Enhanced Lighting for ENB, updated 25 November-14

general download section

Which part of ELE will you be using? To see which I should spend more time on.

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*blah-blah-blah maniac*
Posts: 552
Joined: 11 Apr 2012, 03:24

Re: Enhanced Lightning for ENB, updated 5 June-14

I'm really looking forward to trying the calculator later tomorrow. Does it require the Creation Kit?
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i5-6600k -- Nvidia GTX 970 -- 16Gb ram @3200mhz

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*blah-blah-blah maniac*
Posts: 1938
Joined: 05 Mar 2012, 02:08

Re: Enhanced Lightning for ENB, updated 5 June-14

It's a standalone application that is installed like any other program, contains no viruses or trojans or any such thing! I have tried installing it on multiple computers with different antivirus programs without any issues.

Requirements are that the Microsoft .NET Framework 4.5 (x86 or x64) is installed, which the RGB Calculator installer notifies if it needs to be installed, or should at least do that.

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*master*
Posts: 117
Joined: 22 Feb 2013, 03:33

Re: Enhanced Lightning for ENB, updated 5 June-14

JawZ
I know that nothing you make has a virus, but Chrome blocks it for some reason. I wonder what determines that, I have downloaded other simple .exe programs from friends with no issue. Anyway, I will be giving this a try soon to experiment with a new preset! Thanks!

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*blah-blah-blah maniac*
Posts: 1938
Joined: 05 Mar 2012, 02:08

Re: Enhanced Lightning for ENB, updated 5 June-14

I know that Chrome is a bit sensitive to certain programs that doesn't come from some major company and thus thinks it is a virus. Internet Explorer works fine though. Got the same thing when I download it and another code resource file.
It can also be Mediafire that produce such an effect.

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*blah-blah-blah maniac*
Posts: 1938
Joined: 05 Mar 2012, 02:08

Re: Enhanced Lightning for ENB, updated 5 June-14

Last image of the RGB Calculator for a while now as I will start focusing on developing the math equations for all the different uses.
So I can start using it for ELE and release the next update of it ;)

In this picture I grabbed the color of the blueish letter glow
Image
RGBCalc_0_0_2_4 by anders.wedin, on Flickr
  • Default Borders removed and added my own from scratch border with buttons and menu.
  • Simple Color Picker added
  • Two ways of grabbing, holding and applying the RGB colors, either with the keyboard keys F6, F7 and F8 or by pressing the buttons.
  • When pressing Apply Color it automatically adds the Red, Green and Blue value to the RGB Color Input. I might perhaps make the calculation to be applied at the same time too.

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*blah-blah-blah maniac*
Posts: 1938
Joined: 05 Mar 2012, 02:08

Re: Enhanced Lightning for ENB, updated 5 June-14

Ok here is a visual comparison between old Interior Lighting 0.0.4 without RGB Calculator and new Interior Lighting using RGB Calculator


Interior Lighting 0.0.4 without RGBCalc, no fog present at all, used multiple image source RGB values that I blended and adjusted;
Image
Before_RGBCalc by anders.wedin, on Flickr

Current unreleased Interior Lighting using RGBCalc, fog is present, used one image source RGB values and ran it through RGBCalc;
Image
After_RGBCalc by anders.wedin, on Flickr

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*sensei*
Posts: 373
Joined: 07 Mar 2013, 10:14

Re: Enhanced Lightning for ENB, updated 5 June-14

And actual ingame? :P

Sorry but CK views are meh in just about all circumstances! Even in the best cases all the extra stuff around make it really hard to focus on anything.

The most dominant difference between those two shots is the grey part in one vs black in the other.

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*blah-blah-blah maniac*
Posts: 1938
Joined: 05 Mar 2012, 02:08

Re: Enhanced Lightning for ENB, updated 5 June-14

No, the amount of change from previous RGB values to new RGB values will still be as big no matter if you are in CK or in-game.
The notice of the before and after changes are quite noticeable on my end.

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*sensei*
Posts: 373
Joined: 07 Mar 2013, 10:14

Re: Enhanced Lightning for ENB, updated 5 June-14

True enough..but it is really not as easy to see when you got all the... stuff in the way, and the whole see through several walls etc.

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*blah-blah-blah maniac*
Posts: 1938
Joined: 05 Mar 2012, 02:08

Re: Enhanced Lightning for ENB, updated 5 June-14

There will be more proper comparison shots of in-game areas once completed, during tweaking I just take screenshots in the program I have up and running.
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