50GHz | MSI Gaming GeForce GTX 970 4GB | 16GB RAM (1600Mhz) | Soundblaster Z | Win7 64bit

Midhrastic WIP ENB for Fallout
More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.

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Joined: 04 Jan 2012, 10:53

Re: Dark Souls 2 v0257

thx 4 the tip btw you plan on releasing your config 4 DS2?

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*blah-blah-blah maniac*
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Re: Dark Souls 2 v0257

I would, but I'm just too lazy/busy to write a Nexus page.
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Core i5-2500K @4.50GHz | MSI Gaming GeForce GTX 970 4GB | 16GB RAM (1600Mhz) | Soundblaster Z | Win7 64bit

Midhrastic WIP ENB for Fallout
More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.

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Re: Dark Souls 2 v0257

why not just post it on ENB boards?
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