TES Skyrim
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Re: TES Skyrim
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Re: TES Skyrim
Does anyone know why my water splashes from waterfalls and so on are gray? I have tried pure waters and WATER from steam, it's still the same.. And I have no water textures in the textures folder... Anyone?
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Ronnie Stormly Ree
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My Skyrim ENB
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Ronnie Stormly Ree
Animator on Hitman 2016
My Skyrim ENB
My Gaming youtube Channel
My Animation youtube Channel
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Re: TES Skyrim
@kali, wish I could help but W.A.T.E.R. looks great for me.
Got a question, not so much ENB related but since everyone here is so good at caps..!
What's the console for facial expressions? I know there's a way to set it, I can remember what it is..!
Got a question, not so much ENB related but since everyone here is so good at caps..!
What's the console for facial expressions? I know there's a way to set it, I can remember what it is..!
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Re: TES Skyrim
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Re: TES Skyrim
Not sure, but might it have something to do with your palette? Are you using a tweaked one with muted highlights?kalicola wrote:Does anyone know why my water splashes from waterfalls and so on are gray? I have tried pure waters and WATER from steam, it's still the same.. And I have no water textures in the textures folder... Anyone?
Cool shots, everyone. Every time I check the forum it just amazes me what ENB can do in right hands.
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Re: TES Skyrim
Anyone know what causes the skin reflection from spells and fire? (see second pic from my last pics posted for an example).
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Re: TES Skyrim
Do you mean the lines? I noticed they are pretty bad. They're caused by high SubSurfaceScatteringMultiplier values.Unreal Warfare wrote:Anyone know what causes the skin reflection from spells and fire? (see second pic from my last pics posted for an example).
Eh, multiplier, not multiplayer.
Last edited by mindflux on 10 Apr 2012, 17:38, edited 1 time in total.
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Re: TES Skyrim
Yes, those lines because of high subsurface scattering value. It's bug of game shaders, because back and forward sides to lights of subsurface scattering computed separately in them and mix together after precision loss have such artifacts. I can't change this an easy, because amount of shaders are too big and this effect itself very bad done by bugthesda, so must be changed completely, i decreasing multiplier for myself.
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Re: TES Skyrim
@UW: You can also try to tweak your subsurface scattering values (I think), but I'm a total noob at ENB configuration. I'm using crazy values, but they work well for me.
SubSurfaceScatteringMultiplierDay=0.5
SubSurfaceScatteringMultiplierNight=0.7
SubSurfaceScatteringPowerDay=20.2
SubSurfaceScatteringPowerNight=20.4
I must say that I'm really loving all you guys are bringing. UW's shots are ever scrumptious. I've been a long fan of Propa's work. But I must say that the incredible progress theradikal is making just knocks me off my feet. The verisimilitude of some - no - so many of his shots astound me. Keep 'm coming! Also, mindflux: your ENB (I don't mean the Vintage one, which was good also) was inspirational.
Some of my shotties. I'm not wont to say this, but some of those I really felt good about:
SubSurfaceScatteringMultiplierDay=0.5
SubSurfaceScatteringMultiplierNight=0.7
SubSurfaceScatteringPowerDay=20.2
SubSurfaceScatteringPowerNight=20.4
I must say that I'm really loving all you guys are bringing. UW's shots are ever scrumptious. I've been a long fan of Propa's work. But I must say that the incredible progress theradikal is making just knocks me off my feet. The verisimilitude of some - no - so many of his shots astound me. Keep 'm coming! Also, mindflux: your ENB (I don't mean the Vintage one, which was good also) was inspirational.
Some of my shotties. I'm not wont to say this, but some of those I really felt good about:
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Core i5-2500K @4.50GHz | MSI Gaming GeForce GTX 970 4GB | 16GB RAM (1600Mhz) | Soundblaster Z | Win7 64bit
Midhrastic WIP ENB for Fallout
More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.