Aha, a smarter person than me I see. You've posted some really impressive stuff around here; I'm inspired.Well, neither am I I just learned it from MS documentation and experimenting a lot for the last months...
I misunderstood what your configurable luma code was doing I think, sorry about that. I get it now, it makes sense to add. The color grading code is probably not the best way to do what I'm thinking and it's tough to configure for people who don't understand it, but I had the dumb idea that your luma code was supposed to be doing something similar. Thinking it through more, brightness would be difficult to maintain, wouldn't just need the vectors to sum to 1 or 3, because a higher/lower weight will not necessarily account for a large difference between channel intensities. Nevermind all that.
If you don't mind me asking, do you have a preferred method for changing color balance or individual color saturation? I know a few ways but they're probably not the greatest. Another thing that I have problems with is HDR values, when 0-1 range is expected. I cannot wait until Boris adds the histogram. Don't let me be a nuisance though, I have no shortage of questions.
I am trying to wrap my head around what you're sharing still, but that saturation code is pretty cool, those are some tricks I never thought of. I need to read up some more on this stuff, but thanks very much for the improvements you've shared. This is a big help, I'll be posting an update today. I'll also try out your preset soon and see what that fancy bloom file does, but the screens you have on the nexus are wonderful. Very nice understated look to your preset in my opinion.
I'll take what I can getPS. How did this thread get 12961 views already... pretty buggy forum
Insomnia
About the ALF, it's not actually about the file that it's in but if it gets incorporated to the bloom texture tex2d(_s3, _v0), which is what xcolorbloom is initialized as. That texture is what my code messes with and if ALF is in that instead of the DOF prepass then it'll be altered. I dunno anything about the new lens effect, this was added while I wasn't paying attention. If it's still going into that texture though, then ALF is probably best to stay in enbeffectprepass for use with my code and probably other bloom methods. I haven't tested my code out with the lens effect, I'll start doing that. I'll also see if I can't find good settings for prod80's file in case someone wants to use it with my code, but that may be doubtful it seems.
Evok99
Don't be afraid to post it somewhere! Maybe someone can help out with what you're trying to do.
Thanks everyone for your constructive input!