Dark Souls 2
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Re: Dark Souls 2
Thanks, makes my life easier.
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Re: Dark Souls 2
Wow, I guess Fromsoft isn't very good in the graphics programming department. It's 2014, AO flicker should not be a problem in games.
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Re: Dark Souls 2
I don't remember if the game it's self is responsible for AO flickering but your are totally WRONG that Nv drvs are forcing AO. Check the default profile for DS 2.You'll see that it's "off" . Maybe you've messed with default settings. However when I's playing this game with ENB I didn't bother about this tiny issue because I was playing and enjoy the game without looking for AO flickering,everyone should try to simply play and enjoy the game.Nothing more.wickfut wrote:@Boris.
Your d3d9.dll wasn't to blame for the AO flickering. I've just found that the game does it without an ENB installed.
AO was forced on in the nvidia drivers.
http://youtu.be/pz26rGlc3ek
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Re: Dark Souls 2
what are you on about?spanian77 wrote:I don't remember if the game it's self is responsible for AO flickering but your are totally WRONG that Nv drvs are forcing AO. Check the default profile for DS 2.You'll see that it's "off" . Maybe you've messed with default settings. However when I's playing this game with ENB I didn't bother about this tiny issue because I was playing and enjoy the game without looking for AO flickering,everyone should try to simply play and enjoy the game.Nothing more.wickfut wrote:@Boris.
Your d3d9.dll wasn't to blame for the AO flickering. I've just found that the game does it without an ENB installed.
AO was forced on in the nvidia drivers.
http://youtu.be/pz26rGlc3ek
I forced AO to be on in the nvidia control panel and doing so caused AO flickering without an ENB being installed.
To clarify;
Users had reported to Boris that his .dll file had a bug which caused AO to flicker on and off depending on camera angles. Boris, thinking it was a bug within his file had tried to fix it but couldn't, which lead to frustration and him quitting further development of the Dark Souls 2 ENB .dll.
My video, which shows Dark Souls 2 running without any mods but with AO turned on in nvidia control panel, shows that the AO flickering bug exists without any ENB running and so cannot be a bug introduced by Boris's d3d9.dll file.
Last edited by wickfut on 14 Jul 2014, 10:22, edited 1 time in total.
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Re: Dark Souls 2
I tried!everyone should try to simply play
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Re: Dark Souls 2
spanian77 wrote:I don't remember if the game it's self is responsible for AO flickering but your are totally WRONG that Nv drvs are forcing AO. Check the default profile for DS 2.You'll see that it's "off" . Maybe you've messed with default settings. However when I's playing this game with ENB I didn't bother about this tiny issue because I was playing and enjoy the game without looking for AO flickering,everyone should try to simply play and enjoy the game.Nothing more.wickfut wrote:@Boris.
Your d3d9.dll wasn't to blame for the AO flickering. I've just found that the game does it without an ENB installed.
AO was forced on in the nvidia drivers.
http://youtu.be/pz26rGlc3ek
Maybe play without SSAO, makes the entire argument pointless when you play without.
Meh it had a good run, I sunk enough hours into it 520hrs, 25 less then BF4 surprisingly but over a shorter time. I've had enough for a while, got a huge backlog and I have 3 F2P games that have less harsher communities tied to them (and no not LoL or Dota2)
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Re: Dark Souls 2
Any chance that someone could share Midhras' ENB?jim2point0 wrote:After seeing the amazing lighting engine thrown out, I thought I'd never get this game. All my hype was deflated. That changed when I saw the screenshots with ENB. Ya hear me Borris? You made a WORLD of difference. Vanilla is just... so... meh.
So here are some shots I've taken with Midhras' ENB.
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Re: Dark Souls 2
Do any of you know if ENB is compatible with GeDoSaTo mod for Dark Souls 2? I want to be able to use texture replacer from GeDoSaTo but still use postprocessing effects from ENB.
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Re: Dark Souls 2
DS1 and DS2 require a controller.ENBSeries wrote: I tried!
Keyboard and mouse control are way too bad..
They both work together now.Deriest wrote:Do any of you know if ENB is compatible with GeDoSaTo mod for Dark Souls 2? I want to be able to use texture replacer from GeDoSaTo but still use postprocessing effects from ENB.
At least on beta 9 it works.
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Re: Dark Souls 2
I don't need gamepad to see that game is actually bad for my nerves. Reminds me Silent Hill Downpour battle system, when enemies kills you not because they are very smart asses, but because of player movements. No thanks.
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