Fallout 3 / New Vegas 0.249
Forum rules
new topics are not allowed in this subsection, only replies.
new topics are not allowed in this subsection, only replies.
- Author
- Message
-
Offline
- *blah-blah-blah maniac*
- Posts: 849
- Joined: 28 Dec 2011, 00:50
Re: Fallout 3 / New Vegas 0.249
Hm, if you are using the ENB 249 binaries, you should not have that issue where shadows on terrain cause a different texture to show through where the shadow is. I used to have this issue, and there was discussion about it in these forums, though as I recall Boris identified and fixed the issue a while back?
_________________
Fallout 4 ENB Video Series | Skyrim ENB Video Series | My YouTube Channel
Intel i7-4700HQ @ 2.4GHz | NVidia GTX780M 4GB | 24GB RAM
Fallout 4 ENB Video Series | Skyrim ENB Video Series | My YouTube Channel
Intel i7-4700HQ @ 2.4GHz | NVidia GTX780M 4GB | 24GB RAM
-
Offline
- Posts: 19
- Joined: 29 Jan 2014, 14:13
Re: Fallout 3 / New Vegas 0.249
Weird. I made sure everything was updated and I have found the only way to get rid of it is to crank up SSAO REALLLLLY HIGH where it looks terrible but masked this problem.
Maybe it's only fixed for Nvidia?
Sorry Boris didn't see your post there.
Is there a setting or do you mean the color of the game in general?
Maybe it's only fixed for Nvidia?
Sorry Boris didn't see your post there.
Is there a setting or do you mean the color of the game in general?
-
Offline
- *sensei*
- Posts: 397
- Joined: 16 Mar 2013, 16:28
Re: Fallout 3 / New Vegas 0.249
I remember Boris had reverted those terrain fixes a while back.
And the dll that had the fix, fixed not every texture, this is logical cause there are roughly 70 terrain textures and he had to exlude them all i think and couldn't find a few, but if you just play on you hardly even notice it after a while, it looks somewhat better atleast as no shadow at all.
Ambient lighting settings in Environment section regulates shadow brightness.
AmbientLightingIntensityDay being the foremost important one.
Ambient curve also influences it a bit.
And the dll that had the fix, fixed not every texture, this is logical cause there are roughly 70 terrain textures and he had to exlude them all i think and couldn't find a few, but if you just play on you hardly even notice it after a while, it looks somewhat better atleast as no shadow at all.
Ambient lighting settings in Environment section regulates shadow brightness.
AmbientLightingIntensityDay being the foremost important one.
Ambient curve also influences it a bit.
_________________
Intel I9-9900k, RTX 3070, 1TB Samsung EVO 970, 1TB Crucial SSD, 1TB Kingston SSD , Realtek HD Audio, 16GB 3400MHZ System RAM, W10 Pro x64.
Intel I9-9900k, RTX 3070, 1TB Samsung EVO 970, 1TB Crucial SSD, 1TB Kingston SSD , Realtek HD Audio, 16GB 3400MHZ System RAM, W10 Pro x64.
-
Offline
- Posts: 36
- Joined: 19 Mar 2013, 02:28
Re: Fallout 3 / New Vegas 0.249
Hi, I looked through the forum and havnt seen anything about this.
the water has a weird flickering effect. it seems to be something with the reflection off of the water.
at one point when the water looked like it did in the second image i could see clouds clearly on the surface of the water. but i couldnt duplicate that image when i was taking these. this was taken inside megaton by the atom bomb.
You have to get in the water for it to start happening, eventually it stops freeking out until you get back in. also it seems to be localized to a fairly small circle
that was outside rivet city.
no water mods installed.
the water has a weird flickering effect. it seems to be something with the reflection off of the water.
at one point when the water looked like it did in the second image i could see clouds clearly on the surface of the water. but i couldnt duplicate that image when i was taking these. this was taken inside megaton by the atom bomb.
You have to get in the water for it to start happening, eventually it stops freeking out until you get back in. also it seems to be localized to a fairly small circle
that was outside rivet city.
no water mods installed.
_________________
MB-Asus Sabertooth Z97 Mark 2/ CPU-Intel i5 4690K @4.5GHZ / GPU-EVGA RTX-3080 FTW / RAM-GSkill Sniper 16GB
MB-Asus Sabertooth Z97 Mark 2/ CPU-Intel i5 4690K @4.5GHZ / GPU-EVGA RTX-3080 FTW / RAM-GSkill Sniper 16GB
-
Offline
- *master*
- Posts: 229
- Joined: 21 Feb 2013, 03:21
- Location: Los Angeles, CA
Re: Fallout 3 / New Vegas 0.249
Hi Boris,
Can you tell me which comes first in the pipline, enbeffect.fx or enblens.fx?
Thanks
Can you tell me which comes first in the pipline, enbeffect.fx or enblens.fx?
Thanks
_________________
i7-4970K 4.8ghz, 16gb ram, Geforce Titan X 12gb vram, win7
i7-4970K 4.8ghz, 16gb ram, Geforce Titan X 12gb vram, win7
-
Offline
- *blah-blah-blah maniac*
- Posts: 17559
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
-
Offline
- *master*
- Posts: 229
- Joined: 21 Feb 2013, 03:21
- Location: Los Angeles, CA
Re: Fallout 3 / New Vegas 0.249
In that case, any chance we can get access to register values in lens? I was going to write out the values to pixels from effect and read them in lens, but it lens is first, I can't do that.
Thanks
Thanks
_________________
i7-4970K 4.8ghz, 16gb ram, Geforce Titan X 12gb vram, win7
i7-4970K 4.8ghz, 16gb ram, Geforce Titan X 12gb vram, win7
-
Offline
- Posts: 13
- Joined: 30 Oct 2013, 04:36
Re: Fallout 3 / New Vegas 0.249
I finally identified where an AO/IL shadows bug I have is coming from: whenever there's water within the field of view (even if it's occluded), rendering order of some objects changes. Small bushes (but not grass) and most other plant objects lose AO and shadows while water is in the field of view. Additionally, blowing dust clouds properly render on top of AO and shadows while water is in view; without water, the AO and shadows are rendered on top of blowing dust clouds, which looks weird.
-
Offline
- Posts: 10
- Joined: 17 Oct 2013, 19:55
Re: Fallout 3 / New Vegas 0.249
Hi. Is there anyway to reduce or eliminate AO "shimmering" caused by motion?
-
Offline
- Posts: 13
- Joined: 30 Oct 2013, 04:36
Re: Fallout 3 / New Vegas 0.249
When water is part of the render it interferes with ENB.
Here's an example picture with ambient occlusion cranked way up so it's super obvious; there is no water in the render (not even occluded):
In this picture I've turned slightly left; there's a small square of water to my left that you can't see, but it's now within view and disables AO on multiple objects (the bush, tree and tumbleweed, but not the terrain or grass) with obvious visual results:
This is a visual bug related to the Steam overlay (when a little message pops up, for example) that only occurs if there ISN'T water in view (if there is water, this crazy stuff doesn't happen)
And the cause of this:
This water was barely out of view to the left in the first pictures.
Here's an example picture with ambient occlusion cranked way up so it's super obvious; there is no water in the render (not even occluded):
In this picture I've turned slightly left; there's a small square of water to my left that you can't see, but it's now within view and disables AO on multiple objects (the bush, tree and tumbleweed, but not the terrain or grass) with obvious visual results:
This is a visual bug related to the Steam overlay (when a little message pops up, for example) that only occurs if there ISN'T water in view (if there is water, this crazy stuff doesn't happen)
And the cause of this:
This water was barely out of view to the left in the first pictures.